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Post by fodazd on Aug 31, 2016 15:46:20 GMT 1
enomus {Turn 1}Hand: Tiger Cub, Young Treant, Verdant Tree, Forest's Favor, Rampant Growth
Worker: Verdant Tree
Collect 4 Gold (4). -> Worker (3). -> Tiger Cub (1). Discard 3, Draw 5. Leader: Tiger Cub (2/2 + Armor) Elite: Scavenger: Technician: Lookout: Base: 20 Workers: 5 Floating Gold: 1 Hand: 5 Deck: 0 Discard: 3 {Hand}Merfolk Prospector, Playful Panda, Ironbark Treant, Spore Shambler, Rich Earth {Discard}Young Treant, Forest's Favor, Rampant Growth
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Post by enomus on Aug 31, 2016 17:37:17 GMT 1
k so I'm [Finesse]/Peace/Truth and you're [Growth]/Demonology/Ninjutsu. Thanks for the spreadsheet link btw. I'll be keeping track of everything in there.
Turn 1
Collect 5 gold (5)
Brick Thief (3) Onimaru (1) Worker
Discard 3, draw 5
--
Squad Leader: Elite: Scavenger: Brick Thief (2/1) Technician: Lookout:
Other: Onimaru (2/3)
Base: 20
Workers: 6 Gold: 0 Hand: 5 Deck: 0 Discard: 3
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Post by fodazd on Aug 31, 2016 18:13:34 GMT 1
{Turn 2} Techs: Galina Glimmer, Speed of the Fox
Hand: Merfolk Prospector, Playful Panda, Ironbark Treant, Spore Shambler, Rich Earth
Worker: Ironbark Treant
Collect 5 Gold + 1 floated (6). -> Rich Earth (3). -> Worker (3). -> Tech I (1). -> Merfolk Prospector (0). Discard 2, reshuffle, Draw 4. Leader: Elite: Scavenger: Tiger Cub (2/2) Technician: Merfolk Prospector (1/1) Lookout: Rich Earth Base: 19 Tech I: 5 Workers: 6 Floating Gold: 0 Hand: 4 Deck: 3 Discard: 0 {Hand}Speed of the Fox, Forest's Favor, Playful Panda, Spore Shambler
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Post by enomus on Aug 31, 2016 18:35:14 GMT 1
Im not too sure what the best move is vs this opening. Ill take the Leontes advice and just play instead of overanalyzing.
Tech 2 cards Collect 6 gold (6)
Oni kills the Tiger -> you get 1g Worker (5) Build Tech 1 (4) Fruit Ninja (1)
--
Squad Leader: Brick Thief (2/1 + 1 armor) Elite: Scavenger: Technician: Lookout:
Other: Onimaru (2/1), Fruit Ninja (2/2)
Base: 20 Tech 1: 5
Workers: 7 Gold: 1 Hand: 5 Deck: 3 Discard: 0
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Post by fodazd on Aug 31, 2016 18:59:21 GMT 1
{Turn 3} Techs: 2* Dark Pact
Hand: Speed of the Fox, Forest's Favor, Playful Panda, Spore Shambler
Worker: Spore Shambler
Collect 6 Gold + 1 scavenged (7). -> Worker (7). -> Setsuki (5). -> Speed of the Fox (3). -> Setsuki kills Squadleader Brick Thief. -> Merfolk Prospector trades with Onimaru. Setsuki to Level 3. -> Maxband Setsuki (0). Discard 2, Draw 3, reshuffle, Draw 1. Leader: Elite: Scavenger: Technician: Lookout: Setsuki (3/4, maxband, costs 1 to attack) Rich Earth Base: 19 Tech I: 5 Workers: 7 Floating Gold: 0 Hand: 4 Deck: 6 Discard: 0 {Hand}Galina Glimmer, Young Treant, Rampant Growth, Tiger Cub
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Post by enomus on Aug 31, 2016 23:17:57 GMT 1
Tech 2 cards Collect 7 gold (8)
Summon River (6) Cast Wither on Setsuki (4) Kill her with Fruit Ninja (3) River midbands Nimble Fencer, attack T1 (1) Worker (0)
Discard 2, draw 3, reshuffle, draw 1
--
Leader: Elite: Scavenger: Technician: Lookout:
Other: River (2/4, lvl 3), Nimble Fencer (2/3)
Base: 20 Tech 1: 5
Workers: 8 Floating Gold: 0 Hand: 4 Deck: 6 Discard: 0
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Post by fodazd on Aug 31, 2016 23:47:30 GMT 1
{Turn 4} Techs: Might of Leaf and Claw, Artisan Mantis
Hand: Galina Glimmer, Young Treant, Rampant Growth, Tiger Cub Treant: Dark Pact Dark Pact #1: Dark Pact, Merfolk Prospector Dark Pact #2: Forest's Favor, Speed of the Fox
Worker: Tiger Cub
Collect 7 Gold (7). -> Worker. -> Young Treant (5). -> Vandy (3). -> Dark Pact, my base goes to 17. -> Dark Pact, my base goes to 15. -> Galina Glimmer (2). -> Merfolk Prospector (1). Discard 3, Draw 1, reshuffle, Draw 4. Leader: Young Treant (0/2 + Armor) Elite: Scavenger: Galina Glimmer (2/2) Technician: Merfolk Prospector (1/1) Lookout: Vandy (2/3) Rich Earth Base: 15 Tech I: 3 Workers: 8 Floating Gold: 1 Hand: 5 Deck: 3 Discard: 0 {Hand}Playful Panda, Rampant Growth, Forest's Favor, Speed of the Fox, Dark Pact
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Post by enomus on Sept 1, 2016 1:34:09 GMT 1
Tech 2 cards Collect 8 gold (8)
River taps to kill sideline Treant Fencer kills Galina Nimble Fencer (6) Build Tech 2, Peace (2) Worker (1)
Discard 2, draw 4
Leader: Elite: Scavenger: Technician: Nimble Fencer (2/3) Lookout:
Other:
Base: 20 Tech 1: 5 Tech 2: 5 (Peace)
Workers: 9 Floating Gold: 1 Hand: 4 Deck: 1 Discard: 4
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Post by fodazd on Sept 1, 2016 2:27:22 GMT 1
{Turn 5} Techs: Metamorphosis, Blooming Ancient
Hand: Playful Panda, Rampant Growth, Forest's Favor, Speed of the Fox, Dark Pact
Worker: Forest's Favor
Collect 8 Gold + 1 floated + 1 scavanged (10). -> Worker. -> Tech II Growth (6). -> Midband Vandy (4). -> Vandy kills Technician Fencer. You draw a card. -> Maxband Vandy (2). Doom Merfolk Prospector and the other Nimble Fencer. -> Merfolk Prospector trades with the other Nimble Fencer. -> Playful Panda (0). Discard 3, Draw 3, reshuffle, Draw 2. Leader: Young Treant (0/2 + Armor) Elite: Scavenger: Technician: Wisp (0/1) Lookout: Vandy (4/5, maxband, resist 1) Playful Panda (2/2) Rich Earth Base: 15 Tech I: 3 Tech II Growth: 5 Workers: 9 Floating Gold: 0 Hand: 5 Deck: 5 Discard: 0 {Hand}Might of Leaf and Claw, Artisan Mantis, Dark Pact, Rampant Growth, Galina Glimmer
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Post by enomus on Sept 1, 2016 4:12:18 GMT 1
I think Im 95% chance to lose this game. Do you want to play it out, or do you want to play another one? We can also talk about this game as a learning experience, figure out what mistakes were made.
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Post by fodazd on Sept 1, 2016 12:14:36 GMT 1
Alright, then gg!
...I was kind of expecting Flagstone Garrison + a lot of cheap Units this turn from your side, maybe even with Drill Seargent. Alternatively, you could play Free Speech to neutralize Metamorphosis, Dark Pact and speeded Setsuki at least for one turn. If you have neither of these options, then yes, it does not look good for you.
I don't know what mistakes were made on your side without knowing your Tech-decisions and your hands. You con look at my Techs and my hands now if you want.
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Post by enomus on Sept 1, 2016 12:55:08 GMT 1
My first tech was was 2x fencer. The second was 2x two step because if I draw ond of them in the next hand, I had very high chances of winning the game right there. I had one fencer down and was 100% to draw the other. Unfortunately I didnt draw them that turn, and instead drew them next turn when all my units were dead. The last tech was 2x Garrison which didnt matter.
On the last turn, I had the option of killing everything but that would make me go down to 2 cards, or 3 if I skipped a worker. And it would leave me pretty vulnerable to Sets+SOTF plays. But the alternative was pretty weak as well.
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Post by fodazd on Sept 1, 2016 13:24:27 GMT 1
On my side, I think it was a mistake to worker Verdant Tree on Turn 1. I should probably have saved it for a faster Tech II.
If I was playing your deck, I would probably have teched Free Speech at least once, since so much of my deck's power is concentrated in heroes and spells.
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Post by enomus on Sept 1, 2016 13:43:39 GMT 1
I didn't really know what your deck did. I was just focused on myself which is obviously not ideal play.
Let's do another one. My random.org = 50
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Post by fodazd on Sept 1, 2016 13:46:01 GMT 1
No need to random again. I was going first, now you go first.
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Post by enomus on Sept 1, 2016 14:03:14 GMT 1
Turn 1
Collect 4 gold (4)
Tenderfoot (3) Onimaru (1) Worker (0)
Discard 3, draw 5
--
Base: 20
Leader: Elite: Scavenger: Technician: Lookout:
Other: Onimaru (2/3), Tenderfoot (1/2)
Base: 20
Workers: 5 Floating Gold: 0 Hand: 5 Deck: 0 Discard: 3
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Post by fodazd on Sept 1, 2016 14:33:12 GMT 1
{Turn1} Hand: Playful Panda, Tiger Cub, Spore Shambler, Rich Earth, Forest's Favor
Worker: Tiger Cub
Collect 5 Gold (5). -> Rich Earth (2). -> Worker. -> Playful Panda (0). Discard 2, Draw 4. Leader: Elite: Scavenger: Technician: Wisp (0/1) Lookout: Playful Panda (2/2) Rich Earth Base: 20 Workers: 6 Floating Gold: 0 Hand: 4 Deck: 1 Discard: 2 {Hand}Merfolk Prospector, Ironbark Treant, Verdant Tree, Rampant Growth {Discard}Spore Shambler, Forest's Favor
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Post by enomus on Sept 1, 2016 18:27:07 GMT 1
Turn 2
Collect 5 gold (5)
Tenderfoot kills Wisp Oni kills Panda Older Brother (3) Worker (2) Tech 1 (1)
--
Base: 20 Tech 1: 5
Leader: Elite: Older Brother (2+1/2) Scavenger: Technician: Lookout:
Other: Onimaru (2/1), Tenderfoot (1/1)
Base: 20
Workers: 6 Floating Gold: 1 Hand: 5 Deck: 3 Discard: 0
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Post by fodazd on Sept 1, 2016 18:57:57 GMT 1
{Turn 2} Techs: Galina Glimmer, Inverse Power Ninja
Hand: Merfolk Prospector, Ironbark Treant, Verdant Tree, Rampant Growth Technician: Young Treant Treant: Spore Shambler
Worker: Ironbark Treant
Collect 6 Gold (6). -> Young Treant (4), reshuffle, draw 1. -> Worker. -> Tech I (2). -> Merfolk Prospector (1). Discard 3, Draw 4, reshuffle, Draw 1. Leader: Elite: Scavenger: Merfolk Prospector (1/1) Technician: Young Treant (0/2) Lookout: Rich Earth Base: 20 Tech I: 5 Workers: 7 Floating Gold: 1 Hand: 5 Deck: 2 Discard: 0 {Hand}Galina Glimmer, Inverse Power Ninja, Forest's Favor, Playful Panda, Verdant Tree
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Post by enomus on Sept 2, 2016 13:40:24 GMT 1
Sorry for taking so long
Turn 3
Collect 6 gold (7)
Make a worker (6) Older Brother kills Prospector -> you gain 1g Summon Brick Thief (4) Build Hero's Hall (2)
Discard 3, draw 3, reshuffle, draw 2
Base: 20 Tech 1: 5
Leader: Elite: Brick Thief (2+1/1) Scavenger: Technician: Lookout:
Other: Onimaru (2/1), Tenderfoot (1/1), Older Brother (2/1)
Base: 20
Workers: 7 Floating Gold: 2 Hand: 5 Deck: 3 Discard: 0
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Post by fodazd on Sept 2, 2016 14:02:43 GMT 1
{Turn 3} Techs: Might of Leaf and Claw, Speed of the Fox
Hand: Galina Glimmer, Inverse Power Ninja, Forest's Favor, Playful Panda, Verdant Tree
Worker: Forest's Favor
Collect 7 Gold + 1 floated + 1 scavenged (9). -> Worker. -> Tech II Growth (5). -> Inverse Power Ninja (2). Discard 3, Draw 2, reshuffle, Draw 3. Leader: Elite: Scavenger: Inverse Power Ninja (5/5) Technician: Young Treant (0/2) Lookout: Rich Earth Base: 20 Tech I: 5 Tech II Growth: 5 Workers: 8 Floating Gold: 2 Hand: 5 Deck: 3 Discard: 0 {Hand}Spore Shambler, Rampant Growth, Might of Leaf and Claw, Speed of the Fox, Verdant Tree
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Post by enomus on Sept 2, 2016 14:20:26 GMT 1
Turn 4
Collect 7 gold (9)
Make a worker (8) Build tech 2 - Peace (4) Overeager Cadet (4) Overeager Cadet (4) Boot Camp a Cadet (3) Summon Quince (1)
Discard 2, draw 2, reshuffle, draw 2
Leader: Elite: Scavenger: Cadet (2/2) Technician: Brick Thief (2/1) Lookout:
Other: Onimaru (2/1), Tenderfoot (1/1), Older Brother (2/1), Cadet (3/3), Quince (1/3), Mirror Illusion (0/1)
Base: 20 Tech 1: 5 Tech 1: 5 Peace
Workers: 8 Floating Gold: 1 Hand: 4 Deck: 3 Discard: 0
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Post by fodazd on Sept 2, 2016 14:40:35 GMT 1
{Turn 4} Techs: 2* Blooming Ancient
Hand: Spore Shambler, Rampant Growth, Might of Leaf and Claw, Speed of the Fox, Verdant Tree
Worker: Spore Shambler
Collect 8 Gold + 2 floated (10). -> Worker. -> Might of Leaf and Claw (7). -> Tower (4). -> Verdant Tree (2). Discard 2, Draw 3, reshuffle, Draw 1. Leader: Elite: Scavenger: Inverse Power Ninja (5/5) Technician: Young Treant (0/2) Lookout: Verdant Tree (3) Rich Earth Might of Leaf and Claw [0] Base: 20 Tech I: 5 Tech II Growth: 5 Tower: 4 Workers: 9 Floating Gold: 2 Hand: 4 Deck: 3 Discard: 0 {Hand}Galina Glimmer, Playful Panda, Merfolk Prospector, Blooming Ancient
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Post by enomus on Sept 2, 2016 14:56:15 GMT 1
Turn 5
Collect 8 gold (9)
Flagstone Garrison (6) Timely Messenger (5) 3/3 Cadet + Brick Thief trade with IPN 2/2 Cadet kills Young Treant Boot Camp the damaged Cadet (4) Boot Camp it again (3) Bloom Oni (1) Oni kills tower, taking 1 damage Older Brother + Tenderfoot kill Verdant Tree Quince + Timely Messenger deal 2 damage to T2 building Make a worker (0)
Discard 1, reshuffle, draw 3
Leader: Elite: Scavenger: Technician: Mirror Illusion (0/1) Lookout:
Other: Onimaru (3/1), Tenderfoot (1/1), Older Brother (2/1) Cadet (4/3), Quince (1/3), Timely Messenger (1/1)
Flagstone Garrison: 4
Base: 20 Tech 1: 5 Tech 1: 5 Peace
Workers: 9 Floating Gold: 0 Hand: 3 Deck: 5 Discard: 0
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Post by enomus on Sept 2, 2016 15:00:12 GMT 1
Should I be keeping track of things like +1/+1 runes individually, or it enough to just write things like "Cadet (3/3)"?
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Post by fodazd on Sept 2, 2016 15:03:41 GMT 1
It is enough to write Cadet (3/3). I personally keep track of runes, but you don't have to.
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Post by fodazd on Sept 2, 2016 15:17:44 GMT 1
{Turn 5} Techs: Oversized Rhino, Artisan Mantis
Hand: Galina Glimmer, Playful Panda, Merfolk Prospector, Blooming Ancient Technician: Blooming Ancient
Worker: Merfolk Prospector
Collect 9 Gold + 2 floated + 1 scavenged (12). -> Worker. -> Blooming Ancient (8). -> Blooming Ancient (4), +1 rune. -> Playful Panda (2), +2 runes. -> Argagarg (0), +2 runes. -> All runes to a Wisp. Discard 1, Draw 2, reshuffle, Draw 1. Leader: Wisp (5/6 + Armor, 5 runes) Elite: Wisp (1/1) Scavenger: Blooming Ancient (2/4) Technician: Blooming Ancient (2/4) Lookout: Playful Panda (2/2) Argagarg (1/3) Rich Earth Might of Leaf and Claw [0] Base: 18 Tech I: 5 Tech II Growth: 3 Workers: 10 Floating Gold: 0 Hand: 3 Deck: 5 Discard: 0 {Hand}Rampant Growth, Speed of the Fox, Verdant Tree
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Post by enomus on Sept 2, 2016 16:35:56 GMT 1
Turn 6
Collect 9 gold
Cast Dreamscape (6) Boot Camp Sql Wisp, killing it (5) Boot Camp Tecn Ancient (4) Quince kills Elite Wisp 4/3 Cadet kills Scav Ancient River (2) Older Brother + Messenger kill Arg, River midbands Oni kills T2 building Worker (1)
Discard 1, draw 3
Leader: Elite: Tenderfoot (1+1/1) Scavenger: Technician: Mirror Illusion (0/1) Lookout:
Other: Cadet (4/1), Quince (1/1), River (2/4, midband), Oni (3/1)
Flagstone Garrison: 4 Dreamscape
Base: 20 Tech 1: 5 Tech 1: 5 Peace Hero's Hall: 4
Workers: 10 Floating Gold: 1 Hand: 3 Deck: 0 Discard: 7
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Post by fodazd on Sept 2, 2016 19:52:38 GMT 1
No Techs. {Turn 6} Hand: Rampant Growth, Speed of the Fox, Verdant Tree Technician: Inverse Power Ninja
Worker: Inverse Power Ninja
Collect 10 Gold + 1 scavenged (11). -> Worker. -> Vandy (9). -> Playful Panda trades with Elite Tenderfoot. +1 rune on Might of Leaf and Claw. -> Maxband Vandy (5), Ability fizzles on my side and targets 4/1 Cadet on your side, who dies. -> Tower (2). -> Tech II rebuilds. Discard 3, Draw 4, reshuffle, Draw 1. Leader: Vandy (4/5+Armor, maxband) Elite: Scavenger: Technician: Lookout: Rich Earth Might of Leaf and Claw [1] Base: 16 Tech I: 5 Tech II Growth: 5 Tower: 4 Workers: 11 Floating Gold: 2 Hand: 5 Deck: 5 Discard: 0 {Hand}Oversized Rhino, Artisan Mantis, Galina Glimmer, Young Treant, Blooming Ancient
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Post by enomus on Sept 2, 2016 22:28:35 GMT 1
How does the maxband cause the cadet to die instantly? Isnt it at your next upkeep?
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