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Post by thehug0naut on Mar 16, 2017 18:14:07 GMT 1
That poor R. Skelly He thought about it every night and day, jumped off the roof and got stretchered away. He believed he could fly. P1T4
{Tech}Discord Discord {Starting Hand}Granfalloon Flagbearer Brick Thief Wither Spark Bloom {Workers}Helpful Turtle Fruit Ninja Bloom Older Brother {Next Hand}Timely Messenger Tenderfoot Metamorphosis Dark Pact Soul Stone {Discard}Spark Shadow Blade Granfalloon Flagbearer Brick Thief Discord Discord
Tech 2 card(s) Get Paid - ($7) Worker - ($6) R. Skelly believes he can fly (by strapping fireworks to his back), he was wrong and you draw a card as he is hospitalised in a cloud of Spark(s) - ($5) Vandy SOMEONE destroys your Tech I again, your base takes 2 damage (now 14) Tech I - ($3) Heroes' Hall - ($1) Float ($1) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: L5 Vandy Anadrose (6/7+A) [Invisible, Readiness, Sparkshot, Resist 1] * Elite: * Scavenger: * Technician: * Lookout: In Play:* Buildings:* Base HP: 19 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 1 * Disc: 6 Gold:* Gold: 1 * Workers: 8
{Secret Musings}I predict Skeletal Archery next turn, and while I could Tower up I'm actually going to let him hit Vandy once for free. I have my sights set on Discord to pop them all and I want him to go as all in as possible with them first, for maximum badness.
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Post by ExSeth on Mar 16, 2017 22:46:50 GMT 1
R. Skelly went out in a blaze of glory. There will never be another like him. Minor Correction: My base should be at 15 hp after the second mysterious Tech 1 explosion, not 14. 1 damage from Turn 1 messenger, 2 damage twice from Techsplosions. P2T4
{Tech}Nether Drain Overeager Cadet {Starting Hand}Skeletal Archery Doom Grasp Sacrifice the Weak Thieving Imp Skeleton Javelineer Bone Collector {Workers}Poisonblade Rogue Jandra, the Negator Deteriorate Thieving Imp {Next Hand}Summon Skeletons Hooded Executioner Graveyard Sacrifice the Weak Elite Training
Tech 2 card(s) Technician Draw Get Paid - ($8) Worker - ($7) Skeletal Archery - ($5) Skeleton Javelineer - ($4) Rebuild Tech 1 Bring in The General - ($2) Garth makes a Skelepal - ($1) Skelebro snipes off Vandy's armor Skelefriend and Skellington apply one damage apiece to Vandy, putting her to 5 hp Pesterman pesters your Tech 1 for 1 damage (now 4 HP) Float ($1) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Skelepal 1/1 A Long Range, Anti-Air * Elite: * Scavenger: Skeleton Javelineer 1/1 Long Range, Anti-Air * Technician: * Lookout: In Play:* Pestering Haunt 1/1 * Garth Torken(1) 1/3 * Skelebro 1/1 Long Range, Anti-Air * Skelefriend 1/1 Long Range, Anti-Air * Skellington 1/1 Long Range, Anti-Air * Skeletal Archery * Onimaru(1) 2/3 Frenzy 1 Buildings:* Base HP: 15 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 1 * Workers: 9
{Secret Musings}I don't know if his deck has a way to easily remove mass skeletons, so I think my only hope is to flood the board and maybe get to tech2 and The Lord.
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Post by thehug0naut on Mar 17, 2017 13:29:38 GMT 1
Poor Vandy! Attacked my those bros for no reason. She had nothing to do with all those "accidents". Good job Officer River is here now to deal with your rowdy mob. P.s. yeah sorry my bad, must've miscounted/misread at some point P1T5
{Tech}Nimble Fencer Nimble Fencer {Starting Hand}Dark Pact Soul Stone Tenderfoot Timely Messenger Metamorphosis Wither (Dark Pact #1) Granfalloon Flagbearer (Dark Pact #1) Discord (Dark Pact #2) Discord (Dark Pact #2) {Workers}Helpful Turtle Fruit Ninja Bloom Older Brother Timely Messenger {Next Hand}Brick Thief Spark Nimble Fencer Nimble Fencer Shadow Blade {Discard}Dark Pact Dark Pact Discord Soul Stone Tenderfoot Discord Wither Metamorphosis
Tech 2 card(s) Get Paid + float - ($9) With it confirmed that nobody at the party likes her, Vandy gets her emo on in another room and casts Dark Pact, my base takes 2 damage (now 18) and I draw 2 cards Continuing her emo rage in a more active way, Vandy destroys your Tech I without exhausting, your base takes 2 damage (now 13) Vandy pauses to reflect and decides her life needs more emo, she exhausts and pays 1 gold to discard a card and fetch Dark Pact - ($8) Vandy gets more emo as promised, she casts Dark Pact again on my base and I get cards (now 16) Officer River Montoya joins the party - ($6) River puts on very Discord-ant police sirens, the thug bros and pesterman all promptly run away - ($4) Worker - ($3) Granfaloon Flagbearer, who is sad he just missed the best party and scavenges some left over booze - ($0) Float ($0) Discard 4, draw 5 Board Info:In Patrol:* Squad Leader: River Montoya (2/3+A) * Elite: * Scavenger: Granfalloon Flagbearer (2/2) * Technician: * Lookout: In Play:* L5 Vandy Anadrose (6/5) [Invisible, Readiness, Sparkshot, Resist 1] Buildings:* Base HP: 15 (Edit: I forgot the 1 damage from pesterman) * Tech I HP: 4 (Edit: I forgot the 1 damage from pesterman) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 7 Gold:* Gold: 0 * Workers: 9
{Secret Musings}Well that worked out rather well. A lot of scary skeletons gone for just 3 total gold.
I put down the Flagbearer to stop targeted hero removal on River. It should at least require playing around if that's his plan.
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Post by ExSeth on Mar 17, 2017 15:04:51 GMT 1
RIP Skeleton Javelineer. At least you gave me a coin. RIP Skelepal. We hardly knew you. RIP Skelebro. You'll live on in my heart. RIP Skelefriend. You redied as you undied. RIP Skellington. You were supposed to be the chosen one. RIP Pesterman. You still had so much to teach us. For example: You did 1 damage to the enemy base and 1 damage to their Tech 1, but The Man is already rewriting history to undo that. P2T5
{Tech}The Art of War Overeager Cadet {Starting Hand} Hooded Executioner Graveyard Summon Skeletons Elite Training Sacrifice the Weak {Workers}Poisonblade Rogue Jandra, the Negator Deteriorate Thieving Imp Graveyard {Next Hand}Doom Grasp Bone Collector Overeager Cadet Nether Drain Pestering Haunt
Tech 2 card(s) Get Paid + float+scavenge - ($11) Worker - ($10) Midband Oni - ($6) Oni kills River, avenging his homies and taking 2 damage. Oni gains 2 free levels Garth casts Sacrifice the Weak, eliminating Flagbearer and giving you a coin. - ($4) Maxband Oni, removing his damage and generating 3 Soldiers - ($3) Rebuild Tech 1 Midband Garth - ($0) Garth attacks your Tech 1, dealing it 2 damage (now 2) Float ($0) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Onimaru(8) 4/5 A Frenzy 1, Readiness * Elite: * Scavenger: Soldier 1/1 Sparkshot * Technician: Soldier 1/1 Sparkshot * Lookout: In Play:* Garth Torken(4) 2/4 * Soldier 1/1 Sparkshot * Skeletal Archery Buildings:* Base HP: 13 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 7 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}I totally forgot about Discord. That was not a pretty turn of events. I do not think I can win now. Vandy can blow up my base pretty quickly, and I suspect there's enough control and surprises in yonder deck to keep me from fighting back. Still, will fight on a few turns to see how things go.
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Post by thehug0naut on Mar 17, 2017 16:08:52 GMT 1
Haha my bad for re-writing history. All sorted now I think P.s. DEMO N DRAGON TIME P1T6
{Tech}Final Showdown Final Showdown {Starting Hand}Brick Thief Nimble Fencer Shadow Blade Spark Nimble Fencer {Workers}Helpful Turtle Fruit Ninja Bloom Older Brother Timely Messenger Spark {Next Hand}Granfalloon Flagbearer Nimble Fencer Brick Thief Discord Final Showdown
Tech 2 card(s) Get Paid + scavenger - ($10) Worker - ($9) Better late than never, Master Midori joins the party - ($7) Vandy kills Oni and takes 4 damage, Midori gains 2 levels Vandy decides to teach Midori how to be emo, she uses her midband to fetch Metamorphosis from codex - ($6) Vandy casts Metamorphosis, decking Midori in suitably emo dragon garb. He is rocking the look - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: L8 Demo n Dragon Master Midori (6/7+A) [++, Invisible, Readiness, Flying on my turn] * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (6/1) [++, Invisible, Readiness, Sparkshot, Resist 1] Buildings:* Base HP: 15 * Tech I HP: 2 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 10 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}I think that's GG.
He doesn't have the board to kill Midori next turn (6 damage tops if he maxbands Garth) and no access to haste or buffs to get any more damage on board next turn. He also has no access to any flyers to block him. Because of how the Tower works both Midori and Vandy are guaranteed to hit next turn as only Midori will be detected. Thats 12 out of 13 required damage.
To get the last 1 point any of my 2xFinal Showdown, 2xDark Pact or Brick Thief would work, which gave me a 91.6% chance by my maths. It seems we are living in the 91.6% universe. Having two outs means that a lucky Theiveing Imp cannot rob my victory.
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Post by ExSeth on Mar 18, 2017 4:09:41 GMT 1
I think that's game. I probably should got up a Tower when Vandy first faded into the shadows, but its too late now. Good Game, well done. I think I'll switch to (Law)/Disease/Fire for my next game. Random.Org = 77.
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Post by thehug0naut on Mar 18, 2017 8:54:11 GMT 1
I think that's game. I probably should got up a Tower when Vandy first faded into the shadows, but its too late now. Good Game, well done. I think I'll switch to (Law)/Disease/Fire for my next game. Random.Org = 77. Yeah it was basically a checkmate situation, but only because I drew two ways of getting the last point of damage. I'm intrigued by this switch up so let's give it a whirl, I rolled a 41 so you can start us off
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Post by ExSeth on Mar 18, 2017 15:05:18 GMT 1
Yeah, pretty much anything from hand would have been sufficient to win on the next turn, and even without it, I don't think I had a way to recover with a 1-4 hp base vs. Invisibility. P1T1
{Starting Hand} Spectral Aven Traffic Director Reputable Newsman Jail Arrest {Workers}Reputable Newsman {Next Hand}Porkhand Magistrate Lawful Search Manufactured Truth Bluecoat Musketeer Building Inspector {Discard}Arrest Spectral Aven Jail
Tech 0 card(s) Get Paid - ($4) Worker - ($3) Traffic Director - ($2) Orpal Gloor - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Orpal Gloor 1/3 A * Elite: * Scavenger: Traffic Director 1/1 Untargetable * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 5
{Secret Musings}With any luck, Orpal can do what he do for a turn or two before we get techs online.
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Post by thehug0naut on Mar 20, 2017 19:17:08 GMT 1
Ooooh disease opening *sneezes* P2T1
{Starting Hand} Older Brother Tenderfoot Wither Brick Thief Spark {Workers}Tenderfoot {Next Hand}Granfalloon Flagbearer Helpful Turtle Timely Messenger Fruit Ninja Bloom {Discard}Spark Brick Thief Wither
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Older Brother - ($2) Vandy Anadrose - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: Older Brother (3/2) * Scavenger: * Technician: * Lookout: In Play:* L1 Vandy Anadrose (2/3) [Sparkshot] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Hmmmm I almost tried a non conventional Wither on Orpal just to shut him down straight out the gate, but I figure more bodies > his hero being weaker
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Post by ExSeth on Mar 21, 2017 2:03:55 GMT 1
Who said anything about disease? I'm sure it's just seasonal allergies. P1T2
{Tech}Plague Spitter Jurisdiction {Starting Hand} Porkhand Magistrate Lawful Search Manufactured Truth Bluecoat Musketeer Building Inspector {Workers}Reputable Newsman Building Inspector {Next Hand}Manufactured Truth Lawful Search Jurisdiction Spectral Aven Porkhand Magistrate
Tech 2 card(s) Get Paid - ($5) Worker - ($4) Bluecoat Musketeer - ($2) Tech 1 - ($0) Traffic Director directs his fist to your base, dealing it 1 damage. (Now 19) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Bluecoat Musketeer 1/2 A Long Range * Elite: Orpal Gloor(1) 2/3 * Scavenger: * Technician: * Lookout: In Play:* Traffic Director 1/1 Untargetable Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 3 * Disc: 0 Gold:* Gold: 0 * Workers: 6
{Secret Musings}I actually kind of want Orpal to take a hit here. I'll make it work if he doesn't, but still.
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Post by thehug0naut on Mar 21, 2017 12:38:45 GMT 1
Suddenly my head cold seems to have cleared P2T2
{Tech}Nimble Fencer Shadow Blade {Starting Hand}Helpful Turtle Bloom Timely Messenger Fruit Ninja Granfalloon Flagbearer {Workers}Tenderfoot Fruit Ninja {Next Hand}Granfalloon Flagbearer Spark Shadow Blade Wither Bloom
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Timely Messenger - ($4) Midband Vandy - ($2) Vandy kills your Musketeer and takes 1 damage, her demonic hadokens Sparkshot 1 damage onto Orpal, avoiding touching his grimy exterior Older Brother valiantly trades with Captain Herpes (thanks bro), Vandy gains 2 levels and maxbands, her doombuff boosts Timely Messenger to a 3/3 but cannot target Traffic Director Doomed Timely Messenger hits your Tech I for 3 damage Tech I - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] * Timely Messenger (3/3) [Haste, Doomed] Buildings:* Base HP: 19 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}I think I would have killed Orpal this turn with pretty much any patrol zone, but his patrolling made it a really efficient trade for me. I *almost* feel bad
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Post by ExSeth on Mar 21, 2017 15:04:26 GMT 1
*tugs at collar* I sure didn't forget about sparkshot, no sir, not me. I always read all the cards and remember everything in play. P1T3
{Tech}Scribe Spreading Plague {Starting Hand} Jurisdiction Lawful Search Manufactured Truth Porkhand Magistrate Spectral Aven {Workers}Reputable Newsman Building Inspector Porkhand Magistrate {Next Hand}Plague Spitter Arrest Scribe Manufactured Truth Jail
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Bring in Bigby - ($3) Spectral Aven - ($1) Float ($1) Stash 1, Discard 2, draw 3, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: Traffic Director 1/1 Untargetable * Technician: * Lookout: Spectral Aven 2/2 Flying (Illusion) In Play:* Bigby Hayes(1) 2/3 Stash Buildings:* Base HP: 20 * Tech I HP: 2 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 1 * Workers: 7
{Secret Musings}Yikes that wasn't the way I wanted that to go. Hopefully Bigby can manufacture a way out of that major losing turn.
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Post by thehug0naut on Mar 21, 2017 15:52:17 GMT 1
I had almost forgotten about it too! I think outside of Grave+White Starter its an extremely low value ability, but handy when it works out! P2T3
{Tech}Soul Stone Metamorphosis {Starting Hand}Bloom Wither Shadow Blade Granfalloon Flagbearer Spark Nimble Fencer Helpful Turtle {Workers}Tenderfoot Fruit Ninja Granfalloon Flagbearer {Next Hand}Wither Helpful Turtle Older Brother Shadow Blade Brick Thief
Tech 2 card(s) Doom makes Timely Messenger "late" Get Paid - ($7) Worker - ($6) Vandy casts an expensive Spark to pop your Spectral Aven - ($4) Use Vandy's Midband, exhaust her to discard a card and fetch Dark Pact - ($3) Vandy casts Dark Pact, my base takes 2 damage (now 17) and I draw 2 cards Nimble Fencer - ($1) Nimble Fencer kills your Traffic Director and takes 1 damage, you gain a gold Float ($1) Discard 3, draw 2, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] * Nimble Fencer (2/2) [Haste] Buildings:* Base HP: 17 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 6 * Disc: 0 Gold:* Gold: 1 * Workers: 8
{Secret Musings}Decided (as per my usual play) to delay Tech II. Sadly I couldn't get my Heroes' Hall up because of his resistant aven. Will probably try for Tech II next turn since I'll have 9 gold to spare and no option for more heroes.
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Post by Bomber678 on Mar 21, 2017 19:35:50 GMT 1
Uh sir, Vandy's midband exhausts her.
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Post by thehug0naut on Mar 21, 2017 19:46:38 GMT 1
Oopst, put her there by accident
Now fixed
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Post by ExSeth on Mar 22, 2017 0:54:31 GMT 1
Yeah, easy enough to play around, I just chose not to. Unless this is all an elaborate, multi-leveled ruse? P1T4
{Tech}Plague Spitter Injunction {Starting Hand}Manufactured Truth Plague Spitter Arrest Jail Scribe Jurisdiction (Scribe Draw) {Workers}Reputable Newsman Building Inspector Porkhand Magistrate Manufactured Truth {Next Hand}Spreading Plague Arrest Lawful Search Bluecoat Musketeer {Discard}Traffic Director Spectral Aven Jurisdiction Plague Spitter Injunction
Tech 2 card(s) Get Paid + float + scavenger - ($9) Hire a Scribe, draw a card - ($7) Worker - ($6) Plague Spitter - ($3) Build a Jail - ($0) Bigby attacks and kills Nimble Fencer, takes 2 damage Float ($0) Stash 1, Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: Plague Spitter 3/3 A Anti-Air * Elite: * Scavenger: * Technician: Scribe 1/3 * Lookout: In Play:* Bigby Hayes(1) 2/1 Stash * Jail 3 HP Buildings:* Base HP: 20 * Tech I HP: 2 Economy Info:Cards:* Hand: 4 * Deck: 0 * Disc: 5 Gold:* Gold: 0 * Workers: 8
{Secret Musings}With Jail and an empty board, should be pretty tough to put up an effective patrol zone while also killing Plague Slobberer.
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Post by thehug0naut on Mar 22, 2017 12:14:36 GMT 1
I dont think my codex has the subtlety for elaborate multi-level shenans. Vandy play spells. Vandy kill. Codex level 0 baby P2T4
{Tech}Gemscout Owl Circle of Life {Starting Hand} Brick Thief Older Brother Wither Shadow Blade Helpful Turtle {Workers}Tenderfoot Fruit Ninja Granfalloon Flagbearer Helpful Turtle {Next Hand}Soul Stone Timely Messenger Spark Bloom {Discard}Nimble Fencer Wither Shadow Blade Brick Thief Older Brother Gemscout Owl Circle of Life
Tech 2 card(s) Get Paid + float - ($9) Worker - ($8) Vandy casts Wither on Plague Spitter, aging it to a more feeble 2/2+A - ($6) Now that your spitter is old and feeble Vandy casts Shadow Blade, killing it and forcing you to discard a card - ($3) Vandy kills Scribe and takes 1 damage, you draw a card Heroes' Hall - ($1) Float ($1) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/4) [Sparkshot, Resist 1] Buildings:* Base HP: 17 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 2 * Disc: 7 Gold:* Gold: 1 * Workers: 9
{Secret Musings}Spending 5 to kill Plague Spitter is expensive, but I also killed his Scribe so thats 5 gold for 5 gold. Shadow Blade means that he effectively cycled a card rather than gained one and I am fine with that. Now Teching Midori spells that play around Jail.
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Post by ExSeth on Mar 22, 2017 14:40:13 GMT 1
Yeah, Vandy doesn't need much help to win games, but on this turn, Bigby Hayes is, in fact, THE LAW. P1T5
{Tech}Sickness Gorgon {Starting Hand}Arrest Lawful Search Bluecoat Musketeer Spreading Plague (Discard to Shadow Blade) Jurisdiction (Technician) Plague Spitter (Lawful Search) {Workers}Reputable Newsman Building Inspector Porkhand Magistrate Manufactured Truth {Next Hand}Spreading Plague Plague Spitter Plague Spitter Gorgon Sickness {Discard}Lawful Search Jurisdiction Flame Arrow Arrest Bluecoat Musketeer
Tech 2 card(s) Discard to Shadow Blade. Random.org = 1 Technician Draw (Causes Shuffle) Get Paid - ($8) Bigby performs a Lawful Search of your hand and draws a card. He sees Soul Stone, Timely Messenger, Spark, and Bloom. - ($7) Bigby does some paperwork and decides that it's within his Juridiction - ($5) To toss a Flame Arrow at Vandy(paying an extra gold to get past resist). This kills her and grants him two levels, which lets him midband and heal. - ($0) With your board clear, Bigby takes a potshot at your Tech 1, putting it to 3 hp. Float ($0) Stash 1, Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* Bigby Hayes(3) 2/4 Stash * Jail 3 HP Buildings:* Base HP: 20 * Tech I HP: 2 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 5 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Stashed the Slobberer to make next turn easy. No real options on that side of the board, so Bigby didn't need to patrol, and will survive to next turn.
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Post by thehug0naut on Mar 23, 2017 14:18:00 GMT 1
DAAAAMNNN! I love seeing Bigby kick ass, even against me. Sweet use of Jurisdiction my friend P2T5
{Tech}Gemscout Owl Dark Pact {Starting Hand} Spark Bloom Timely Messenger Soul Stone {Workers}Tenderfoot Fruit Ninja Granfalloon Flagbearer Helpful Turtle Spark {Next Hand}Metamorphosis Timely Messenger Dark Pact Gemscout Owl Bloom
Tech 2 card(s) Get Paid + float - ($10) Worker - ($9) Tech II (Balance) - ($5) River Montoya - ($3) Master Midori - ($1) Float ($1) Discard 3, draw 2, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: L1 River Montoya (2/3+A) * Elite: * Scavenger: * Technician: * Lookout: L1 Master Midori (2/3) [Resist 1] In Play:* Buildings:* Base HP: 17 * Tech I HP: 3 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 9 * Disc: 0 Gold:* Gold: 1 * Workers: 10
{Secret Musings}Ok so Vandy should be returning next turn and Dark Pact-ing me into more cards. I think he has to go to Tech II next turn or he'll fall behind so Midori is probably safe for now in lookout.
I didn't want 2x Circle of Life in deck as it is only useful once I have Gemscout Owl on field, so a second Dark Pact is the obvious go-to Tech wise to keep my Deck flowing well.
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Post by ExSeth on Mar 23, 2017 15:42:07 GMT 1
Bigby's pretty cool. Calling in the artillery strikes and signing all the papers, etc. Still, it mostly just bought time. P1T6
{Tech}Cursed Crow Jurisdiction {Starting Hand}Plague Spitter Spreading Plague Sickness Plague Spitter Gorgon {Workers}Reputable Newsman Building Inspector Porkhand Magistrate Manufactured Truth Spreading Plague {Next Hand}Gorgon Injunction Spectral Aven Traffic Director Scribe {Discard}Lawful Search Jurisdiction Flame Arrow Arrest Bluecoat Musketeer Sickness Plague Spitter Cursed Crow Jurisdiction
Tech 2 card(s) Get Paid - ($8) Worker - ($7) Plague Spitter - ($4) Tech II (Disease) - ($0) Float ($0) Stash 1, Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: Plague Spitter 3/3 A * Elite: * Scavenger: * Technician: * Lookout: Bigby Hayes(3) 2/4 Stash In Play:* Jail 3 HP Buildings:* Base HP: 20 * Tech I HP: 2 * Tech II HP: 5 (Disease) Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 9 Gold:* Gold: 0 * Workers: 9
{Secret Musings}It should be extremely difficult to blow up Tech II, or even to profitably kill Slobberer. Bigby might be going down here if he puts levels on River and Midori, but The Lawman has done his fair share, and then some.
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Post by thehug0naut on Mar 29, 2017 11:46:16 GMT 1
Super sorry for the delay - work has been mental busy at my end recently DRAGON DRAGON D-D-DRAGON, Midori works for me P2T6
{Starting Hand}Dark Pact Metamorphosis Gemscout Owl Timely Messenger Bloom {Workers}Tenderfoot Fruit Ninja Granfalloon Flagbearer Helpful Turtle Spark {Next Hand}Brick Thief Dark Pact Gemscout Owl Older Brother {Discard}Bloom Timely Messenger Dark Pact Metamorphosis
Tech 0 card(s) Get Paid + float - ($11) Maxband Midori - ($4) Bloom River - ($2) Timely Messenger, goes to Jail - ($1) Gemscout Owl, goes to Jail, messenger arrives - ($0) Timely Messenger and River UNSAFELY kill Plague Spitter, Messenger dies, River becomes a sad sad 0/1 Midori safely kills Bigby, River midbands and becomes a still sad 0/2 Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L8 Master Midori (4/5) * L3 River Montoya (0/2) [--] * Gemscout Owl (in Jail) Buildings:* Base HP: 15 * Tech I HP: 3 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 5 * Disc: 4 Gold:* Gold: 0 * Workers: 10
{Secret Musings}So he has Tech II up, but I've cleared his board and have a lot of some pressure with my two heroes. Not sure what to expect next, but between Circle of Life and Vandy shenanigans I should have the answers I need. Keeping Midori on 5HP is important so he might survive till next turn.
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Post by ExSeth on Mar 29, 2017 14:44:24 GMT 1
I feel contractually obliged to inform you that although I forgot to list it in my pervious post, Plague Spitter does, in fact, have Anti-Air, so if Midori attacks him as shown above, the good Dragon Master would receive, as a token of Plague Spitter's appreciation, three -1/-1 runes. Your turn is still perfectly legal, but I wanted to make sure you were aware of this fact before making my move.
Also welcome back, no worries about that delay. Real life sometimes gets in the way of card games.
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Post by thehug0naut on Mar 29, 2017 14:58:19 GMT 1
Oh shit forgot that let me see if I'm doing anything different
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Post by thehug0naut on Mar 29, 2017 16:59:20 GMT 1
Fixed it. Definitely more sad now
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Post by ExSeth on Mar 30, 2017 7:51:53 GMT 1
I mean, sad is a matter of perspective, I think. Plague Spitter would've felt pretty bad if he left this board without leaving a mark, you know? P1T7
{Tech}Plague Lab Carrion Curse {Starting Hand}Gorgon Traffic Director Spectral Aven Injunction Scribe Jurisdiction(Scribe Draw.) {Workers}Reputable Newsman Building Inspector Porkhand Magistrate Manufactured Truth Spreading Plague Traffic Director {Next Hand}Arrest Flame Arrow Sickness Plague Spitter Carrion Curse {Discard}Jurisdiction Spectral Aven Injunction
Tech 2 card(s) Get Paid - ($9) Worker - ($8) Scribe - ($6) Scribe draw (reshuffle) Gorgon - ($3) Orpal Gloor - ($1) Float ($1) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: Gorgon 2/4 Deathtouch * Technician: * Lookout: Scribe 1/3 In Play:* Jail 3 HP (Holding Gemscout Owl) * Orpal Gloor (1) 1/3 Buildings:* Base HP: 20 * Tech I HP: 2 * Tech II HP: 5 (Disease) Economy Info:Cards:* Hand: 5 * Deck: 6 * Disc: 3 Gold:* Gold: 1 * Workers: 10
{Secret Musings}That dang old dragon is going to give me some problems, especially if he can get off another metamorphosis.
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Post by thehug0naut on Mar 30, 2017 12:15:22 GMT 1
Well I'm glad the Plague Spitter died happy - poor River can live sad instead P2T7
{Tech}Tyrannosaurus Rex Tyrannosaurus Rex {Starting Hand}Older Brother Dark Pact Brick Thief Gemscout Owl Wither (Dark Pact) Circle of Life (Dark Pact) {Workers}Tenderfoot Fruit Ninja Granfalloon Flagbearer Helpful Turtle Spark {Next Hand}Nimble Fencer Soul Stone Shadow Blade {Discard}Bloom Timely Messenger Dark Pact Metamorphosis Dark Pact Gemscout Owl Circle of Life Wither Tyrannosaurus Rex Tyrannosaurus Rex
Tech 2 card(s) Get Paid - ($10) Vandy Anadrose - ($8) Vandy casts Dark Pact, my base takes 2 damage (now 15) and I draw 2 cards Maxband River, all my Tech 0 units get cheaper - ($6) Brick Thief, goes to Jail, Gemscout Owl arrives - ($5) Gemscout Owl, goes to Jail, Brick Thief Arrives, my base heals by 1 (now 16) and your Tech II takes 1 damage (now 4) - ($4) Older Brother goes to Jail, Gemscout Owl arrives - ($3) Midori casts Circle of Life on a Gemscout Owl to discard it and put a Wandering Mimic into play (avoiding Jail) - ($0) Midori destroys your Tech II, your base takes 2 damage (now 18) Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: Brick Thief (2/1+A) [Resist 1] * Elite: L5 River Montoya (2/2) [--] * Scavenger: * Technician: * Lookout: In Play:* L8 Master Midori (4/5) [Flying on my turn] * L1 Vandy Anadrose (2/3) [Sparkshot] * Wandering Mimic (4/4) [Flying, Sparkshot] * Gemscout Owl [Can't Attack, Flying, Resist 1, +Gold on Upkeep] * Older Brother (in Jail) Buildings:* Base HP: 16 * Tech I HP: 3 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 3 * Deck: 0 * Disc: 10 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Got my mimic in play, but sadly no haste to give it the instant punch I crave for it. I think with that Tech II denial I'm in a good spot to push for a win via Tech III. Tyrannosaurus Rex is just so good
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Post by ExSeth on Mar 30, 2017 14:14:04 GMT 1
This turn was kind of complex. Lots of places to make slightly different decisions, but I think I'm somewhat satisfied with where I ended up. P1T8
{Starting Hand} Arrest Flame Arrow Sickness Carrion Curse Plague Spitter Plague Lab(Gorgon draw) {Workers}Reputable Newsman Building Inspector Porkhand Magistrate Manufactured Truth Spreading Plague Traffic Director Arrest {Next Hand}Lawful Search Bluecoat Musketeer Cursed Crow Plague Spitter Jurisdiction {Discard}Jurisdiction Spectral Aven Injunction Sickness Gorgon Scribe Plague Lab Flame Arrow Carrion Curse
Tech 0 card(s) Get Paid + float - ($11) Worker - ($10) Orpal casts Sickness on Brick Thief and Vandy, giving each a -1/-1 rune. The Thief does not survive his ailment. - ($7) Orpal attacks River, taking 2 damage and reducing her to 1/1 Scribe attacks and kills river, taking 1 damage. Orpal midbands and heals Gorgon trades with Midori, I draw a card. Orpal gains 2 more levels. Plague Spitter - ($4) Build a Tower - ($1) Orpal Gloor sacrifices Scribe to grant a -1/-1 rune to Gemscout Owl, killing it. - ($0) Rebuild Tech II Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Plague Spitter 3/3 A, Anti-Air * Elite: * Scavenger: * Technician: * Lookout: Orpal Gloor (5) 2/4 In Play:* Jail 3 HP (Holding Older Brother) Buildings:* Base HP: 18 * Tech I HP: 2 * Tech II HP: 5 (Disease) * Tower HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 9 Gold:* Gold: 0 * Workers: 11
{Secret Musings}I expected Gorgon to eat it and Tech II to survive, but I think I like this place a bit better. Tech II should surive THIS turn. And I think I'm satisfied with Orpal and Spitter's fate as long as Doom Blade doesn't show up (It probably will.)
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Post by thehug0naut on Apr 5, 2017 12:04:37 GMT 1
With great delay, I return to clear your board (and then sit panic-ing about what you're bringing next) P2T8
{Starting Hand}Soul Stone Shadow Blade Nimble Fencer {Workers}Tenderfoot Fruit Ninja Granfalloon Flagbearer Helpful Turtle Spark {Next Hand}Circle of Life Gemscout Owl Tyrannosaurus Rex
Tech 0 card(s) Get Paid - ($10) Midband Vandy - ($8) Pay 1, exhuast Vandy and discard a card to fetch Shadow Blade - ($7) Vandy casts Shadow Blade twice to kill Plague Spitter, you discard a card - ($1) Wandering Mimic kills Orpal and takes -2/-2, Vandy Maxbands, her doombuff whiffs Float ($1) Discard 1, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (3/4) [-, Sparkshot, Resist 1] * Wandering Mimic (2/1) [--, Sparkshot] * Older Brother (In Jail) Buildings:* Base HP: 16 * Tech I HP: 3 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 3 * Deck: 13 * Disc: 0 Gold:* Gold: 1 * Workers: 10
{Secret Musings}*finger crossed* for DINOTIME to save my game
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Post by ExSeth on Apr 5, 2017 15:24:21 GMT 1
Wandering Mimic should be at 2/1, I think, assuming my Tower is functioning. I'll try and get a play up by tonight. Good to see you.
PS: Double Shadow Blade? B L E G H.
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Post by thehug0naut on Apr 5, 2017 17:13:54 GMT 1
Sorted now. Mmmmmmm tasty shadows
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