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Post by thehug0naut on Mar 7, 2017 2:59:52 GMT 1
GLHF ExSeth I'll try and get in a turn each day, but most likely I won't manage much more than that so no problem for you to take your time with your turns. Also If you're using the spreadsheet and have any questions about it then just fire away Now to the game! P1T1
{Starting Hand} Brick Thief Timely Messenger Older Brother Granfalloon Flagbearer Tenderfoot {Workers}Older Brother {Next Hand}Bloom Helpful Turtle Spark Fruit Ninja Wither {Discard}Granfalloon Flagbearer Tenderfoot Brick Thief
Tech 0 card(s) Get Paid - ($4) Worker - ($3) Timely Messenger - ($2) Vandy Anadrose - ($0) Timely Messenger hits your base for 1 (now 19) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L1 Vandy Anadrose (2/3) [Sparkshot] * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 5
{Secret Musings}It's so nice when the game gives you the one drop you want for first turn player 1. Already confirmed NOTAPERFECT
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Post by ExSeth on Mar 7, 2017 3:17:56 GMT 1
Take your time! After all, you'll very quickly come to realize that we here at ExSeth Inc. only make Strictly Terrible Plays, and it's probably in everybody's best interest if they have to see as few of them as possible. P2T1
{Starting Hand}Skeleton Javelineer Graveyard Poisonblade Rogue Summon Skeletons Pestering Haunt {Workers}Skeleton Javelineer {Next Hand}Thieving Imp Skeletal Archery Deteriorate Jandra, the Negator {Discard}Poisonblade Rogue Summon Skeletons
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Graveyard - ($2) Pestering Haunt Bring in The General - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: Onimaru(1) 2/3 A * Elite: * Scavenger: * Technician: * Lookout: In Play:* Graveyard 4 HP * Pestering Haunt 1/1 Buildings:* Base HP: 19 Economy Info:Cards:* Hand: 4 * Deck: 1 * Disc: 2 Gold:* Gold: 0 * Workers: 6
{Secret Musings}I like Graveyard way too much. It's pretty bad to go low on cards before the first shuffle, I feel, but here we are.
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Post by thehug0naut on Mar 7, 2017 14:01:17 GMT 1
Haha don't worry when I started PBF fodazd was probably despairing at my poor plays . I definitely needed time to get the feel for what I like to do in the game and how to not die, *especially* as P2 vs strong combat heroes. Speaking of which, take *that* Oni! P1T2
{Tech}Nimble Fencer Shadow Blade {Starting Hand}Spark Bloom Helpful Turtle Wither Fruit Ninja {Workers}Older Brother Fruit Ninja {Next Hand}Brick Thief Tenderfoot Bloom Helpful Turtle Nimble Fencer
Tech 2 card(s) Get Paid - ($5) Worker - ($4) Vandy casts Bloom on herself - ($2) Timely Messenger suicides into Onimaru removing his armour Vandy (now a 3/4) kills Onimaru and takes 2 damage, she midbands and heals from the free levels Tech I - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L3 Vandy Anadrose (4/5) [+, Sparkshot, Resist 1] Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 0 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Vandy is super strong now so he's got to try and turtle up to protect his Tech I which he almost certainly needs to get ASAP. Shadow blade and hasted attackers will help her punch through and hopefully deny a Tech building
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Post by ExSeth on Mar 7, 2017 15:40:09 GMT 1
Oni fought and died bravely. Woulda rather seen Wither than Bloom here, but these things happen. P2T2
{Tech}Origin Story Bone Collector {Starting Hand} Deteriorate Skeletal Archery Thieving Imp Jandra, the Negator {Workers}Skeleton Javelineer Jandra, the Negator {Next Hand}Skeletal Archery Origin Story Bone Collector Sacrifice the Weak
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Pestering Haunt pesters Vandy down to 4 hp. Vandy slaps him into the Graveyard. Tap Graveyard, Pestering Haunt creeps back out. Hire a Thieiving Imp - ($2) Who, upon arrival, forces you to discard at random. (I'll let you roll the die here.) Begin construction of tech 1 - ($0) Float ($0) Discard 2, draw 1, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: Thieving Imp 3/2 * Scavenger: * Technician: * Lookout: In Play:* Graveyard 4 HP * Pestering Haunt 1/1 Buildings:* Base HP: 19 * Tech I HP: 5 Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Patroling in Elite rather than Lead, since Vandy is buff enough to kill him either way, and honestly I'd rather trade with a Fencer than leave it and Imp at 1hp. Naturally tech'd and drawn Shadow Blade is the only card I really, really don't want to see here.
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Post by thehug0naut on Mar 8, 2017 11:05:19 GMT 1
Ahh the old Thieving Imp routine. Oh how I haven't missed being subject to that P.s. Graveyard has 3HP (you had it at 4HP in the first two posts) so it's now sitting at 1HP remaining. P1T3
{Tech}Dark Pact Gemscout Owl {Starting Hand}Brick Thief Tenderfoot Bloom (discarded) Helpful Turtle Nimble Fencer {Workers}Older Brother Fruit Ninja Helpful Turtle {Next Hand}Granfalloon Flagbearer Shadow Blade Spark {Discard}Bloom Brick Thief Dark Pact Gemscout Owl
Curse your Imp for its thieving ways, then discard 1 card from hand (random.org [1-5] = 3) Tech 2 card(s) Get Paid - ($6) Worker - ($5) Nimble Fencer - ($3) Tenderfoot, inspired by the footwork of her Nimble Fencer comrade she gains Haste - ($2) Maxband Vandy, who heals and gives a doombuff to my Tenderfoot and your Pestering Haunt (it becomes a 1/3 as it can't have more than 1 attack) - ($0) Tenderfoot (now a hasted 3/4) kills your Elite Thieveing Imp and takes 3 damage, caring not for she will die soon anyway Vandy blows up your Tech I, your base takes 2 damage (now 17) Nimble Fencer hits your Graveyard for 2 damage Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (5/6) [+, Sparkshot, Resist 1] * Nimble Fencer (2/3) [Haste] * Tenderfoot (3/1) [Haste, Doomed] Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 3 * Deck: 2 * Disc: 4 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Given that I have the option of Dark Pact to recover my hand size I'm not overly concerned about the Graveyard + Imp setup.
In other games my gold economy has been a bit slow so I've teched in an Owl to boost it and set up a flying mimic later on. Will add some Tech II stuff next turn
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Post by ExSeth on Mar 8, 2017 15:45:18 GMT 1
Somehow I thought Graveyard had an extra hp point. I guess undead craftsmanship just ain't what it used to be. Errr, I mean "Good job, you passed the test!" P2T3
{Tech}Doom Grasp Hooded Executioner {Starting Hand} Sacrifice the Weak Bone Collector Skeletal Archery Origin Story {Workers}Skeleton Javelineer Jandra, the Negator Skeletal Archery {Next Hand}Poisonblade Rogue Deteriorate Sacrifice the Weak Summon Skeletons
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Initiate Tech 1 Rebuild Call up Prynn, who shows up with 4 time runes - ($4) Prynn reads the Origin Story to Vandy, paying an extra $1 due to resist. Vandy goes back to chilling on your bench. - ($0) Pesterman trades with Tenderfoot and goes to the Graveyard Tap Graveyard, play Pestering Haunt, who is glad to no longer be doomed Float ($0) Discard 2, draw 3, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Prynn Pasternaak(1) 1/3 A Fading: 4 * Elite: * Scavenger: * Technician: * Lookout: In Play:* Graveyard 1 HP (In residence: Thieving Imp) * Pestering Haunt 1/1 Buildings:* Base HP: 17 * Tech I HP: 5 Economy Info:Cards:* Hand: 4 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 8
{Secret Musings}I completely forgot Tenderfoot also a virtuoso. That turn was a little rough. Still, it was a pretty card-intensive turn across the board, so we might be able to start turning things around.
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Post by thehug0naut on Mar 9, 2017 2:10:02 GMT 1
I am now envisioning probably the most disastrous slumber party ever P1T4
{Tech}Circle of Life Gemscout Owl {Starting Hand} Granfalloon Flagbearer Shadow Blade Spark {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer {Next Hand}Wither Timely Messenger {Discard}Bloom Brick Thief Tenderfoot Dark Pact Gemscout Owl Spark Shadow Blade Circle of Life Gemscout Owl
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Vandy Anadrose, suitably chilled out after that story, now returns to the party - ($4) She brings a big box of fireworks and sets them off, a rogue Spark deals 1 damage to Prynn, burning through her armour - ($3) To make it up to her, Vandy promises to teach Prynn how to juggle, but starts out with knives. An errant Shadow Blade mortally wounds Prynn. She dies, you discard a card at random and Vandy gains 2 levels - ($0) Nimble Fencer has clearly been smoking something out the back and goes digging for treasure in a nearby Graveyard. She makes a mess of it and a decaying Thieving Imp she digs up. Both go to your discard. Float ($0) Discard 0, draw 2 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L3 Vandy Anadrose (3/4) [Sparkshot, Resist 1] * Nimble Fencer (2/3) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 2 * Deck: 0 * Disc: 9 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Well that was less bad than Doom Grasp, but still annoying, mostly because now he's got a Tech I up and running. At least the Graveyard is off the table.
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Post by ExSeth on Mar 9, 2017 4:10:12 GMT 1
What I wouldn't give to be a fly on the wall of that party. I mean, I guess I already am. But still. P2T4
{Tech}Blackhand Resurrector Lich's Bargain {Starting Hand}Deteriorate Poisonblade Rogue Summon Skeletons Sacrifice the Weak {Workers}Skeleton Javelineer Jandra, the Negator Skeletal Archery Deteriorate {Next Hand}Origin Story Bone Collector {Discard}Graveyard Thieving Imp Summon Skeletons Sacrifice the Weak
Tech 2 card(s) Discard at Random.org (1-4) for Shadow Blade = 4 Get Paid - ($8) Worker - ($7) Call up my boy Garth - ($5) Garth doesn't hang around with losers, so he Sacrifices the Weak, which right now is just your Nimble Fencer, as the Pesterman does NOT do sacrifices. - ($3) Garth digs up a Skellybro - ($2) Poisonblade Rogue also shows up. - ($0) Pestering Haunt pesters a hit point off of your Tech1 Float ($0) Discard 0, draw 2 Board Info:In Patrol:* Squad Leader: Skeleton 1/1 A * Elite: * Scavenger: * Technician: Poisonblade Rogue 2/1 * Lookout: In Play:* Pestering Haunt 1/1 * Garth Torken 1/3 Buildings:* Base HP: 17 * Tech I HP: 5 Economy Info:Cards:* Hand: 2 * Deck: 2 * Disc: 4 Gold:* Gold: 0 * Workers: 9
{Secret Musings}There's good old Shadow Blade. Let's both go down to no cards and hope I can kill Vandy before she can start repairing the damage with Pacts.
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Post by thehug0naut on Mar 9, 2017 16:38:39 GMT 1
Unfortunately Garth was not on the invited list, so Vandy "declined" his presence P1T5
{Tech}Blackhand Dozer Metamorphosis {Starting Hand} Timely Messenger Wither {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer {Next Hand}Circle of Life Wither
Tech 2 card(s) Get Paid - ($8) Skip Worker Vandy casts Wither on your Squad Leader Skeleton, it dies - ($6) Timely Messenger, on time as always, trades with your Poisonblade Rogue, you draw a card - ($5) Vandy kills Garth and takes 1 damage, she maxbands and makes your Pestering Haunt a doomed 1/3 Tech II (Demonology) - ($1) Float ($1) Discard 0, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] Buildings:* Base HP: 20 * Tech I HP: 4 * Tech II HP: 5 Economy Info:Cards:* Hand: 2 * Deck: 11 * Disc: 0 Gold:* Gold: 1 * Workers: 8
{Secret Musings}My end of turn draw was not exactly kind to me. Would be good if I can manage get a dark pact off, but I suspect I'm about to be read another Origin Story.
Demonology as Tech II is kind of there to throw him off what I'm up to. The Circle of Life would ideally have been after a Gemscout Owl. D'oh.
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Post by ExSeth on Mar 9, 2017 17:34:41 GMT 1
Dear Vandy, I think you're a really cool girl. But please stop beating up my friends. It's really not very nice. Love, ExSeth P2T5
{Tech}Doom Grasp Undo {Starting Hand} Origin Story Bone Collector Doom Grasp {Workers}Skeleton Javelineer Jandra, the Negator Skeletal Archery Deteriorate Doom Grasp {Next Hand}Sacrifice the Weak Hooded Executioner
Tech 2 card(s) Draw from Technician Get Paid - ($9) Worker - ($8) Prynn had a good nap but she's ready for a comeback. - ($6) Almost as if reliving the past, she has another Origin Story for Vandy - ($2) Hire a Bone Collector - ($0) Pesterman knows he's on the way out, but he's had a good run. He pesters your Tech 1 down to 3 hp. Float ($0) Discard 0, draw 1, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Bone Collector 3/3 A * Elite: * Scavenger: * Technician: Prynn Pasternaak 1/3 Fading: 4 * Lookout: In Play:* Pestering Haunt 1/3, quite doomed Buildings:* Base HP: 17 * Tech I HP: 5 Economy Info:Cards:* Hand: 2 * Deck: 9 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Okay. Bone Dawg on board. If he lives, we can start valuing our way back in. Other side of the board empty. I've got ten workers to 8, too, so maybe I can start pressing that economic advantage before he finds some scary shenanigans.
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Post by thehug0naut on Mar 10, 2017 2:04:32 GMT 1
Lol and behold she has stopped! For now at least P1T6
{Tech}Blackhand Dozer Banefire Golem {Starting Hand}Wither Circle of Life {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer Wither {Next Hand}Gemscout Owl Dark Pact Nimble Fencer {Discard}Circle of Life Blackhand Dozer Banefire Golem
Tech 2 card(s) Doom catches up with Pesterman Get Paid - ($8) Worker - ($7) River Montoya - ($5) Midband River - ($3) Vandy Anadrose - ($1) Float ($1) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: L3 River Montoya (3/4) * Scavenger: * Technician: * Lookout: In Play:* L1 Vandy Anadrose (2/3) [Sparkshot, Resist 1] Buildings:* Base HP: 20 * Tech I HP: 3 * Tech II HP: 5 Economy Info:Cards:* Hand: 3 * Deck: 8 * Disc: 3 Gold:* Gold: 1 * Workers: 9
{Secret Musings}Hand size is starting to recover but I'm still fairly weak to another thieving Imp.
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Post by ExSeth on Mar 10, 2017 3:08:56 GMT 1
Things are so much nicer when everyone gets along. P2T6
{Starting Hand} Hooded Executioner Sacrifice the Weak {Workers}Skeleton Javelineer Jandra, the Negator Skeletal Archery Deteriorate Doom Grasp {Next Hand}Origin Story Thieving Imp Lich's Bargain {Discard}Pestering Haunt Bone Collector Sacrifice the Weak
Tech 0 card(s) Prynn Fades. Runes left: 3 Get paid - ($10) Midband Prynn - ($7) Prynn runs into River. Damage is exchanged. Prynn goes back to 4 time runes. Bone Collector trades with River, generates a skeleton Prynn gains 2 levels Maxband Prynn, removing her damage - ($6) Tech II (Necromancy) - ($2) It's Hooded Executioner! - ($0) Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: Skeleton 1/1 A * Elite: * Scavenger: * Technician: Hooded Executioner 3/3 * Lookout: In Play:* Prynn Pasternaak 3/5 Fading: 4 Buildings:* Base HP: 17 * Tech I HP: 5 * Tech II HP: 5 (Necromancy) Economy Info:Cards:* Hand: 3 * Deck: 6 * Disc: 3 Gold:* Gold: 0 * Workers: 10
{Secret Musings}I think my tech II is a bit late but oh well. Here's hoping for no Doom Blades, and only one hastecritter.
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Post by thehug0naut on Mar 10, 2017 10:22:13 GMT 1
Everyone's getting along so well that Vandy decides to try teaching juggling again... OOOPS MY BAD P1T7
{Tech}Moment's Peace Zarramonde the Obliterator {Starting Hand}Gemscout Owl Dark Pact Brick Thief {In-Turn Draw}Shadow Blade Nimble Fencer {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer Wither Gemscout Owl {Next Hand}Blackhand Dozer Bloom Tenderfoot Spark {Discard}Circle of Life Blackhand Dozer Banefire Golem Dark Pact Moment's Peace Zarramonde, the Obliterator Shadow Blade Brick Thief Nimble Fencer
Tech 2 card(s) Get Paid + float - ($10) Vandy casts Dark Pact, my base takes 2 damage (now 18) and I draw 2 cards Vandy casts Shadow Blade to kill your Technician Executioner, you draw a card and then discard a random card - ($7) Vandy kills your Squad Leader Skeleton and takes 1 damage Maxband Vandy, doombuff whiffs - ($3) Master Midori - ($1) Worker - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: L1 Master Midori (2/3+A) * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] Buildings:* Base HP: 18 * Tech I HP: 3 * Tech II HP: 5 Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 9 Gold:* Gold: 0 * Workers: 10
{Secret Musings}I could have put down the fencer and hit Prynn or his Tech II but I definitely wanted Midori while there was a chance I could draw Metamorphosis this turn. Curse my luck not drawing it.
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Post by thehug0naut on Mar 10, 2017 10:25:16 GMT 1
Also, I'm away this weekend so it might be a couple of days until my next reply, depending on signal etc
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Post by ExSeth on Mar 10, 2017 16:05:44 GMT 1
Oh, that Vandy. What a lovable scamp. She'll have to go. Midori can hang around if he keeps his cool. And don't stress it, bro. If you can make posts, that's cool, if not, I'll find a way to get my Codex fix elsewhere. Also: I manually created the In-Turn Draw spoiler, since the spreadsheet just lumped it in with my starting hand. Is there a way to prevent that in the future? P2T7
{Starting Hand} Thieving Imp Lich's Bargain Origin Story {In Turn Draw}Blackhand Resurrector {Workers}Jandra, the Negator Skeletal Archery Deteriorate Doom Grasp {Next Hand}Graveyard Poisonblade Rogue {Discard}Pestering Haunt Bone Collector Sacrifice the Weak Hooded Executioner Thieving Imp Origin Story Lich's Bargain
Tech 0 card(s) Technician Draw Shadow Blade discard. RNG = 4 Prynn fades. 3 runes left. Get paid - ($10) Prynn's greatest hits album: Origin Story on Vandy - ($6) Now that Vandy's off the field, Garth feels safe to show up - ($4) Garth casts Lich's Bargain. One worker goes down. My base takes 4 damage (now 13). The party wagon unloads a Skeleton, a Zombie, and a Horror - ($2) Blackhand Resurrector heard there was a party and wants in on the action. - ($0) Float ($0) Discard 0, draw 2 Board Info:In Patrol:* Squad Leader: Prynn Pasternaak 3/5 A Fading: 3 * Elite: * Scavenger: Zombie 2/2 * Technician: Skeleton 1/1 * Lookout: Horror 3/3 deathtouch In Play:* Blackhand Resurrector 3/3 * Garth Torken(1) 1/3 Buildings:* Base HP: 13 * Tech I HP: 5 * Tech II HP: 5 (Necromancy) Economy Info:Cards:* Hand: 2 * Deck: 3 * Disc: 7 Gold:* Gold: 0 * Workers: 9
{Secret Musings}Technicain draw was Resurrector, and discard was Thieving Imp. Could have been a lot worse, could have been a lot better. Going down to 9 workers isn't exciting either, but at least Vandy isn't threatening to Ultimate and I don't think he'll have the resources to kill Garth AND Resurrector this turn, so we might be able to actually start getting in next turn.
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Post by thehug0naut on Mar 13, 2017 2:25:14 GMT 1
I'm back! - and SHOCK HORROR I didn't bring Vandy with me, River is my new squeeze. Also that horror offended the guests so Midori had to evict it with extreme prejudice. P1T8
{Tech}Final Showdown Final Showdown {Starting Hand}Blackhand Dozer Bloom Tenderfoot Spark {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer Wither Gemscout Owl {Next Hand}Gemscout Owl Timely Messenger Final Showdown Metamorphosis Spark
Tech 2 card(s) Get Paid - ($10) Maxband Midori, RAWR - ($3) Midori soars and safely kills your Horror Tenderfoot, is empowered +1/+1 by Midori's boss cheating strats - ($2) River Montoya to supervise - ($0) Float ($0) Discard 3, draw 3, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: Tenderfoot (2/3+A) * Elite: * Scavenger: * Technician: L1 River Montoya (2/3) * Lookout: In Play:* L8 Master Midori (4/5) [Flying] Buildings:* Base HP: 18 * Tech I HP: 3 * Tech II HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 12 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Needed to get rid of that horrendous thing over there, though I suspect I have a lot of pain coming now regardless.
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Post by thehug0naut on Mar 13, 2017 2:34:14 GMT 1
Also, in answer to your question I usually end up manually creating the "In-Turn draw" spoiler because Dark Pact etc are not really "starting hand" per se. Though those draws and the technician bonuses are probably fine in the starting hand now that I think about it, just with appended sources in brackets [e.g. Tenderfoot (Technician)].
Thinking about it, if I was to automate it sensibly, I would need to create separate "Pre-turn draw" and "In-Turn draw" buttons in order to cope with the two different cases. I'll have a look at how much effort it would be vs the payoff to see if it is worth doing. I suspect it'll be less of a deal then adding a "discard 1" option would be - something else I'm considering
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Post by ExSeth on Mar 13, 2017 14:39:48 GMT 1
Dear River, Sorry it had to be this way. You seem like a good kid. -ExSeth PS: Somebody save me from dragon smooches please. P2T8
{Tech}The Art of War Wight {Starting Hand} Poisonblade Rogue Graveyard Summon Skeletons(Garth Midband Ability) {Workers}Jandra, the Negator Skeletal Archery Deteriorate Doom Grasp Poisonblade Rogue {Next Hand}Origin Story Doom Grasp Undo
Tech 2 card(s) Prynn Fades. Now: 2 Get Paid - ($9) Midband Garth - ($6) Garth makes a skellyman! - ($5) Garth turns the skellyman into a card... Garth runs into Tenderfoot, both take 2 damage Zombie trades with what's left of tenderfoot. Prynn kills River, picking up a time rune and giving you a card. Garth gains 2 levels. Maxband Garth, healing him and triggering his ability - ($4) Garth's maxband ability pulls a Wight from the discard. Build a Graveyard - ($2) Worker - ($1) Blackhand Resurrector blows up your Tech 1, dealing 2 damage to your base in the process (now 16) Float ($1) Discard 1, draw 2, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Wight 4/4 A * Elite: * Scavenger: * Technician: Skeleton 1/1 * Lookout: In Play:* Blackhand Resurrector 3/3 * Garth Torken(1) 3/4 * Prynn Pasternaak 3/3 Fading: 3 * Graveyard 3 HP Buildings:* Base HP: 13 * Tech I HP: 5 * Tech II HP: 5 (Necromancy) Economy Info:Cards:* Hand: 3 * Deck: 8 * Disc: 0 Gold:* Gold: 1 * Workers: 10
{Secret Musings}The Wight that was Garth'd into play was the one I teched. Spreadsheet was understandably not appreciative of that, but things should look correct and legal.
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Post by thehug0naut on Mar 14, 2017 0:17:40 GMT 1
No don't hurt River - you'll just make Midori mad! Oh dear, you've done it now! P1T9
{Starting Hand}Gemscout Owl Metamorphosis Timely Messenger Final Showdown Spark Moment's Peace (Technician Bonus) Final Showdown (Midori's Attack) {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer Wither Gemscout Owl {Next Hand}Nimble Fencer Brick Thief Banefire Golem Zarramonde, the Obliterator Blackhand Dozer {Discard}Tenderfoot Moment's Peace Metamorphosis Gemscout Owl Timely Messenger Final Showdown Spark
Tech 0 card(s) Get Paid - ($10) Midori casts Final Showdown, giving him the MOST POWERFUL DRAGON KISSES IN THE WORLD and summoning you two Hunters with anti-air "so its fair" - ($7) Midori (now a 7/8) hits your base for 7 damage (now 6!) and I draw a card Midori casts Moment's Peace (because he needs a breather after that exertion), you can't attack with units next turn and I can't patrol with them - ($5) Tech III - ($0) Tech I rebuilds Float ($0) Discard 5, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: L8 Master Midori (7/8) [Readiness, Resist 2] In Play:* Final Showdown Buildings:* Base HP: 16 * Tech I HP: 5 * Tech II HP: 5 (Demonology) * Tech III HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 7 Gold:* Gold: 0 * Workers: 10
{Secret Musings}I suspect there's about a 0% chance Midori survives the obvious next turn Origin Story, but he wins the game for me if there isn't an immediate answer. Quite the nailbiter now!
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Post by ExSeth on Mar 14, 2017 1:54:37 GMT 1
Things are getting rough in the final hour. P2T9
{Starting Hand}Undo Doom Grasp Origin Story {Workers}Jandra, the Negator Skeletal Archery Deteriorate Doom Grasp Poisonblade Rogue {Next Hand}The Art of War Bone Collector Lich's Bargain Thieving Imp {Discard}Doom Grasp Undo Origin Story
Tech 0 card(s) Prynn Fades. Now: 2 Get Paid + Float - ($11) Tech 3 - ($6) Garth casts Doom Grasp, sacrificing the skeleton and killing Midori - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: 3/3 A Hunter Anti-Air * Elite: * Scavenger: Prynn Pasternaak 3/3 Fading: 2 * Technician: 3/3 Hunter Anti-Air * Lookout: Wight 4/4 In Play:* Blackhand Resurrector 3/3 * Garth Torken(7) 3/4 * Graveyard 3 HP Buildings:* Base HP: 6 * Tech I HP: 5 * Tech II HP: 5 (Necromancy) * Tech III HP: 5 Economy Info:Cards:* Hand: 4 * Deck: 4 * Disc: 3 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Okay. His board is empty. 5 cards in hand, though. Hopefully he can't find sneaky lethal or something.
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Post by thehug0naut on Mar 14, 2017 14:08:07 GMT 1
Yeah its been a pretty interesting and tense game thus far - very much enjoying it P1T10
{Starting Hand}Zarramonde, the Obliterator Nimble Fencer Banefire Golem Brick Thief Blackhand Dozer {Workers}Older Brother Fruit Ninja Helpful Turtle Granfalloon Flagbearer Wither Gemscout Owl {Next Hand}Dark Pact Bloom Shadow Blade Circle of Life Blackhand Dozer {Discard}Tenderfoot Moment's Peace Metamorphosis Gemscout Owl Timely Messenger Final Showdown Spark Final Showdown Blackhand Dozer Banefire Golem Brick Thief Nimble Fencer
Tech 0 card(s) Get Paid - ($10) Zarramonde crashes the party, he wasn't invited and is rather peeved, he obliterates Prynn then chills on the sofa - ($0) Float ($0) Discard 4, draw 5 Board Info:In Patrol:* Squad Leader: Zarramonde, the Obliterator (10/10+A) [Untargetable, Obliterate 4] * Elite: * Scavenger: * Technician: * Lookout: In Play:* Buildings:* Base HP: 16 * Tech I HP: 3 * Tech II HP: 5 (Demonology) * Tech III HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 12 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Sac the weak will be game right here, but I have no idea if he workered it or not. Otherwise I should probably live one more turn
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Post by ExSeth on Mar 14, 2017 14:59:16 GMT 1
Is Zarramonde not an 11/11, not a 10/10?
I'm worried he's not quite scary enough, y'know?
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Post by ExSeth on Mar 14, 2017 15:45:44 GMT 1
I got really lucky on my Garth draw so it didn't matter what Zarry's stats were~ (Actually, 3 of the 4 possible draws woulda worked here.) P2T10
{Tech}Air Hammer {Starting Hand}Lich's Bargain The Art of War Thieving Imp Bone Collector Sacrifice the Weak(Garth Draw) {Workers}Jandra, the Negator Skeletal Archery Deteriorate Doom Grasp Poisonblade Rogue {Next Hand}Hooded Executioner Sacrifice the Weak Summon Skeletons Pestering Haunt Lich's Bargain
Tech 1 card(s) Get Paid - ($10) Garth makes a skellington - ($9) Skellington becomes a card Hire a Thieving Imp. You dicard a card at random - ($6) Garth casts Sacrifice The Weak. I sacrifice a Thieving Imp. You sacrifice a Zarramonde, The Obliterator, "So It's Fair." - ($4) Garth, Hunter, Hunter, Wight, and Resurrector all swing at your base for 3+3+3+4+3 damage. Your base takes 16 damage and is destroyed. Float ($4) Discard 3, draw 3, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: 3/3 A Hunter Anti-Air * Elite: * Scavenger: * Technician: 3/3 Hunter Anti-Air * Lookout: Wight 4/4 In Play:* Blackhand Resurrector 3/3 * Garth Torken(7) 3/4 * Graveyard 3 HP Buildings:* Base HP: 6 * Tech I HP: 5 * Tech II HP: 5 (Necromancy) * Tech III HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 7 * Disc: 0 Gold:* Gold: 4 * Workers: 10
Good Game! I drew just enough to stave off defeat for a lot of turns, and I was lucky that you blew up Prynn instead of Garth. Random.org gave me a 34, if you want to go again?
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Post by thehug0naut on Mar 14, 2017 19:21:16 GMT 1
Haha yes indeed you are correct I misread his stats, not that it mattered in the end.
GG sir. Well there we have it Midoris ultimate isn't actually lying since the hunters helped you win!
On killing Garth vs Prynn surely you would just have used your resurector to bring him back and do the same thing anyway? Probs with an additional unit from his maxband (an executioner for maximum salt?). Maybe the loss of damage would have kept me alive one more turn I guess
I rolled a 96 for another one, will post my turn up later once I'm in from work
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Post by thehug0naut on Mar 14, 2017 21:57:50 GMT 1
Here we go again! P1T1
{Starting Hand} Bloom Timely Messenger Granfalloon Flagbearer Helpful Turtle Older Brother {Workers}Helpful Turtle {Next Hand}Wither Brick Thief Spark Fruit Ninja Tenderfoot {Discard}Older Brother Bloom Granfalloon Flagbearer
Tech 0 card(s) Get Paid - ($4) Worker - ($3) Vandy Anadrose - ($1) Timely Messenger - ($0) Timely Messenger hits your base for 1 damage Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L1 Vandy Anadrose (2/3) [Sparkshot] * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 5
{Secret Musings}Standard opening is standard
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Post by ExSeth on Mar 15, 2017 0:49:16 GMT 1
Something seems so familiar... P2T1
{Starting Hand} Thieving Imp Graveyard Summon Skeletons Poisonblade Rogue Sacrifice the Weak {Workers}Poisonblade Rogue {Next Hand}Skeleton Javelineer Deteriorate Skeletal Archery Pestering Haunt Jandra, the Negator {Discard}Thieving Imp Sacrifice the Weak Summon Skeletons
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Onimaru - ($2) Graveyard - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Onimaru(1) 2/3 A * Elite: * Scavenger: * Technician: * Lookout: In Play:* Graveyard 3hp Buildings:* Base HP: 19 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 6
{Secret Musings}I think the correct play was hero plus poisonblade, but I'm not here to make correct plays. See also: "I like graveyard too much."
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Post by thehug0naut on Mar 15, 2017 12:02:45 GMT 1
Vandy really loves those fireworks P1T2
{Tech}Dark Pact Metamorphosis {Starting Hand} Fruit Ninja Tenderfoot Wither Spark Brick Thief {Workers}Helpful Turtle Fruit Ninja {Next Hand}Metamorphosis Bloom Dark Pact Wither Tenderfoot
Tech 2 card(s) Get Paid - ($5) Worker - ($4) Vandy is at the fireworks again, a stray Spark strikes Onimaru and he has to throw off his armour before he catches fire - ($3) Midband Vandy - ($1) Vandy kills Onimaru and takes 2 damage, she gains 2 free levels and maxbands, giving her doombuff to Timely Messenger Timely Messenger (now a 3/3) destroys your Graveyard Float ($1) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] * Timely Messenger (3/3) [Haste, Doomed] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 1 * Workers: 6
{Secret Musings}Come on come on come on T3 Metamorphosis. Imp do not ruin my lovely day
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Post by ExSeth on Mar 15, 2017 14:36:06 GMT 1
"When the sparks fly," and all of that, I'm sure. P2T2
{Tech}Doom Grasp Bone Collector {Starting Hand} Jandra, the Negator Skeletal Archery Pestering Haunt Skeleton Javelineer Deteriorate {Workers}Poisonblade Rogue Jandra, the Negator {Next Hand}Bone Collector Skeleton Javelineer Summon Skeletons Deteriorate Graveyard
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Tech 1 - ($3) Garth in the house - ($1) Garth makes a skelefriend - ($0) Pesterman is here Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Skeleton 1/1 A * Elite: * Scavenger: * Technician: Garth Torken(1) 1/3 * Lookout: In Play:* Pestering Haunt 1/1 Buildings:* Base HP: 19 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}I anticipate Shadow Blades in my future, but I have poor options for heroes in the early game. Hopefully Garth sticks around, but I'm not counting on it.
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Post by thehug0naut on Mar 16, 2017 14:31:32 GMT 1
Vandy doesn't like crowds so she hides and sneaks away. Also she had absolutely nothing to do with your Tech building burning down. Such an unfortunate accident P1T3
{Tech}Shadow Blade Soul Stone {Starting Hand}Dark Pact Metamorphosis Tenderfoot Wither Bloom {Workers}Helpful Turtle Fruit Ninja Bloom {Next Hand}Older Brother Spark Brick Thief Granfalloon Flagbearer Shadow Blade {Discard}Timely Messenger Soul Stone Metamorphosis Tenderfoot Dark Pact Wither
Tech 2 card(s) Get Paid + float - ($7) Worker - ($6) Doom catches up with Timely Messenger Vandy casts Metamorphosis, turning herself into a badass invisible demon - ($0) Invisible Vandy sneaks past your patrol zone and destroys your Tech I, your base takes 2 damage (now 17) Float ($0) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: L5 Vandy Anadrose (6/7+A) [Invisible, Readiness, Sparkshot, Resist 1] * Elite: * Scavenger: * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 6 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Ok so Vandy is safe from his removal/reset spells until he has a Tower up, and I've set him back back a turn. Definitely feels like I've gained some tempo, however I still need to build my Tech I. I've teched in a full suite of Vandy's spells so I can maximise her value until I get my better units online.
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Post by ExSeth on Mar 16, 2017 15:08:54 GMT 1
With Vandy nowhere to be seen, Garth didn't want to get lonely and brought in a Skeleton Crew. P2T3
{Tech}Hooded Executioner Elite Training {Starting Hand}Deteriorate Summon Skeletons Bone Collector Skeleton Javelineer Graveyard {Workers}Poisonblade Rogue Jandra, the Negator Deteriorate {Next Hand}Thieving Imp Skeletal Archery Skeleton Javelineer Doom Grasp Sacrifice the Weak
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Garth makes a skelebro - ($5) Garth casts Summon Skeletons, bringing in Skellington and R. Skelly - ($2) Pesterman attacks your base, dealing it 1 damage (now 19) Rebuild Tech 1 Build a Heroe's Hall - ($0) Float ($0) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Skelebro 1/1 A * Elite: * Scavenger: * Technician: R. Skelly 1/1 * Lookout: In Play:* Pestering Haunt 1/1 * Garth Torken(1) 1/3 * Skelefriend 1/1 * Skellington 1/1 Buildings:* Base HP: 17 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 0 Gold:* Gold: 0 * Workers: 8
{Secret Musings}At least it's only one invisible superhero? This game might be over quickly.
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