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Post by Kraetyz on Sept 29, 2016 6:45:31 GMT 1
That's why you keep digging through the quests with the reset space, fool! Also, I love the fuck out of Lords of Waterdeep. It's such a clean game. I buy buildings all day every day. Yeah, I did that. The quest space went from something like Commerce/Skullduggery/Skullduggery/Arcana to Arcana/Arcana/Arcana/Skullduggery. Too bad I wanted a Piety quest. Fuck me, right?
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Post by Plum on Sept 29, 2016 9:12:55 GMT 1
Uuugh I'm not a fan of Lords of Waterdeep. Well, that's not strictly true - I am entirely indifferent to it. It's the most vanilla, by-the-numbers worker placement that I've ever played. It's like someone started out with Worker Placement: The Game, and then glued some D&D art onto the cards. When we play we tend to retheme it each time - I think last time it was a cooking theme and we were trying to collect ingredients in order to complete meals (I turn in three turnips, salt and an eggplant for 4 dollars and a fresh recipe...).
Apparently the Skullport expansion does quite a lot to improve it, though I've not had a chance to play that myself.
Anyhoo, recently I have been mostly playing Captain Sonar, which is awesome, fresh and exciting!
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Post by scymrian on Sept 29, 2016 14:32:39 GMT 1
The guy who came in to fix our copier this morning is way too gregarious.
Me: Okay I'll show you the copier He: THE COPIAH, THE COPIAH! Man the weather's terrible out. Hey why are you the only one working, while everyone else stands around bullshittin'? You trying to be the Governor or something? Sorry didn't mean to insult you
I've only had 3 cans of Coke, it's too early man
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Post by flagrantangles on Sept 29, 2016 14:47:23 GMT 1
The guy who came in to fix our copier this morning is way too gregarious.
Me: Okay I'll show you the copier He: THE COPIAH, THE COPIAH! Man the weather's terrible out. Hey why are you the only one working, while everyone else stands around bullshittin'? You trying to be the Governor or something? Sorry didn't mean to insult you
I've only had 3 cans of Coke, it's too early man Hehehe. I'm definitely that level of gregarious. It throws people off and then I can sneak attack them with SNARK. Also, I wake up at 4:00 A.M. to get to work by 6:00. It sounds worse than it is and part of that is because of bus shenanigans. I can sleep during my commute, SUCKERS. Anywho, you've already had 3 cans of coke? That seems excessive, sir.
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Post by flagrantangles on Sept 29, 2016 14:50:41 GMT 1
Uuugh I'm not a fan of Lords of Waterdeep. Well, that's not strictly true - I am entirely indifferent to it. It's the most vanilla, by-the-numbers worker placement that I've ever played. It's like someone started out with Worker Placement: The Game, and then glued some D&D art onto the cards. When we play we tend to retheme it each time - I think last time it was a cooking theme and we were trying to collect ingredients in order to complete meals (I turn in three turnips, salt and an eggplant for 4 dollars and a fresh recipe...). Apparently the Skullport expansion does quite a lot to improve it, though I've not had a chance to play that myself. Anyhoo, recently I have been mostly playing Captain Sonar, which is awesome, fresh and exciting! But Plum, that's the glory of it! I love it for being so straightforward for that kind of game. It makes it especially accessible and then creates this touchstone counterpoint when you go on to play weirder/more advanced worker placement games. That said, I think it super depends on the people you play with and what their investment level is in board games. I play with a fair number of people who are mildly invested at best so playing something as straightforward and simple as Lords of Waterdeep is actually about perfect for us, but I can see where it would run really thin with a more engaged group of people. I have played a little bit with the expansion and I like it quite a bit, but I haven't used the corruption track yet so I can't give any feedback about that.
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Post by Plum on Sept 29, 2016 16:46:53 GMT 1
This is very true, and I can't deny that it's a useful gateway game, luring in tabletop gamers that otherwise wouldn't touch Tzolkin with a ten-foot rondel.
So many games do so many more exciting things in the worker placement space though! But yes, I would much rather people play a game that they enjoy than a more mechanically 'interesting' one that leaves them cold.
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Post by Kraetyz on Sept 29, 2016 18:09:17 GMT 1
I think what I liked about Lords of Waterdeep was that it's actual rules are so damn straightforward (as mentioned), yet still offer a very acceptable amount of interest and (from what I experienced) depth. I'm all about games that do much with little, so that's a win in my book. Rules are on the cards and tiles and you go in a circle until you're done. Easy peasy and still lots to think about.
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Post by scymrian on Sept 29, 2016 18:10:26 GMT 1
Don't you dare judge me
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Post by flagrantangles on Sept 29, 2016 18:15:21 GMT 1
Yeah, that's the ticket! Sometimes people just aren't that interested in the more mechanically interesting/challenging games. I know I'm not always in the headspace for it.
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Post by flagrantangles on Sept 29, 2016 18:17:25 GMT 1
Don't you dare judge me I would never. *Judges imperiously*
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Post by Kraetyz on Sept 29, 2016 19:10:18 GMT 1
Yeah, that's the ticket! Sometimes people just aren't that interested in the more mechanically interesting/challenging games. I know I'm not always in the headspace for it. I rarely am. Well I am, because I'm a huge dork for board games of all kinds (except for quiz games, those are 100% garbage). The thing is - I don't consider mechanical complexity something to strive for, and I think a lot of people will nod in agreement at this. In my world, even an incredibly tight and well interacting set of complex and detailed rules will never beat out the beauty of a game like Go or Quoridor. It just doesn't happen. I will always value those games more highly, because they do so much with so little, and with such elegance. And I feel like that's kind of what Lords of Waterdeep did for me. It's a very elegant worker placement game.
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Post by snoc on Sept 29, 2016 20:36:07 GMT 1
Whichever genius came up with the idea of putting all the nerds on a boat so they can't escape socialisation for the induction week, I truly applaud their genius. Also BOAT BEER BEST BEER
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Post by Plum on Sept 29, 2016 20:42:04 GMT 1
I can see that, and yes, adding things just for the sake of it is the wrong idea. But that's exactly what they did!
"Hey Joe, I've got this neat little game where four chefs share a kitchen, and have a team of helpers that they send to fetch various ingredients so that they can make meals. Look, you can even get new equipment to impr--" "Damnit Sam, I told you D&D is on trend right now! I wanted a game about bold adventures and epic battles against evil!" "I know Joe, but I couldn't figure out how to get D&D into this one. Maybe they are chefs in a tavern?" "Not good enough! Let me see... ok, the turnips are now warriors, the kitchenware is buildings and the recipes are quests. Boom, print it!"
Oh, to actually answer your question about keeping designs simple - I prefer Yomi over Rock Paper Scissors, even though one is strictly a (much) more complex version of the other. Are there RPS purists that would scoff at Yomi and point out how it's all ultimately just fluff that could be boiled away? Yes, and they are probably right. But RPS still bores the flip out of me.
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Post by snoc on Sept 29, 2016 23:39:49 GMT 1
I think our D&D campaign is officially 100% out of control. It's basically become just a medium for juvenile humour and dick jokes. Our party just got splooged on by an interdimensional penis called "Woody McBonerson", and that wasn't even the most X-rated part of the session.
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Post by scymrian on Sept 29, 2016 23:54:55 GMT 1
What's the peen's CR
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Post by flagrantangles on Sept 30, 2016 14:43:01 GMT 1
I'm always here for vulgar D&D.
Also, the strip club down the street from me was turned back into a gay bar and I'm pretty into that kind of metamorphosis.
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Post by snoc on Sept 30, 2016 14:59:30 GMT 1
Killing time with the largest cup of coffee I've ever seen. *twitches*
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Post by flagrantangles on Sept 30, 2016 15:05:44 GMT 1
That seems like a really inefficient execution method.
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Post by snoc on Oct 1, 2016 12:11:54 GMT 1
I should definitely be a lot more hungover than I am right now.
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Post by scymrian on Oct 2, 2016 23:57:16 GMT 1
I tried to teach my partner Flash Duel today, and it did not take. Needless to say, Yomi and Codex are lost causes.
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Post by snoc on Oct 3, 2016 13:19:42 GMT 1
Yay I have a desk
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Post by flagrantangles on Oct 3, 2016 13:29:19 GMT 1
I have never played Flash Duel before. I take it it's not very complicated to grasp? As for teaching Yomi, I normally only attempt to teach Yomi to people who have some propensity for fighting games or games with that kind of competition. Like, I have plenty of friends who love a good worker placement game, but struggle with Yomi so I try to feel them out and see if they're interested in the direct competition Yomi offers. I was able to teach my friend how to place Codex this weekend and she super liked it. We started with Bashing vs. Finesse and she took Finesse. We had some fun learning the stuff and then I won. After that, we switched to a 3 Hero game. She chose green while I chose blue (QUINCE IS MY JAM). She played pretty defensively and let me build to Tech 3 and fuck up her shit with Patriot Gryphons. She was able to do a bunch of shenanigans with +1/+1 runes but she never leveraged them into anything so I wasn't that bothered. She did manage to get Guargam out twice but I was able to murder him and prevent him from attacking and obliterating my units. I think we each played at a pretty beginner level but had ourselves a good time and look forward to many more games. Also, I have taken to putting argan oil in my hair and beard to keep them luxuriously soft and it's working marvelously.
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Post by scymrian on Oct 3, 2016 13:37:46 GMT 1
Flash duel is very simple. In my opinion. If Yomi is Street Fighter, Flash Duel is Divekick, I think. Actually this analogy works even better than I intended, since Flash Duel is 100% about spacing and one hit wins the round. Huh.
CODEX TOMORROW I'm so pumped I'm so pumped.
My beard is prickly by design. I used to condition it but I do not desire to do so any longer. No nerfs.
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Post by snoc on Oct 3, 2016 13:42:42 GMT 1
This beard discussion is reminding me that I should shave
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Post by scymrian on Oct 3, 2016 14:00:34 GMT 1
Don't shave.
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Post by flagrantangles on Oct 3, 2016 14:16:41 GMT 1
snoc Shaving is sacrilege. Codex is so lovely though the box is unwieldy and quite heavy.
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Post by scymrian on Oct 3, 2016 14:26:09 GMT 1
I love the inlay. It's real good. The cutaways for the playmats are so good. good good good.
I might get little plastic boxes for the chits? Because that way if the box gets turned about, the chits don't scatter all over. Hmm.
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Post by Bomber678 on Oct 3, 2016 14:31:37 GMT 1
I only grew a beard so the teenagers I work with would recognise me as older and respect me. The moustache is permanent though (unless it's shaved for a reason).
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Post by Kraetyz on Oct 3, 2016 15:12:34 GMT 1
This is a gorgeous quote that I will cherish forever.
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Post by scymrian on Oct 3, 2016 15:51:36 GMT 1
To one specific coworker of mine: Please shut your mouth when you're talking to me
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