Post by phrawger on Oct 3, 2016 17:00:14 GMT 1
ALL GLORY TO THE MUCMUC
The Modular Ubiquitous Composite Match Up Chart (or MUCMUC) is a project initially started by scymrian to filter multiple community members' matchup interpretations together into a delicious slurry of data. I have since Pimped this proverbial Ride by adding toggle options to each chart in the series, such that you can safely ignore your peers at your leisure.
This thread will be used to list new and exciting developments in MUCMUC technology including but not limited to:
Speaking of which, the Modular Meta Editor (ModME for fans of shortnin') is online! It's been preloaded with the 19XX banlist for example's sake, and has a set of arbitrary data points to make you nod your head sagely and say "Mmm, yes, I see" for any roster your little heart desires. A brief summary:
The Modular Ubiquitous Composite Match Up Chart (or MUCMUC) is a project initially started by scymrian to filter multiple community members' matchup interpretations together into a delicious slurry of data. I have since Pimped this proverbial Ride by adding toggle options to each chart in the series, such that you can safely ignore your peers at your leisure.
This thread will be used to list new and exciting developments in MUCMUC technology including but not limited to:
- Modular Meta Analysis (or Build Your Own 19XX)
- Three-Character Stable Analysis (or How I Learned to Stop Worrying and Win the Olympics)
- Cupholders, neon underglow, and a stereo system that will knock your fillings outcha head (simply referred to henceforth as "The Dental Decimator")
Speaking of which, the Modular Meta Editor (ModME for fans of shortnin') is online! It's been preloaded with the 19XX banlist for example's sake, and has a set of arbitrary data points to make you nod your head sagely and say "Mmm, yes, I see" for any roster your little heart desires. A brief summary:
- MUCMUC Sources: All typical MUCMUC features are installed, including source management, and source management.
- Banlist: Put an X in the row of the character you want to toss out. Their data will be stricken from the record.
- Evens: This is the number of "even" matchups that the character has with the rest of the roster. The threshold for what constitutes an "even" matchup can be tweaked below the column. Strictly considering 5-5's? Make it 0. Is 5.25-4.75 close enough? Make it 0.25. Do you live in a fantasy world where 6-4 is even? Make it 1, you saucy devil. This is a relatively arbitrary data point that can be used to evaluate a character as the meta shifts. Is the character relatively stable in your meta? Maybe, if this value is high.
- Swings: The inverse of Evens, with its own separate threshold value. Do you want to count 5.25-4.75 as even enough, but think that 6-4 is where it gets to be too swingy? There's a spot for that. Even and Swing matchups count both advantaged and disadvantaged matchups, and are used to give a sense of how the character fits into the changed meta at a glance. Low even high swing means that it's either dominating (Val in 19XX), miserable (Perse in general), or designated hitter (BBB in all things).
- Balance: This is how the character fares with the changed roster in general. It's the sum of all the variation from 5's in the character's given matchups. Examples include: Zane in full cast has a value of 6.5, because he's got many +1 and +0.75 advantages, while Argagarg is 0.5 with a balanced set of advantages and disadvantages, while BBB has a value of -5.75 because his heavy advantages against grapplers can't make up for the rest of his 4-6 or worse. Zero is even with the cast, Positive is general advantage, Negative is general disadvantage.
- Variance: This is the absolute value of Balance. I include this because in fiddling around I found it interesting to evaluate a meta based on how far apart the cast ended up from 5, no matter which side it fell on. For example, standard full cast play has an average variance of 4.175, meaning that on average, a character is around 4 points away from even with the rest of the cast, on one side or another. 19XX, however, drops that value to 3.09375, over a full point of cast variance! The closer this number is to zero, the smaller the gap is from the most advantaged character to the least advantaged. Admittedly it can be really tough to drop this value (I got it below 1 a couple times... by banning half the cast) but it might be a useful metric when crafting your meta.
- Totals: The stuff below has the total number of evens and swings (these will only decrease because you're pulling characters out, not changing any matchups), the ratios for evens and swings (what percent of your meta's matchups fall into these categories?) the total balance (This should always be zero because of how math works. If it is ever not zero you need to tell me because something is broken.) and the average variance (I kinda went over this already but parentheses are fun).
That about covers it. Are there any data points that you'd like tracked for anything regarding matchups? Are there any features you'd like added to the MUCMUC? Please let me know so that I can continue to feed this beast and make it usable for Viewers Like You who can make far better stuff out of it than I. Thank you!