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Post by enomus on Sept 2, 2016 22:34:52 GMT 1
Oh nvm, he dies bexause he was targeted. Didnt consider you could kill my units with that.
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Post by fodazd on Sept 6, 2016 14:16:29 GMT 1
Ok, I know you said you can sometimes take really long to post, but how long exactly did you mean by that?
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Post by enomus on Sept 7, 2016 5:25:55 GMT 1
Sorry
Turn 7
Teching 1 card (have to specify because 10 workers) Get 10 gold (11)
Overeager Cadet (11) Maxband Oni (4) Oni kills Vandy -> River maxbands Older Brother (3) Worker (2) Free Speech (0)
Discard 1, draw 3
Leader: Elite: Scavenger: Technician: Mirror Illusion (0/1) Lookout:
Other: Tenderfoot (1/1), Older Brother (2/2), Cadet (2/2), Quince (1/1), River (3/4, maxband), Oni (5/1, Maxband), 3x Soldier Token (1/1)
Flagstone Garrison: 4 You are under Free Speech this turn Dreamscape
Base: 20 Tech 1: 5 Tech 1: 5 Peace Hero's Hall: 4
Workers: 11 Floating Gold: 0 Hand: 3 Deck: 4 Discard: 2
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Post by fodazd on Sept 7, 2016 12:26:47 GMT 1
No Techs. {Turn 7} Hand: Oversized Rhino, Artisan Mantis, Galina Glimmer, Young Treant, Blooming Ancient Treant: Blooming Ancient
Worker: Oversized Rhino
Collect 11 Gold + 2 floated (13). -> Blooming Ancient (9). -> Young Treant (7), I draw 1, +1 rune. -> Blooming Ancient (3), +1 rune. -> Galina Glimmer (2), +2 runes. -> Worker. -> Kill Older Brother, Cadet and two Solder Tokens with runes from Blooming Ancients. Discard 1, Draw 3. Leader: Young Treant (0/2 + Armor) Elite: Scavenger: Blooming Ancient (2/4) Technician: Blooming Ancient (2/4) Lookout: Galina Glimmer (2/2, resist 1) Rich Earth Might of Leaf and Claw [1] Base: 16 Tech I: 5 Tech II Growth: 5 Tower: 4 Workers: 12 Floating Gold: 2 Hand: 3 Deck: 1 Discard: 1 {Hand}Playful Panda, Speed of the Fox, Verdant Tree {Discard}Artisan Mantis
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Post by enomus on Sept 7, 2016 19:58:42 GMT 1
Turn 8
Teching 2 cards Collect 11 gold (11)
Boot Camp an Ancient (10) Midband Quince (8) Make my Illusion token a copy of your Ancient (6) Overeager Cadet (8) (1 rune) Spectral Hound (7) (2 runes) Drill Sgt (4) (3 runes) Spectral Hound (3) (5 runes) (this causes reshuffle) Worker (2) Make another Mirror Illusion token (0) Remove 2 runes from my token/Ancient -> kill other ancient and Squad Leader Tenderfoot + Soldier Token kill Galina River + Quince kill Tower Oni kills T2 building
Discard 2, draw 4
Leader: Spectral Hound (3+1A/3) Elite: Scavenger: Spectral Hound (3/3) Technician: Lookout: Drill Sgt (4/4, 1 rune)
Other: Quince (1/3, midband), River (3/3, maxband), Oni (5/1, Maxband), Cadet (2/2), Mirror Illusion token (2/3, 2 runes), Mirror Illusion token (0/1)
Flagstone Garrison: 4 Dreamscape
Base: 20 Tech 1: 5 Tech 1: 5 Peace Hero's Hall: 4
Workers: 12 Floating Gold: 0 Hand: 4 Deck: 2 Discard: 3
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Post by fodazd on Sept 7, 2016 20:23:11 GMT 1
Ok, I think it's clear that I have lost this. gg!
If you want, we can play another match with me playing [Feral]/Future/Truth, with me going first.
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Post by enomus on Sept 8, 2016 21:31:25 GMT 1
Ok fodazd I'll play one more. I'm switching teams though, to [Demons]/Finesse/Anarchy
random.org = 37
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Post by fodazd on Sept 8, 2016 21:44:20 GMT 1
random.org = 85. I go first. {Turn 1} Hand: Merfolk Prospector, Tiger Cub, Young Treant, Spore Shambler, Verdant Tree
Worker: Tiger Cub
Collect 4 Gold (4). -> Worker (3). -> Merfolk Prospector (2). -> Calamandra (0). Discard 3, Draw 5. Leader: Calamandra (2/3 + Armor) Elite: Scavenger: Merfolk Prospector (1/1) Technician: Lookout: Base: 20 Workers: 5 Floating Gold: 0 Hand: 5 Deck: 0 Discard: 3 {Hand}Playful Panda, Ironbark Treant, Rich Earth, Forest's Favor, Rampant Growth {Discard}Young Treant, Spore Shambler, Verdant Tree
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Post by enomus on Sept 9, 2016 2:31:51 GMT 1
Turn 1
Collect 5 gold (5)
Worker (4) Tower (1) Skeleton Javalineer (0)
Discard 3, draw 5
Leader: Elite: Scavenger: Skeleton Javalineer (1/1) Technician: Lookout:
Base: 20 Tower: 4
Workers: 6 Gold: 0 Hand: 5 Deck: 0 Discard: 3
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Post by fodazd on Sept 9, 2016 12:37:43 GMT 1
EDIT: Your tower costs 4, not 3, because of the multicolor-penalty.
"the first tech building or add-on you build costs 1 extra gold."
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Post by enomus on Sept 10, 2016 17:57:20 GMT 1
I honestly don't know how to beat that opening with the hand that I was given.
Get 5 gold (5)
Worker (4) Tech 1 (2) Skeleton Javalineer (1)
Discard 3, draw 5
Leader: Elite: Scavenger: Skeleton Javalineer (1/1) Technician: Lookout:
Base: 20 Tech 1: 5
Workers: 6 Gold: 1 Hand: 5 Deck: 0 Discard: 3
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Post by fodazd on Sept 10, 2016 23:47:17 GMT 1
{Turn 2} Techs: Free Speech, Spectral Hound
Hand: Playful Panda, Ironbark Treant, Rich Earth, Forest's Favor, Rampant Growth
Worker: Ironbark Treant
Collect 5 Gold (5). -> Rich Earth (2). -> Worker (2). -> Merfolk Prospector prospects (3). -> Calamandra kills Skeleton Javelineer. You get 1 Gold. -> Midband Calamandra (1). Discard 3, reshuffle, Draw 5. Leader: Elite: Scavenger: Technician: Lookout: Calamandra (3/4, midband) Merfolk Prospector (1/1, resist 1) Base: 20 Workers: 6 Floating Gold: 1 Hand: 5 Deck: 3 Discard: 0 {Hand}Free Speech, Spectral Hound, Spore Shambler, Verdant Tree, Playful Panda
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Post by enomus on Sept 13, 2016 19:46:03 GMT 1
Turn 2
Collect 6 gold + 1scav (8)
Worker (7) Poisonblade Rogue (5) Vandy (3) Hero's Hall (1)
Discard 3, reshuffle, draw 5
Leader: Poisonblade Rogue (2/1+1) Elite: Scavenger: Vandy (2/3) Technician: Lookout:
Base: 20 Tech 1: 5 Hero's Hall: 4
Workers: 7 Gold: 1 Hand: 5 Deck: 4 Discard: 0
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Post by fodazd on Sept 13, 2016 23:01:58 GMT 1
{Turn 3} Techs: Spectral Flagbearer, Spectral Hound
Hand: Free Speech, Spectral Hound, Spore Shambler, Verdant Tree, Playful Panda
Worker: Spore Shambler
Collect 6 Gold + 1 floated (7). -> Worker. -> Merfolk Prospector prospects (8). -> Tech I (6). -> Playful Panda (4). -> Calamandra kills Squadleader Rogue. -> Maxband Calamandra (2). Discard 3, Draw 3, reshuffle, Draw 2. Leader: Elite: Scavenger: Technician: Wisp (0/1, resist 1) Lookout: Calamandra (4/5, maxband) Merfolk Prospector (1/1, resist 1) Playful Panda (2/2) Base: 20 Tech I: 5 Workers: 7 Floating Gold: 2 Hand: 5 Deck: 3 Discard: 0 {Hand}Young Treant, Forest's Favor, Rampant Growth, Spectral Hound, Free Speech
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Post by enomus on Sept 14, 2016 1:54:52 GMT 1
Turn 3
Collect 7 gold (8)
Worker (7) Tech 2 - Demonology (3) Zane (1) Pestering Haunt (1)
Discard 3, draw 4, reshuffle, draw 1
Leader: Elite: Scavenger: Zane (2/2) Technician: Vandy (2/3) Lookout:
Pestering Haunt (1/1)
Base: 20 Tech 1: 5 Tech 2 Demonology: 5 Hero's Hall: 4
Workers: 8 Gold: 1 Hand: 5 Deck: 5 Discard: 0
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Post by fodazd on Sept 14, 2016 2:55:17 GMT 1
{Turn 4} Techs: Macciatus, Eyes of the Chancellor
Hand: Young Treant, Forest's Favor, Rampant Growth, Spectral Hound, Free Speech
Worker: Forest's Favor
Collect 7 Gold + 2 floated (9). -> Worker. -> Merfolk Prospector prospects (10). -> Tech II Truth (6). -> Calamandra cheats in a Predator Tiger from my codex (2). -> Rampant Growth on Playful Panda (0). -> Playful Panda kills Vandy. You draw a card. Discard 3, Draw 3, reshuffle, Draw 2. Leader: Predator Tiger (4/4 + Armor, resist 1) Elite: Scavenger: Technician: Wisp (0/1, resist 1) Lookout: Calamandra (4/5, maxband) Merfolk Prospector (1/1, resist 1) Playful Panda (2/2, resist 1) Base: 20 Tech I: 5 Tech II Truth: 5 Workers: 8 Floating Gold: 0 Hand: 5 Deck: 4 Discard: 0 {Hand}Spectral Flagbearer, Spectral Hound, Verdant Tree, Macciatus, Eyes of the Chancellor
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Post by enomus on Sept 14, 2016 3:14:32 GMT 1
Turn 5
Concede
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Post by fodazd on Sept 14, 2016 3:21:59 GMT 1
Ok, gg!
I specifically didn't kill Zane because I was scared of Terras Q + Discord, which would have taken exactly 10 gold. Just out of curiosity: Was that concern justified?
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Post by enomus on Sept 14, 2016 4:04:17 GMT 1
Yeah I teched double Discord and double TQ but I didn't draw the TQ anyway
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