MysticJuicer's Collection of Helpful Things
Aug 29, 2016 12:58:14 GMT 1
ntillerman, thehug0naut, and 4 more like this
Post by Kraetyz on Aug 29, 2016 12:58:14 GMT 1
Resources for Beginners!
9 Things Every Player Learns: If you only read one post before you begin playing, make it this one. Originally by Thunen.
The following is a list to help you learn how to play Yomi while playing Yomi. They are listed in order from early gameplay to late. Scroll down as the game goes on so the advice stays relevant. Click a spoiler if you want to know why something is listed.
1.Block early
When you dodge early game, one of two things happen: (1) You do not have a powerful card to follow up for damage, or (2) You follow up with powerful cards and your resulting hand is small with fewer options
2. Don't combo a small hand away.
When you finish off a combo with a small hand you will have few options available to you. The only way to quickly increase your hand size from there is to block, which can be played around. A combo that dumps your entire hand to get your opponent to 50 health is not worth it.
3. Wait to Power Up.
"Powering up three cards is much better than powering up two. Powering up four cards is the stuff of legends. You will not need an ace on turn 3 so build your hand instead. When you do power up, take Aces from the discard so you can draw into more Aces
4. Save fast attacks for when you are Knocked Down.
When you are Knocked Down you can not dodge and your blocks are weaker than normal. Because of this your opponent is likely to attack. If you have an attack with speed 1.0 or faster, you can intercept their plan.
5. Don't be afraid to not combo.
You have a large hand and your opponent plays a face down card. Uh-oh. Remember, you are not obligated to play into their joker just because you finally managed to sneak that 2 in. You will win more combats.
6. Stay relaxed.
At this point you may feel like you are losing. Yomi is an amazing game because comebacks are very real and happen all the time. You have not lost until you are at 0 HP.
7. Look at your opponents discard pile.
Later in the game hands are better, but cards have been used up. Take note when your opponent has used up both of their Jokers. Pay attention to how many Face cards they have left. If they have three in the discard, they might be cautious of playing their fourth.
8. Dodge Late
Late in the game, you finally have 3 Aces or Face cards with extra pump damage. Dodging into attacks that bring the opponent close to lethal is worth it at this point. Because the game is almost over, you do not have to be afraid of ending up with a terrible hand.
9. Have lethal, play lethal
Imagine this: You have lethal damage in your hand. You win combat and your opponent plays a face down card. You decide to play it safe and they reveal a 6 as the face down bluff! You could have won the game! The anguish you will feel is incomparable. Have lethal, play lethal
The Psychology of Yomi: Some quirks of human nature you should keep in mind. By IamNobody
There have been countless topics on the math behind yomi; how to use "ranges" (honestly I hate that term, but moving on), how to exploit ranges, how to use Nash Equilibrium, how to use hand and game state valuation, etc etc etc. Something that I (personally) have not seen explored is the actual YOMI part of Yomi. I think there may be multiple reasons for this. I think people hold their "reads" close to their chest because it really is the only part of Yomi that they own. Valuation is possible by any player, but the reads are theirs. Perhaps it is because they think that if they talk about it it is basically giving away the key to their secret of victory. I know I do. But I feel like it is a topic that has not been explored at all in these forums (unless I've missed it, which is very possible) and I would like to get the ball rolling. This is probably obvious to many of you experts, but so is are a lot of the other strategy articles.
1) EVERYBODY IS SCARED (even if they want you to think that they're not)
People want to feel safe. They want to feel secure. It's why we buy houses and we live in good neighborhoods and we buy security systems to protect them and we keep good jobs that make us miserable. It's because we like to know we are taken care of. It's the same in Yomi. We don't want to play a 6 attack when we could block and maybe get something better. We don't want to play our True Power of Storms naked and lose it when we could combo/dodge into it. We want to be safe. This is exploitable.
People frequently (especially endgame) will play their safest options, until they run out of them of course. They will play the option that, if they lose combat, will not kill them, or has a very low chance of killing them. This can give you a way to gain information. By looking at their tendencies you can usually tell if they have a joker or not protecting them, as certain plays if backed up by blue burst are safe, and we like safe. If they start playing riskier options it usually means they don't have blue burst and have decided that they will take the first step into the realm of the unsafe in an attempt to seize victory from your overprotective plays.
Once somebody powers up for aces the game dynamic shifts, both because there is a new level of knowledge about what people have in their hands, but also because Ace moves are quite often the strongest in a player's arsenal. Because of this, people start playing safe. People with multi-ace supers try to conserve them, as losing them can be a huge setback, only playing them if it is a high percent chance of damage. The opponent starts playing cards to avoid the big super because it's usually high-damage or crippling. In this dynamic the person with the Aces wins out because they are punishing the other guy for being scared, and it's easier for them to shift this way because for them, playing safe is the same as punishing the opponent's safe play. The onus is upon the other guy to shift the dynamic somehow.
The need to feel safe is a natural state for almost everybody, so we have to actively shut that off sometimes to win in Yomi. When to do that is up to you.
2) PEOPLE DON'T LIKE TO DO THE SAME THING TWO (or more) TIMES IN A ROW
The game of Yomi is largely about being unpredictable. To win combat you have to play an option that the opponent thinks that you will not play. This can sometimes be interpreted as the game of Yomi is about being random. Honestly, this is in essence true. Not random number generator random, but random enough that you cannot be easily predicted. The thing that people sometimes forget is that if you roll a die ten times in a row, sometimes the result will be 6 every time. There is unpredictability in steadiness. We have the tendency to get it into our heads, ideas like "he has thrown the last three turns, there is NO WAY he will throw again!". Well, there is a way he will throw again, and you have to take that into consideration. Sometimes you just have to prove to your opponent that you are willing to play like that. You just lost combat badly by getting attacked during a throw attempt. Well, maybe you should throw again. Show that you haven't learned your lesson.
3) PEOPLE LIKE TO FEEL LIKE THEY ARE CLEVER
In my opinion this is the most exploitable psychological tendency in Yomi. Humans like ego boosts. They like to do something and know that it was strong, that is was cute, that it was smart, that it was fast, that it was skilled. In any given game situation if there is a possible play that the opponent might feel good about having thought up or sussed out there is a high chance that it is what they are going to do.
An example: You are playing DeGrey and you play three Troublesome Rhetorics, naming attack each time. Well, this setup is a nightmare for the opponent normally, as they get to either eat big DeGrammage from Point/Counterpoint or they get to give you 36 life. Except... there is a tiny loophole! If the opponent plays one of their rare Gold Bursts here it not only does not give you any life, but it wins combat, defeats your 7, and gets them 2 aces! Aren't they so clever!
No, because you dodged and impaled their head on a stake.
This situation may have happened enough to be obvious by now, but there are plenty of edge situations where a person has the opportunity to feel like they solved a little puzzle and put you on blast. These are the most easily exploitable situations in Yomi, because any time someone thinks they outsmarted someone are the times when they will play those options close to 100% of the time. During these situations it is important to understand what the opponent's skill level is and just as importantly, what they think your skill level is.
4) EVERYBODY TILTS
There comes a point when you're playing Yomi when you feel like everything is working against you. Your draws suck, your opponent is batting your head around like a volleyball, you're down 2-0 in a best of 3 set, etc. Everybody has a point where they stop playing using their mind and start playing using their blood (metaphors are fun). This is tilting.
So how do you use that for yourself? Well, I could go into how not to tilt, but that can be talked about in another topic, and is probably an impossible goal. What I can go into here is how to recognize if it is happening to your opponent and how to exploit it.
One of the ways that higher level players like to delve into the game is by recognizing the play timer as a tell, or indicator of what is happening on the opponent's end of the game, depending on how long it takes them to select an option for the various phases in the game, most often combat or bluff. Well, if your opponent suddenly shifts in what timer lengths they play at, it is a very good indication they are on tilt, specifically if they suddenly make every choice super fast when they weren't before. Another indication is if they are complaining in chat about certain aspects of the game, especially if they feel like things are hopeless. Now we are all friends here and we don't want anyone to feel bad, but what we want more than that is to win. So when you realize someone is on tilt you can also realize that they are no longer considering the ramifications of what they are doing, they just want to beat on you. Block becomes much less likely to be an option here. They also become much more likely to play the same option repeatedly in a show of stubbornness. Higher risk, higher damage plays are more likely as well.
These tendencies are all very easy to exploit, which is why tilting players very often lose badly.
If you yourself are on tilt, the BEST thing you can do is just not show the opponent you are. You might get lucky and they won't realize it until you hit them with Robo-Headbutt and massacre them.
--------------------------------------------------------------------------------------------------------------------------
These are a few psychological principles behind the game of Yomi. They are of course rooted in technical skill and ability to play to your character's strengths in any given matchup. but you're not just playing against a robot... most of the time. These people have minds and minds have weaknesses.
Yomi (Second Edition) Character Overview/Basics: A quick introduction to the fighters!
Getting Good at Yomi: A growing collection of videos covering Yomi basics.
Yomi Tutoring Dojo: A document which lists experienced Yomi players interested in helping newer players with specific characters, or Yomi skills. Originally by Bruce.
Yomi Wiki: A wiki collecting tons of Yomi resources, from play tips to active tournaments and more!
Match-up information!
Collection of Forum Match-up Charts:
The Princess Power Chart - By rodohk, ratxt1, deluks917, mastrblastr
The Mad King Chart - By Mad King. Remember the Leontes corollary: "For all non-Geiger matchups, Midori is +.5 - +1 over what is listed assuming Leontes is playing him."
The Iam, Cpat and Bob chart - By IamNobody, cpat, Bob199
Staryu's Chart - By Staryu
The DRB chart - By Juushichi, Raziek, Ryker
The Character Specialist Collection - By ClanNatioy, enomus, Fivec, Fluffiness, FraaOrolo, hartley, Leontes, mi-go hunter, Southpaw Hare
Historical Match-up Chart: A match-up chart for all 20 characters based on tournament performance since 2014.
Media and Players
Yomi Streams, VODs, and Commentary: The Yomi community has some awesome streamers and commentators! Check out some of the awesome video content, and follow your favourites on Twitch or YouTube! Collected by CKR.
Yomi Player Finder 2.0: A list of forum members to help people find local offline games.
Leaderboards
Yomi Tournament Champions: A leaderboard reaching back to First Edition events maintained by bob199
Yomi Tournament Leaderboard: A leaderboard for tournament performance maintained by @deluks917
9 Things Every Player Learns: If you only read one post before you begin playing, make it this one. Originally by Thunen.
The following is a list to help you learn how to play Yomi while playing Yomi. They are listed in order from early gameplay to late. Scroll down as the game goes on so the advice stays relevant. Click a spoiler if you want to know why something is listed.
1.Block early
When you dodge early game, one of two things happen: (1) You do not have a powerful card to follow up for damage, or (2) You follow up with powerful cards and your resulting hand is small with fewer options
2. Don't combo a small hand away.
When you finish off a combo with a small hand you will have few options available to you. The only way to quickly increase your hand size from there is to block, which can be played around. A combo that dumps your entire hand to get your opponent to 50 health is not worth it.
3. Wait to Power Up.
"Powering up three cards is much better than powering up two. Powering up four cards is the stuff of legends. You will not need an ace on turn 3 so build your hand instead. When you do power up, take Aces from the discard so you can draw into more Aces
4. Save fast attacks for when you are Knocked Down.
When you are Knocked Down you can not dodge and your blocks are weaker than normal. Because of this your opponent is likely to attack. If you have an attack with speed 1.0 or faster, you can intercept their plan.
5. Don't be afraid to not combo.
You have a large hand and your opponent plays a face down card. Uh-oh. Remember, you are not obligated to play into their joker just because you finally managed to sneak that 2 in. You will win more combats.
6. Stay relaxed.
At this point you may feel like you are losing. Yomi is an amazing game because comebacks are very real and happen all the time. You have not lost until you are at 0 HP.
7. Look at your opponents discard pile.
Later in the game hands are better, but cards have been used up. Take note when your opponent has used up both of their Jokers. Pay attention to how many Face cards they have left. If they have three in the discard, they might be cautious of playing their fourth.
8. Dodge Late
Late in the game, you finally have 3 Aces or Face cards with extra pump damage. Dodging into attacks that bring the opponent close to lethal is worth it at this point. Because the game is almost over, you do not have to be afraid of ending up with a terrible hand.
9. Have lethal, play lethal
Imagine this: You have lethal damage in your hand. You win combat and your opponent plays a face down card. You decide to play it safe and they reveal a 6 as the face down bluff! You could have won the game! The anguish you will feel is incomparable. Have lethal, play lethal
The Psychology of Yomi: Some quirks of human nature you should keep in mind. By IamNobody
There have been countless topics on the math behind yomi; how to use "ranges" (honestly I hate that term, but moving on), how to exploit ranges, how to use Nash Equilibrium, how to use hand and game state valuation, etc etc etc. Something that I (personally) have not seen explored is the actual YOMI part of Yomi. I think there may be multiple reasons for this. I think people hold their "reads" close to their chest because it really is the only part of Yomi that they own. Valuation is possible by any player, but the reads are theirs. Perhaps it is because they think that if they talk about it it is basically giving away the key to their secret of victory. I know I do. But I feel like it is a topic that has not been explored at all in these forums (unless I've missed it, which is very possible) and I would like to get the ball rolling. This is probably obvious to many of you experts, but so is are a lot of the other strategy articles.
1) EVERYBODY IS SCARED (even if they want you to think that they're not)
People want to feel safe. They want to feel secure. It's why we buy houses and we live in good neighborhoods and we buy security systems to protect them and we keep good jobs that make us miserable. It's because we like to know we are taken care of. It's the same in Yomi. We don't want to play a 6 attack when we could block and maybe get something better. We don't want to play our True Power of Storms naked and lose it when we could combo/dodge into it. We want to be safe. This is exploitable.
People frequently (especially endgame) will play their safest options, until they run out of them of course. They will play the option that, if they lose combat, will not kill them, or has a very low chance of killing them. This can give you a way to gain information. By looking at their tendencies you can usually tell if they have a joker or not protecting them, as certain plays if backed up by blue burst are safe, and we like safe. If they start playing riskier options it usually means they don't have blue burst and have decided that they will take the first step into the realm of the unsafe in an attempt to seize victory from your overprotective plays.
Once somebody powers up for aces the game dynamic shifts, both because there is a new level of knowledge about what people have in their hands, but also because Ace moves are quite often the strongest in a player's arsenal. Because of this, people start playing safe. People with multi-ace supers try to conserve them, as losing them can be a huge setback, only playing them if it is a high percent chance of damage. The opponent starts playing cards to avoid the big super because it's usually high-damage or crippling. In this dynamic the person with the Aces wins out because they are punishing the other guy for being scared, and it's easier for them to shift this way because for them, playing safe is the same as punishing the opponent's safe play. The onus is upon the other guy to shift the dynamic somehow.
The need to feel safe is a natural state for almost everybody, so we have to actively shut that off sometimes to win in Yomi. When to do that is up to you.
2) PEOPLE DON'T LIKE TO DO THE SAME THING TWO (or more) TIMES IN A ROW
The game of Yomi is largely about being unpredictable. To win combat you have to play an option that the opponent thinks that you will not play. This can sometimes be interpreted as the game of Yomi is about being random. Honestly, this is in essence true. Not random number generator random, but random enough that you cannot be easily predicted. The thing that people sometimes forget is that if you roll a die ten times in a row, sometimes the result will be 6 every time. There is unpredictability in steadiness. We have the tendency to get it into our heads, ideas like "he has thrown the last three turns, there is NO WAY he will throw again!". Well, there is a way he will throw again, and you have to take that into consideration. Sometimes you just have to prove to your opponent that you are willing to play like that. You just lost combat badly by getting attacked during a throw attempt. Well, maybe you should throw again. Show that you haven't learned your lesson.
3) PEOPLE LIKE TO FEEL LIKE THEY ARE CLEVER
In my opinion this is the most exploitable psychological tendency in Yomi. Humans like ego boosts. They like to do something and know that it was strong, that is was cute, that it was smart, that it was fast, that it was skilled. In any given game situation if there is a possible play that the opponent might feel good about having thought up or sussed out there is a high chance that it is what they are going to do.
An example: You are playing DeGrey and you play three Troublesome Rhetorics, naming attack each time. Well, this setup is a nightmare for the opponent normally, as they get to either eat big DeGrammage from Point/Counterpoint or they get to give you 36 life. Except... there is a tiny loophole! If the opponent plays one of their rare Gold Bursts here it not only does not give you any life, but it wins combat, defeats your 7, and gets them 2 aces! Aren't they so clever!
No, because you dodged and impaled their head on a stake.
This situation may have happened enough to be obvious by now, but there are plenty of edge situations where a person has the opportunity to feel like they solved a little puzzle and put you on blast. These are the most easily exploitable situations in Yomi, because any time someone thinks they outsmarted someone are the times when they will play those options close to 100% of the time. During these situations it is important to understand what the opponent's skill level is and just as importantly, what they think your skill level is.
4) EVERYBODY TILTS
There comes a point when you're playing Yomi when you feel like everything is working against you. Your draws suck, your opponent is batting your head around like a volleyball, you're down 2-0 in a best of 3 set, etc. Everybody has a point where they stop playing using their mind and start playing using their blood (metaphors are fun). This is tilting.
So how do you use that for yourself? Well, I could go into how not to tilt, but that can be talked about in another topic, and is probably an impossible goal. What I can go into here is how to recognize if it is happening to your opponent and how to exploit it.
One of the ways that higher level players like to delve into the game is by recognizing the play timer as a tell, or indicator of what is happening on the opponent's end of the game, depending on how long it takes them to select an option for the various phases in the game, most often combat or bluff. Well, if your opponent suddenly shifts in what timer lengths they play at, it is a very good indication they are on tilt, specifically if they suddenly make every choice super fast when they weren't before. Another indication is if they are complaining in chat about certain aspects of the game, especially if they feel like things are hopeless. Now we are all friends here and we don't want anyone to feel bad, but what we want more than that is to win. So when you realize someone is on tilt you can also realize that they are no longer considering the ramifications of what they are doing, they just want to beat on you. Block becomes much less likely to be an option here. They also become much more likely to play the same option repeatedly in a show of stubbornness. Higher risk, higher damage plays are more likely as well.
These tendencies are all very easy to exploit, which is why tilting players very often lose badly.
If you yourself are on tilt, the BEST thing you can do is just not show the opponent you are. You might get lucky and they won't realize it until you hit them with Robo-Headbutt and massacre them.
--------------------------------------------------------------------------------------------------------------------------
These are a few psychological principles behind the game of Yomi. They are of course rooted in technical skill and ability to play to your character's strengths in any given matchup. but you're not just playing against a robot... most of the time. These people have minds and minds have weaknesses.
Yomi (Second Edition) Character Overview/Basics: A quick introduction to the fighters!
Getting Good at Yomi: A growing collection of videos covering Yomi basics.
Yomi Tutoring Dojo: A document which lists experienced Yomi players interested in helping newer players with specific characters, or Yomi skills. Originally by Bruce.
Yomi Wiki: A wiki collecting tons of Yomi resources, from play tips to active tournaments and more!
Match-up information!
Collection of Forum Match-up Charts:
The Princess Power Chart - By rodohk, ratxt1, deluks917, mastrblastr
The Mad King Chart - By Mad King. Remember the Leontes corollary: "For all non-Geiger matchups, Midori is +.5 - +1 over what is listed assuming Leontes is playing him."
The Iam, Cpat and Bob chart - By IamNobody, cpat, Bob199
Staryu's Chart - By Staryu
The DRB chart - By Juushichi, Raziek, Ryker
The Character Specialist Collection - By ClanNatioy, enomus, Fivec, Fluffiness, FraaOrolo, hartley, Leontes, mi-go hunter, Southpaw Hare
Historical Match-up Chart: A match-up chart for all 20 characters based on tournament performance since 2014.
Media and Players
Yomi Streams, VODs, and Commentary: The Yomi community has some awesome streamers and commentators! Check out some of the awesome video content, and follow your favourites on Twitch or YouTube! Collected by CKR.
Twitch Channels
www.twitch.tv/redlesse - Redless
www.twitch.tv/tipzntrix - tipzntrix
www.twitch.tv/srm_madking - Mad King
www.twitch.tv/bomber678 - Bomber678
www.twitch.tv/therationalhatter - TheRationalHatter
www.twitch.tv/sirlingames - Official Twitch Channel
www.twitch.tv/neigutten - neigutten
www.twitch.tv/drb_yomi - Juushichi, Ryker, Raziek, and Dietz
www.twitch.tv/theloyomi - Thelo
www.twitch.tv/GinormGaming - Ginorm
www.twitch.tv/RoyalLance - RoyalLance
www.twitch.tv/diemydarlinbg - IamNobody
Youtube Channels
m.youtube.com/channel/UCnANfflCob1tAOR3Mnopjcg - Mad King
m.youtube.com/channel/UCtJP3XEYEcaFnX0krQIzR_A - Neigutten
m.youtube.com/user/WhoTookAphotix - Aphotix
www.youtube.com/southpawhare - Southpawhare
www.youtube.com/playlist?list=PLifHIYhRyvn7D7b97gTfUFRloY6qwq-y7 - ryojio2k
www.youtube.com/c/SimonBraendli - mysticjuicer
www.youtube.com/user/Jaran8384/videos - Raziek
www.youtube.com/channel/UCp7SGgL3l7MhNfP2Nt7m81A - Ginorm
www.youtube.com/channel/UCpSBpn1xJx9dVMgGPLVmBSw - pickles672
www.youtube.com/RoyalLance - RoyalLance
m.youtube.com/channel/UCX8W43bTJVD5UNOxfb5DuUQ - Bomber678
m.youtube.com/channel/UCms6DP1DA1cHUWsa-4ga7bQ - snoc
Blog
titus2014.blog.fc2.com/ - Kasumi
www.twitch.tv/redlesse - Redless
www.twitch.tv/tipzntrix - tipzntrix
www.twitch.tv/srm_madking - Mad King
www.twitch.tv/bomber678 - Bomber678
www.twitch.tv/therationalhatter - TheRationalHatter
www.twitch.tv/sirlingames - Official Twitch Channel
www.twitch.tv/neigutten - neigutten
www.twitch.tv/drb_yomi - Juushichi, Ryker, Raziek, and Dietz
www.twitch.tv/theloyomi - Thelo
www.twitch.tv/GinormGaming - Ginorm
www.twitch.tv/RoyalLance - RoyalLance
www.twitch.tv/diemydarlinbg - IamNobody
Youtube Channels
m.youtube.com/channel/UCnANfflCob1tAOR3Mnopjcg - Mad King
m.youtube.com/channel/UCtJP3XEYEcaFnX0krQIzR_A - Neigutten
m.youtube.com/user/WhoTookAphotix - Aphotix
www.youtube.com/southpawhare - Southpawhare
www.youtube.com/playlist?list=PLifHIYhRyvn7D7b97gTfUFRloY6qwq-y7 - ryojio2k
www.youtube.com/c/SimonBraendli - mysticjuicer
www.youtube.com/user/Jaran8384/videos - Raziek
www.youtube.com/channel/UCp7SGgL3l7MhNfP2Nt7m81A - Ginorm
www.youtube.com/channel/UCpSBpn1xJx9dVMgGPLVmBSw - pickles672
www.youtube.com/RoyalLance - RoyalLance
m.youtube.com/channel/UCX8W43bTJVD5UNOxfb5DuUQ - Bomber678
m.youtube.com/channel/UCms6DP1DA1cHUWsa-4ga7bQ - snoc
Blog
titus2014.blog.fc2.com/ - Kasumi
Yomi Player Finder 2.0: A list of forum members to help people find local offline games.
Leaderboards
Yomi Tournament Champions: A leaderboard reaching back to First Edition events maintained by bob199
Yomi Tournament Leaderboard: A leaderboard for tournament performance maintained by @deluks917