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Post by thehug0naut on Apr 13, 2017 17:58:29 GMT 1
Maybe that was my plan all along *maniacal grin* P1T2
{Tech}Moment's Peace Nimble Fencer {Starting Hand} Brick Thief Older Brother Spark Wither Tenderfoot {Workers}Fruit Ninja Brick Thief {Next Hand}Nimble Fencer Wither Helpful Turtle Granfalloon Flagbearer Moment's Peace
Tech 2 card(s) Get Paid - ($5) Worker - ($4) Midori kills Building Inspector and takes 1 damage Older Brother - ($2) Tech I - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: Timely Messenger (1/1) [Haste] * Technician: Older Brother (2/2) * Lookout: In Play:* L1 Master Midori (2/2) Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 3 * Disc: 0 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Plan is still on track. Build board, hasted stuffs, moment's peace, dragon time, then GG (hopefully)
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Post by flagrantangles on Apr 17, 2017 17:58:21 GMT 1
I may have been had! P2T2
{Tech}Overeager Cadet Elite Training {Starting Hand} Reputable Newsman Traffic Director Arrest Jail Manufactured Truth {Workers}Bluecoat Musketeer Jail {Next Hand}Reputable Newsman Arrest Lawful Search Elite Training Spectral Aven
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Onimaru kills the Older Brother; you draw a card. Midband Onimaru. - ($1) Hire a Traffic Director. - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Traffic Director * Elite: * Scavenger: * Technician: * Lookout: In Play:* Onimaru (5) 3/4 Buildings:* Base HP: 19 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Hmmmmmmmm, I don't think he can reasonably kill Onimaru but I suspect it's possible. I should probably be a less lazy Codex player and figure out exactly what he'd need to do it but I'm just gonna roll the dice and hope Onimaru doesn't die. If he does, we just convert to a Peace plan.
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Post by thehug0naut on Apr 19, 2017 0:42:39 GMT 1
More haste, less Onimaru P1T3
{Tech}Nature Reclaims Nimble Fencer {Starting Hand}Nimble Fencer Helpful Turtle Wither Moment's Peace Granfalloon Flagbearer Tenderfoot (Technician) {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer {Next Hand}Helpful Turtle Spark Nimble Fencer Bloom Timely Messenger
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Nimble Fencer - ($3) Tenderfoot - ($2) Midori kills Traffic Director and takes 1 damage Nimble Fencer, Timely Messenger and Tenderfoot trade with Onimaru, Midori gains 2 levels Midband and heal Midori - ($0) Float ($0) Discard 3, draw 2, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Master Midori (3/4) Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 6 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}That was a great trade for me, even if it was three cards to kill Oni they only cost 4 gold total and he was 6. The 2 free levels on Midori are just the icing on a delicious cake.
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Post by flagrantangles on Apr 23, 2017 3:47:40 GMT 1
Well that went rather poorly. T^T P2T3
{Tech}Overeager Cadet Drill Sergeant {Starting Hand} Arrest Lawful Search Elite Training Reputable Newsman Spectral Aven {Workers}Bluecoat Musketeer Jail Spectral Aven {Next Hand}Elite Training Porkhand Magistrate Manufactured Truth Building Inspector Overeager Cadet
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($4) Build Tech II Peace. - ($0) Float ($0) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Reputable Newsman 0/3 * Lookout: In Play:* Buildings:* Base HP: 19 * Tech I HP: 5 * Tech II HP: 5 (Peace) Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 0 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Switching to the Peace Plan.
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Post by thehug0naut on Apr 24, 2017 12:03:20 GMT 1
I fixed your typo, it was supposed to be Tech II IN PIECES (^o^)丿 P1T4
{Tech}Maestro Grounded Guide {Starting Hand}Spark Bloom Timely Messenger Helpful Turtle Tiny Basilisk {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer {Next Hand}Nimble Fencer Older Brother Moment's Peace Wither {Discard}Spark Bloom Helpful Turtle Maestro Grounded Guide
Tech 2 card(s) Get Paid - ($7) Midori casts Spark on Reputable Newsman, the shock makes them throw their notepad of "well sourced" stories into the air - ($6) Nimble Fencer - ($4) Nimble Fencer kills Reputable Newsman, you draw a card Maxband Midori (RAAAR) - ($1) Dragon Midori hits your Tech II for 4 damage, leaving it teetering ominously Timely Messenger (he's never late!) arrives just in time to kick over your Tech II, your base takes 2 damage (now 17) as your Tech II falls domino-style onto it - ($0) Skip Worker Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L8 Master Midori (4/5) [Flying on my turn] * Nimble Fencer (2/3) [Haste] * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 4 * Deck: 2 * Disc: 5 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Wasn't going to be able to get any Tech II units out this turn anyway so figured it was better to delay his Tech and get a fairly potent board online than worry about my own Tech options. if I've mathed correctly, Midori should remain safe from mirror bombs for another turn at least.
Going to try out Finesse Tech II since I've not used it yet. I also figure it should give me options to counter a potential Peace engine fairly efficiently, and can't be screwed by a well timed Free Speech
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Post by flagrantangles on Apr 24, 2017 16:40:56 GMT 1
I blame the shoddy workmanship! This time I'll build my Tech II with REAL stone. P2T4
{Tech}Flagstone Garrison Drill Sergeant {Starting Hand} Overeager Cadet Building Inspector Porkhand Magistrate Manufactured Truth Elite Training Lawful Search {Workers}Bluecoat Musketeer Jail Spectral Aven Building Inspector {Next Hand}Arrest Traffic Director Drill Sergeant Overeager Cadet {Discard}Reputable Newsman Elite Training Manufactured Truth Lawful Search Flagstone Garrison Drill Sergeant
Tech 2 card(s) Get Paid - ($8) Worker - ($7) Summon General Onimaru. - ($5) Hire an Overeager Cadet Rebuild Tech II. Hire a Porkhand Magistrate. - ($2) Onimaru casts Elite Training on the Overeager Cadet and Porkhand Magistrate, giving them +1 Atk, +1 Armor, Sparkshot, and Anti-Air. - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: Porkhand Magistrate 3/3AA Anti-Air * Elite: * Scavenger: Onimaru (1) 2/3 * Technician: Overeager Cadet 3/2A Anti-Air * Lookout: In Play:* Buildings:* Base HP: 17 * Tech I HP: 5 * Tech II HP: 5 (Peace) Economy Info:Cards:* Hand: 4 * Deck: 0 * Disc: 6 Gold:* Gold: 0 * Workers: 9
{Secret Musings}I've got some meat on the table. I think this should keep me safe for a moment. However, I'm not in a great spot with my next draw so I don't know if I'll be able to delay him long enough to matter.
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Post by Bomber678 on Apr 24, 2017 19:30:01 GMT 1
By the way, that Porkhand has 2 armour.
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Post by flagrantangles on Apr 24, 2017 20:38:21 GMT 1
So he does. He's one well-defended swine.
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Post by thehug0naut on Apr 25, 2017 19:16:36 GMT 1
Well either the stone or the new foreman is working as it's still standing... For now P1T5
{Tech}Dark Pact Star-Crossed Starlet {Starting Hand} Nimble Fencer Wither Older Brother Moment's Peace {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer Older Brother {Next Hand}Nimble Fencer Nature Reclaims Tenderfoot Grounded Guide
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Nimble Fencer - ($4) Both Nimble Fencers and Timely Messenger trade with your Porkhand Magistrate Midori safely kills Oni, you gain 1 gold Tech II (Finesse) - ($0) Float ($0) Discard 2, draw 2, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L8 Master Midori (4/5) [Flying on my turn] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Finesse) Economy Info:Cards:* Hand: 4 * Deck: 10 * Disc: 0 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Decided that trading 5 gold into 5 gold was fair enough since it left me with a full HP Midori (well 3 HP after his cadet attacks) and more importantly no Porkhand Magistrate to do horrible things to me.
I have quite a few options next turn depending on how his next turn plays out.
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Post by flagrantangles on Apr 25, 2017 20:47:06 GMT 1
Midori looks a little...tired. P2T5
{Tech}Flagstone Garrison Patriot Gryphon {Starting Hand} Arrest Overeager Cadet Traffic Director Drill Sergeant {Workers}Bluecoat Musketeer Jail Spectral Aven Building Inspector Arrest {Next Hand}Elite Training Manufactured Truth
Tech 2 card(s) Get Paid + Scavenger - ($10) Worker - ($9) Hire a Drill Sergeant. - ($6) Hire an Overeager Cadet and generate a rune. Hire a Traffic Director and generate a rune. - ($5) Drill Sergeant gives Overeager Cadet 1 both of his runes. Overeager Cadet 1 suicides into Midori, dealing 4 damage before he dies. Build a Tower. - ($2) Float ($2) Discard 0, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: Overeager Cadet 2/2A * Elite: * Scavenger: Traffic Director 1/1 * Technician: Drill Sergeant 3/3 * Lookout: In Play:Buildings:* Base HP: 17 * Tech I HP: 5 * Tech II HP: 5 (Peace) * Tower HP: 4 Economy Info:Cards:* Hand: 2 * Deck: 8 * Disc: 0 Gold:* Gold: 2 * Workers: 10
{Secret Musings}Okay, I sacrificed my hand big time to put a dent into Midori. I think it was worth it particularly with the Tower since, if he attacks, it will likely result in a dead dragon. That said, I've got a garbage 2 card hand so I may not be able to leverage this successfully. However, I'm perfectly capable of going for either Tech III or Garrison/Sergeant shenanigans so that seems flexible.
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Post by thehug0naut on Apr 25, 2017 22:00:08 GMT 1
Well he can take a load off and observe my talented Thespian at work. He's already helped drill sergeant BREAK A LEG P1T6
{Tech}Maestro Moment's Peace {Starting Hand}Tenderfoot Nature Reclaims Grounded Guide Nimble Fencer {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer Older Brother {Next Hand}Moment's Peace Timely Messenger Wither {Discard}Tenderfoot Nature Reclaims Maestro Moment's Peace
Tech 2 card(s) Get Paid - ($8) Grounded Guide - ($3) Nimble Fencer (becomes a 4/4 with haste) - ($1) Tenderfoot (becomes a 3/3 with haste) - ($0) Nimble Fencer kills your Overeager cadet and takes 3 damage total Tenderfoot kills trades with Drill Sergeant, you draw a card Skip worker Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: Grounded Guide (4/4) [Resist 1] In Play:* L8 Master Midori (4/1) [Flying on my Turn] * Nimble Fencer (4/1) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Finesse) Economy Info:Cards:* Hand: 3 * Deck: 7 * Disc: 4 Gold:* Gold: 0 * Workers: 8
{Secret Musings}I think I'm basically just hoping he doesn't have arrest in hand right now. He has the money to use it whether I patrol in lookout or not but I guess its better to make it cost more. This deck seems to do really well early game then flounder around Tech II when blue stabilises.
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Post by Bomber678 on Apr 26, 2017 2:28:24 GMT 1
Traffic Director is not free. Midori is also not yet dead.
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Post by thehug0naut on Apr 26, 2017 7:05:13 GMT 1
Traffic Director is not free. Midori is also not yet dead. We are so good at Codex Fixed my mistake, and flangles should be floating 2 gold instead of 3. I took the opportunity to change up my patrol slot since he has slightly less gold and I have more targets behind my patroller.
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Post by flagrantangles on May 1, 2017 15:47:19 GMT 1
We're downright amazing at Codex. Also, ILLUSIONS. P2T6
{Starting Hand} Manufactured Truth Elite Training Drill Sergeant {Workers}Bluecoat Musketeer Jail Spectral Aven Building Inspector Arrest {Next Hand}Lawful Search Porkhand Magistrate Reputable Newsman Overeager Cadet {Discard}Overeager Cadet Drill Sergeant Manufactured Truth Drill Sergeant Elite Training
Tech 0 card(s) Get Paid + float - ($12) Summon Sirus Quince and his Mirror Illusion. - ($10) Midband Quince. - ($8) Quince's midband makes the Mirror Illusion into a copy of the Grounded Guide. - ($6) Quince uses Manufactured Truth on the Traffic Director to turn him into a Nimble Fencer. - ($5) Manufactured Fencer trades with the Grounded Guide; your Nimble Fencer dies due to losing its bonus. Build Tech III. - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Quince (3) 1/4 * Lookout: In Play:* Buildings:* Base HP: 17 * Tech I HP: 5 * Tech II HP: 5 (Peace) * Tech III HP: 5 * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 5 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Quince shenanigans will always save my bacon. Now he has to worry about Tech III idiocy AND general Garrison/Drill Sergeant bullshit. Granted, I haven't yet been able to play a Garrison so maybe he's not that worried about it. I know I wouldn't be. I've been on the back foot for quite some time so far.
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Post by thehug0naut on May 2, 2017 19:14:40 GMT 1
Well one of us is pretty good at Codex. The other does dumbass things like patrol his Grounded Guide where is can be killed P1T7
{Tech}Star-Crossed Starlet Grounded Guide {Starting Hand}Wither Moment's Peace Timely Messenger {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer Older Brother Wither {Next Hand}Dark Pact Helpful Turtle Star-Crossed Starlet {Discard}Tenderfoot Nature Reclaims Maestro Moment's Peace Grounded Guide Nimble Fencer Moment's Peace Timely Messenger Star-Crossed Starlet Grounded Guide
Tech 2 card(s) Get Paid - ($8) Worker - ($7) Midori casts Moment's Peace, you can't attack with units and I can't patrol with them - ($5) Vandy Anadrose - ($3) Midori trades with Quince, Vandy gains 2 levels Maxband Vandy, Doombuff whiffs - ($1) Float ($1) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Resist 1] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Finesse) Economy Info:Cards:* Hand: 3 * Deck: 4 * Disc: 10 Gold:* Gold: 1 * Workers: 9
{Secret Musings}Well I goofed. This looks bad.
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Post by flagrantangles on May 3, 2017 18:31:53 GMT 1
I'm unclear on if this formatting is going to work correctly because Firefox but we'll see. ALSO, I appreciate your flattery but am still skeptical! P2T7 {Starting Hand} Reputable Newsman Lawful Search Overeager Cadet Porkhand Magistrate Patriot Gryphon {Workers}Bluecoat Musketeer Jail Spectral Aven Building Inspector Arrest Porkhand Magistrate {Next Hand}Reputable Newsman Flagstone Garrison Traffic Director Flagstone Garrison Tech 0 card(s) Get Paid - ($10) Worker - ($9) Hire a Patriot Gryphon. - ($1) Hire an Overeager Cadet. Float ($1) Discard 2, draw 2, reshuffle, draw 2 Board Info: In Patrol:
* Squad Leader: * Elite: Overeager Cadet 3/2 * Scavenger: * Technician: Patriot Gryphon 6/7 * Lookout: In Play: Buildings:* Base HP: 17 * Tech I HP: 5 * Tech II HP: 5 (Peace) * Tech III HP: 5 * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 6 * Disc: 0 Gold:* Gold: 1 * Workers: 11 {Secret Musings}I haven't the slightest clue why he decided to cast Moment's Peace this turn, but I'll take the depletion of his resources. I have a Tech III unit up so I think he's about to be KA-MURDERED. Especially since my next hand is perfect for Garrison/Sergeant shenanigans.
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Post by thehug0naut on May 4, 2017 0:47:44 GMT 1
I use Firefox all the time so it shouldn't screw up your posts And I stand by my commnent, you have been seeing me off for quite the few games now P1T8
{Tech}Cloud Sprite Cloud Sprite {Starting Hand}Dark Pact Star-Crossed Starlet Helpful Turtle Nimble Fencer (Dark Pact) Spark (Dark Pact) {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer Older Brother Wither Spark {Next Hand}Maestro Dark Pact Bloom
Tech 2 card(s) Get Paid + float - ($10) Vandy casts Dark Pact, my base takes 2 damage (now 18), I draw 2 cards Nimble Fencer - ($8) Star-Crossed Starlet, gains haste from Fencer - ($6) Starlet trades with your Elite Cadet Nimble Fencer and Vandy destroy your Tech II, each attacker takes 1 damage, your base takes 2 damage (now 15) Worker - ($5) Tech III - ($0) Float ($0) Discard 1, draw 2, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/4) [Resist 1] * Nimble Fencer (2/2) [Haste] Buildings:* Base HP: 18 * Tech I HP: 5 * Tech II HP: 5 (Finesse) * Tech III HP: 5 Economy Info:Cards:* Hand: 3 * Deck: 14 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Tech III is a bluff that I hope plays out ok for me. Need to keep my Tech II if I'm to have any hope of clawing this back.
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Post by flagrantangles on May 4, 2017 16:58:34 GMT 1
I'll take you at your word. Turns out that playing a lot and making all sorts of decisions will help you clarify which decisions are worthwhile! P2T8 {Tech}Patriot Gryphon {Starting Hand} Flagstone Garrison Flagstone Garrison Reputable Newsman Traffic Director {Workers}Bluecoat Musketeer Jail Spectral Aven Building Inspector Arrest Porkhand Magistrate Traffic Director {Next Hand}Flagstone Garrison Lawful Search Overeager Cadet Manufactured Truth Drill Sergeant {Discard}Overeager Cadet Flagstone Garrison Reputable Newsman Patriot Gryphon Tech 1 card(s Get Paid + float - ($12) Rebuild Tech II. Summon Bigby Hayes. - ($10) Patriot Gryphon attacks and kills Vandy; Bigby gains 2 levels. Worker. - ($9) Maxband Bigby. - ($7) Float ($7) Stash 1, Discard 2, draw 4 Board Info: In Patrol: * Squad Leader: Bigby (5) 3/4 * Elite: * Scavenger: * Technician: * Lookout:
In Play: * Patriot Gryphon 6/7
Buildings: * Base HP: 15 * Tech I HP: 5 * Tech II HP: 5 (Peace) * Tech III HP: 5 * Tower HP: 4 Economy Info: Cards: * Hand: 5 * Deck: 2 * Disc: 4 Gold: * Gold: 7 * Workers: 12 {Secret Musings}I've maybe given him too much of an opening but I'm not feeling all that threatened right now. He doesn't have Vandy so I don't have to worry about her business but I do maybe have to worry about River bullshit. Either way I don't *think* I have to worry about too much with his 3 card hand. I guess the worst case would be if he had two Blademasters in his hand but I'm pretty GD skeptical of that. Maybe if I had brought Quince in to get mirrors with haste and murder his Nimble Fencer I would be in a slightly better position. Hell, I had enough gold to have actually brought both of them in. Maybe I'm too greedy with Garrison/Sergeant stuff. Let's see if it's my undoing!
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Post by thehug0naut on May 4, 2017 17:56:12 GMT 1
Hmmmm looking at your posts there is a "Spoiler Click to Show" appearing above your starting hand. I think just make sure to post in the "BB code" tab as that's what I do with firefox and it works fine. P1T9
{Starting Hand}Bloom Maestro Dark Pact {Workers}Fruit Ninja Brick Thief Granfalloon Flagbearer Older Brother Wither Spark {Next Hand}Cloud Sprite Grounded Guide Star-Crossed Starlet Nature Reclaims {Discard}Bloom Dark Pact
Tech 0 card(s) Get Paid - ($10) River Montoya - ($8) Maxband River - ($4) Maestro - ($1) Exhaust Nimble Fencer to safely deal 2 damage to Tower Tech Lab (Balance) - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: River Montoya (4/4) * Scavenger: * Technician: Maestro (3/5) * Lookout: In Play:* Nimble Fencer (2/2) [Haste] Buildings:* Base HP: 18 * Tech I HP: 5 * Tech II HP: 5 (Finesse) * Tech III HP: 5 * Tech Lab HP: 4 (Balance) Economy Info:Cards:* Hand: 4 * Deck: 10 * Disc: 2 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Really wish I had put in Tech III that turn. Didnt expect him to kill Vandy over my Tech III whne it could have been zero cost with swift strike and haste.
Building the Tech Lab is another red herring. Basically trying to give him stuff to waste time killing while I cycle to get flying defences / moment's peace. Stalling till I can get something good in play though...Ugh.
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Post by flagrantangles on May 5, 2017 16:05:30 GMT 1
I totally did paste it into the BBCode tab. I think it's because I was using a library computer and they do not have an up-to-date version of Firefox installed. P2T9
{Tech}Spectral Hound Spectral Hound {Starting Hand}Flagstone Garrison Lawful Search Overeager Cadet Manufactured Truth Drill Sergeant Drill Sergeant Elite Training Spectral Hound Reputable Newsman Overeager Cadet Flagstone Garrison Spectral Hound Patriot Gryphon {Workers}Bluecoat Musketeer Jail Spectral Aven Building Inspector Arrest Porkhand Magistrate Traffic Director Manufactured Truth {Next Hand}Elite Training Lawful Search Patriot Gryphon
Tech 2 card(s) Get Paid + float - ($19) Worker - ($18) Build a Flagstone Garrison. - ($15) Hire a Drill Sergeant and draw a card. - ($12) Hire another Drill Sergeant, generate a rune, and draw a card. - ($9) Hire an Overeager Cadet, generate 2 runes, and draw a card. Hire a Spectral Hound, generate 2 runes, and draw a card. - ($8) Exhaust Bigby to draw a card. Hire an Overeager Cadet, generate 2 runes, and draw a card. Build another Flagstone Garrison. - ($5) Hire a Reputable Newsman who opposes spells and upgrades that cost 2; generate 2 runes and draw 2 cards. - ($3) Hire a Spectral Hound and generate 2 runes. - ($2) Drill Sergeants give all of their runes to the Patriot Gryphon; his muscles surge and twist as he is engorged with power. Patriot Gryphon is now 17/18. Patriot Gryphon rams into your Tech III Building, destroying it and dealing 2+17 damage to your base, destroying it. Float ($2) Discard 3, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: Overeager Cadet 1 2/2A * Elite: Overeager Cadet 2 3/2 * Scavenger: Reputable Newsman 0/3 [2] * Technician: Spectral Hound 1 3/3 * Lookout: Spectral Hound 2 3/3 In Play:* Flagstone Garrison 1 * Flagstone Garrison 2 * Drill Sergeant 1 {0} * Drill Sergeant 2 {0} * Bigby (5) 3/4 * Patriot Gryphon {11} 17/18 Buildings:* Base HP: 15 * Tech I HP: 5 * Tech II HP: 5 (Peace) * Tech III HP: 5 * Tower HP: 2 Economy Info:Cards:* Hand: 3 * Deck: 0 * Disc: 0 Gold:* Gold: 2 * Workers: 13
{Secret Musings}Well, that was quite the explosive turn. I'm pretty sure I've done everything correctly. Patriot Gryphons are fun!
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Post by thehug0naut on May 6, 2017 11:52:27 GMT 1
GG and well played sir! A very tense finish as I struggled to stay alive. Murdering Vandy was indeed an excellent move.
If you're up for more I would like to switch to mono-purple, I played some IRL games with it recently and enjoyed it immensely. It'd be good to test it out against your mono blue.
I got a 47 on my roll so it's a bit of a toss up for player 1
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Post by Bomber678 on May 6, 2017 12:17:07 GMT 1
Holy moly that was quite a finish.
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Post by thehug0naut on May 6, 2017 12:42:30 GMT 1
Yes indeedy. flangles plays a mean blue
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Post by flagrantangles on May 7, 2017 0:05:15 GMT 1
I'm totally down for more. I rolled a 41 so you'll go first. I have no qualms with you playing Purple.
It was quite an explosive end. I finally got the Garrison and Sergeants I'd been looking for!
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Post by thehug0naut on May 7, 2017 16:04:26 GMT 1
Fresh deck fresh start. Bet you're pleased there's no chance of Vandy now P1T1
{Starting Hand}Neo Plexus Hardened Mox Plasmodium Temporal Research Fading Argonaut {Workers}Hardened Mox {Next Hand}Nullcraft Tinkerer Battle Suits Time Spiral Forgotten Fighter {Discard}Plasmodium Temporal Research Neo Plexus
Tech 0 card(s) Get Paid - ($4) Worker - ($3) Fading Argonaut - ($1) Float ($1) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* Fading Argonaut (2/3) [3] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 1 * Workers: 5
{Secret Musings}Always like fargonaut in my opening hand as purple. I guess I wait and see if workering Mox was a good idea. I'm tempted to play for temporal research so kind of want Plasmodium to hang around for now.
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Post by flagrantangles on May 9, 2017 19:54:55 GMT 1
I am happy that Vandy isn't sticking her demonic little paws into the mix. P2T1 {Starting Hand} Building Inspector Spectral Aven Traffic Director Arrest Manufactured Truth {Workers}Building Inspector {Next Hand}Jail Lawful Search Reputable Newsman Porkhand Magistrate Bluecoat Musketeer {Discard}Manufactured Truth Arrest Spectral Aven
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Hire a Traffic Director. - ($3) Summon General Onimaru. - ($1) Build Tech I. - ($0) Float ($0) Discard 3, draw 5 Board Info: In Patrol: * Squad Leader: * Elite: * Scavenger: Traffic Director 1/1 * Technician: * Lookout:
In Play: * Onimaru (1) 2/3
Buildings:
* Base HP: 20 * Tech I HP: 5
Economy Info: Cards: * Hand: 5 * Deck: 0 * Disc: 3 Gold: * Gold: 0 * Workers: 6 {Secret Musings}Well, this seems like a fine opening. I can mitigate him bouncing shit back into my hand since the Traffic Director can't be targeted. I also have Onimaru out for extra pressure that doesn't strictly require that I invest more into him. I figure going for Peace's standard plan is good here since Purple has a lot of effects that bounce things back into my hand. Having so much shit out that you can't bounce enough of it seems a fine solution.
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Post by thehug0naut on May 9, 2017 21:10:31 GMT 1
I'm sure I can find some other ways to annoy you P1T2
{Tech}Knight of the Conclave Knight of the Conclave {Starting Hand} Tinkerer Forgotten Fighter Time Spiral Nullcraft Battle Suits {Workers}Hardened Mox Tinkerer {Next Hand}Temporal Research Knight of the Conclave Plasmodium Knight of the Conclave
Tech 2 card(s) Get Paid + float - ($6) Worker - ($5) Battle Suits, my soldiers and mystics get +1 ATK - ($3) Nullcraft - ($1) Tech I - ($0) Nullcraft kills Traffic Director, you gain 1 gold Fading Argonaut (now a 3/3) kills Onimaru and takes 2 damage Float ($0) Discard 2, reshuffle, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* Fading Argonaut 3/1 [2, Fading] * Nullcraft 1/1 [Flying, Haste] * Battle Suits Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 0 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Yes KotC is usually a trap, but I should be able to use them to thin my deck and draw a bunch from Temporal Research, all while setting up a big timing push in a few turns.
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Post by flagrantangles on May 10, 2017 16:23:20 GMT 1
Why would you do this to me? A real, live human friend facsimile? P2T2 {Tech}Spectral Hound Spectral Flagbearer {Starting Hand} Reputable Newsman Jail Bluecoat Musketeer Porkhand Magistrate Lawful Search {Workers}Building Inspector Jail {Next Hand}Traffic Director Reputable Newsman Manufactured Truth Porkhand Magistrate Arrest Tech 2 card(s) Get Paid + Scavenger - ($7) Worker - ($6) Hire a Bluecoat Musketeer. - ($4) Float ($4) Discard 3, reshuffle, draw 5 Board Info: In Patrol: * Squad Leader: * Elite: * Scavenger: * Technician: Bluecoat Musketeer 1/2 * Lookout: In Play: Buildings: * Base HP: 20 * Tech I HP: 5 Economy Info: Cards: * Hand: 5 * Deck: 4 * Disc: 0 Gold: * Gold: 4 * Workers: 7 {Secret Musings}Here’s to seeing how hoarding some money will do for me. I put up the Musketeer because he’s not so expensive and he can’t murder it with the Nullcraft and deal 3 damage to a building with his is Fading Argonaut. I was rather hoping to have drawn one of my teched cards but alas, I did not. I also changed my mind about how to proceed Tech wise. I’m gonna go for Truth. Purple doesn’t have many spells that target enemy units. That said, they do have Stewardesses of the Undone. MAYBE I’VE BEEN UNWISE.
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Post by thehug0naut on May 11, 2017 21:41:32 GMT 1
You mean you're not my real friend!? Only an illusion!? #quinceirl P1T3
{Tech}Seer Seer {Starting Hand}Knight of the Conclave Temporal Research Knight of the Conclave Plasmodium Time Spiral (Temporal Research) Forgotten Fighter (Temporal Research) Neo Plexus (Temporal Research) {Workers}Hardened Mox Tinkerer Neo Plexus {Next Hand}Temporal Research Seer Forgotten Fighter Time Spiral Seer
Tech 2 card(s) Get Paid - ($6) Knight of the Conclave (3 times runes) Knight of the Conclave (3 times runes) Prynn Pasternak (4 time runes) - ($4) Temporal Research with 11 time runes, I draw 3 cards - ($2) Worker - ($1) Fading Argonaut trades with Bluecoat Musketeer, you draw a card Nullcraft deals 1 damage to your Tech I Float ($1) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: L1 Prynn Pasternak 1/3+A [4, Fading] * Elite: * Scavenger: * Technician: * Lookout: In Play:* Nullcraft 1/1 [Flying, Haste] * Battle Suits * Knight of the Conclave [3, Forecasted] * Knight of the Conclave [3, Forecasted] Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 2 * Disc: 0 Gold:* Gold: 1 * Workers: 7
{Secret Musings}Thin, rapid cycling accomplished. Need to make sure I don't over extend myself as I transition to Tech II.
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Post by flagrantangles on May 12, 2017 17:10:25 GMT 1
I’m very lifelike. Notice how my mouth opens and I can deposit victuals and other sundries into it. P2T3 {Tech}Reteller of Truths Macciatus, the Whisperer {Starting Hand} Traffic Director Arrest Porkhand Magistrate Reputable Newsman Manufactured Truth Lawful Search Spectral Flagbearer Spectral Aven {Workers}Building Inspector Jail Porkhand Magistrate {Next Hand}Reteller of Truths Spectral Hound Spectral Aven Manufactured Truth Bluecoat Musketeer Tech 2 card(s) Get Paid + float - ($11) Worker - ($10) Summon Sirus Quince and his Mirror Illusion. - ($8) Build Tech II - Truth. - ($4) Quince performs a Lawful Search of your hand and draws a card. - ($3) Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1) Hire a Spectral Flagbearer. - ($0) Float ($0) Discard 3, draw 2, reshuffle, draw 3 Board Info: In Patrol: * Squad Leader: Spectral Flagbearer 2/2A * Elite: * Scavenger: Mirror Illusion 0/1 * Technician: Reputable Newsman 0/3 * Lookout: In Play: * Quince (1) 1/3 Buildings: * Base HP: 20 * Tech I HP: 4 * Tech II HP: 5 (Truth) Economy Info: Cards: * Hand: 5 * Deck: 4 * Disc: 0 Gold: * Gold: 0 * Workers: 8 {Secret Musings}Well, I can see he’s definitely going for time rune manipulation. I’m not that familiar with Purple’s general plans and maneuvers so I’m just going to keep going for Truth and Gryphons and hope that he’s overrun by lies!
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