Post by Southpaw Hare on Dec 9, 2016 5:49:35 GMT 1
A spot to post custom-designed classes for Dungeon World! I know that Caphriel has at least one. In addition, I would like to starts off with one of my own.
This class is based off of Link from The Legend of Zelda. The general premise is that of a versatile warrior who relies heavily on a variety of equipment and can deal with obstacles that block his way inside dungeons and interiors. His arsenal of different weapons grant him mobility and exploration capabilities, as well as multiple tags and creative options in combat. I decided that the most iconic and significant piece of such equipment was The Clawshot, which is a core part of the identity of the class.
Work is still in-progress. Some additional moves still need to be written, and changes may be made. Feedback is always appreciated.
Delving Hero
Stats
Max HP = 10 + Constitution
Damage = d8
Alignment
Good
Your heart is full of Courage; you venture forth into dangerous places in order to save those around you from harm and tyranny.
Lawful
Wisdom whispers to you; you are duty-bound to protect the ancient traditions that have long held the world in order.
Evil
You seek Power; let nothing stand in your way of acquiring it.
Races
Human
Your people understand the way of swordsmanship, utilizing the most versatile weapon of all. When wielding a sword, deal +1 damage.
Elf
The history and lore of your people is ancient and vast. When you Spout Lore about the history of the Elven people, gain +1.
Orc
Your people are closer to the beasts than those of other races. Any time you are effected by a transformation or polymorph-like ability, you can never lose your identity or intellect.
Starting Moves
Clawshot
You possess and are trained with a fantastical device known as a Clawshot, a sophisticated clockwork object that acts as a sort of handheld grappling-hook gun. It is capable of latching onto most any grippable surface or object at range, allowing you to pull it to you or propel yourself toward it at great speed. It is even possible to use as a weapon with the Near and Stun tags, allowing you to entrap foes.
You alone are skilled at using the Clawshot - others will find it strange and impractical, unable to replicate your feats of grace. The Clawshot weighs 1. If it is damaged or lost, you can repair or reconstruct it with some time and 50 coins in mundane materials (for a full reconstruction; adjust for minor repairs).
Bombs
You possess the knowledge of how to construct and use powerful, custom-made explosives. These large, spherical bombs can deal huge damage to inanimate objects and weak structural areas, such as sealed doors, weak walls, or obstructing boulders. They can also be used as weapons, with the Messy, Forceful, and +3 Damage tags. Each bomb weighs 1 and costs 10 coins in mundane materials to replace.
Puzzle-solver
When faced with a seemingly impassable obstacle that is barring your path, you may Discern Realities with INT instead of WIS, and you may ask 1 question even on a miss.
Gear
Max Load = 12 + Str
You start with all of the following:
Advanced Moves
When you gain a level from 2-5, choose from these moves.
Pouches and Packs
Boy, you sure carry a lot of equipment! Your Max Load increases to 15 + Str.
Boomerang Toss
You can enchant thrown weapons to always return to you. Any time you Volley using a thrown weapon with the Near tag, it will always magically rebound back to your possession if at all able.
Critical Weakpoint
You can find weaknesses in monsters that others do not notice. When you Discern Realities, you can ask, "Where is this foe vulnerable?" When acting on a success, gain +2 Piercing forward (in addition to the normal +1 forward).
Double Clawshots
Your mastery of the Clawshot has allowed you to utilize two at once, one in each hand. This can be useful to swing from place to place across ceilings, hold yourself in place between two walls, or ascend vertical shafts with ease.
Adaptable Warrior
Gain one swordfighting-related move from the Fighter, Barbarian, Paladin, or Ranger class. Treat your level as the same.
Amateur Magician
You are capable of learning one spell of Level 3 or lower from any spellcaster who will teach you. You learn to cast the spell exactly as they do, including gaining all of their moves relating to spellcasting, though you may use them only for casting that spell. If the method of casting uses prepared spell slots, you have exactly 1 slot that fits that spell.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Overflowing Packs
Replaces Pouches and Packs
You carry an entire arsenal with you everywhere you go. Your Max Load increases to 18 + Str.
Glowing Weakpoint
Replaces Critical Weakpoint
You can always find a fatal chink in any armor. When you Discern Realities, you can ask, "Where is this foe vulnerable?" When acting on a success, gain Ignores Armor forward (in addition to the normal +1 forward).
Well-Trained Warrior
Requires Adaptable Warrior
Your experience in combat has made you an equal peer of skilled fighters. Your damage die increases to d10, and when you deal damage in combat, deal +1 damage.
Studied Magician
Requires Amateur Magician
You are capable of learning one additional spell of Level 5 or lower from any spellcaster who will teach you, following all of the same rules described in Amateur Magician. You learn to cast the spell exactly as they do, even if it is of a different nature than the previous spell you learned.
This class is based off of Link from The Legend of Zelda. The general premise is that of a versatile warrior who relies heavily on a variety of equipment and can deal with obstacles that block his way inside dungeons and interiors. His arsenal of different weapons grant him mobility and exploration capabilities, as well as multiple tags and creative options in combat. I decided that the most iconic and significant piece of such equipment was The Clawshot, which is a core part of the identity of the class.
Work is still in-progress. Some additional moves still need to be written, and changes may be made. Feedback is always appreciated.
Delving Hero
Stats
Max HP = 10 + Constitution
Damage = d8
Alignment
Good
Your heart is full of Courage; you venture forth into dangerous places in order to save those around you from harm and tyranny.
Lawful
Wisdom whispers to you; you are duty-bound to protect the ancient traditions that have long held the world in order.
Evil
You seek Power; let nothing stand in your way of acquiring it.
Races
Human
Your people understand the way of swordsmanship, utilizing the most versatile weapon of all. When wielding a sword, deal +1 damage.
Elf
The history and lore of your people is ancient and vast. When you Spout Lore about the history of the Elven people, gain +1.
Orc
Your people are closer to the beasts than those of other races. Any time you are effected by a transformation or polymorph-like ability, you can never lose your identity or intellect.
Starting Moves
Clawshot
You possess and are trained with a fantastical device known as a Clawshot, a sophisticated clockwork object that acts as a sort of handheld grappling-hook gun. It is capable of latching onto most any grippable surface or object at range, allowing you to pull it to you or propel yourself toward it at great speed. It is even possible to use as a weapon with the Near and Stun tags, allowing you to entrap foes.
You alone are skilled at using the Clawshot - others will find it strange and impractical, unable to replicate your feats of grace. The Clawshot weighs 1. If it is damaged or lost, you can repair or reconstruct it with some time and 50 coins in mundane materials (for a full reconstruction; adjust for minor repairs).
Bombs
You possess the knowledge of how to construct and use powerful, custom-made explosives. These large, spherical bombs can deal huge damage to inanimate objects and weak structural areas, such as sealed doors, weak walls, or obstructing boulders. They can also be used as weapons, with the Messy, Forceful, and +3 Damage tags. Each bomb weighs 1 and costs 10 coins in mundane materials to replace.
Puzzle-solver
When faced with a seemingly impassable obstacle that is barring your path, you may Discern Realities with INT instead of WIS, and you may ask 1 question even on a miss.
Gear
Max Load = 12 + Str
You start with all of the following:
- Your Clawshot
- 2 Bombs
- A Longsword
- Chainmail
- Adventuring Gear
(total weight = 7)
Choose 3:
- A Shield (+1 armor, 2 weight)
- A Fine Bow (2 weight) and 3 Ammo
- 2 more Bombs (2 weight)
- 2 Healing potions (0 weight)
- Dungeon rations (1 weight) and 20 coins
- A floppy hat
Advanced Moves
When you gain a level from 2-5, choose from these moves.
Pouches and Packs
Boy, you sure carry a lot of equipment! Your Max Load increases to 15 + Str.
Boomerang Toss
You can enchant thrown weapons to always return to you. Any time you Volley using a thrown weapon with the Near tag, it will always magically rebound back to your possession if at all able.
Critical Weakpoint
You can find weaknesses in monsters that others do not notice. When you Discern Realities, you can ask, "Where is this foe vulnerable?" When acting on a success, gain +2 Piercing forward (in addition to the normal +1 forward).
Double Clawshots
Your mastery of the Clawshot has allowed you to utilize two at once, one in each hand. This can be useful to swing from place to place across ceilings, hold yourself in place between two walls, or ascend vertical shafts with ease.
Adaptable Warrior
Gain one swordfighting-related move from the Fighter, Barbarian, Paladin, or Ranger class. Treat your level as the same.
Amateur Magician
You are capable of learning one spell of Level 3 or lower from any spellcaster who will teach you. You learn to cast the spell exactly as they do, including gaining all of their moves relating to spellcasting, though you may use them only for casting that spell. If the method of casting uses prepared spell slots, you have exactly 1 slot that fits that spell.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Overflowing Packs
Replaces Pouches and Packs
You carry an entire arsenal with you everywhere you go. Your Max Load increases to 18 + Str.
Glowing Weakpoint
Replaces Critical Weakpoint
You can always find a fatal chink in any armor. When you Discern Realities, you can ask, "Where is this foe vulnerable?" When acting on a success, gain Ignores Armor forward (in addition to the normal +1 forward).
Well-Trained Warrior
Requires Adaptable Warrior
Your experience in combat has made you an equal peer of skilled fighters. Your damage die increases to d10, and when you deal damage in combat, deal +1 damage.
Studied Magician
Requires Amateur Magician
You are capable of learning one additional spell of Level 5 or lower from any spellcaster who will teach you, following all of the same rules described in Amateur Magician. You learn to cast the spell exactly as they do, even if it is of a different nature than the previous spell you learned.