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Post by thehug0naut on Mar 6, 2017 2:02:38 GMT 1
I have to concede as I literally have no answer for your suddenly massive board! GG sir, I think I totally screwed up my good board position. Well recovered from my early pressure! I've rolled a 32 for the next one
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Post by flagrantangles on Mar 6, 2017 16:23:10 GMT 1
Good game! I rolled a 58 so I will begin. P1T1
{Starting Hand} Bluecoat Musketeer Reputable Newsman Arrest Manufactured Truth Lawful Search {Workers}Bluecoat Musketeer {Next Hand}Traffic Director Spectral Aven Jail Building Inspector Porkhand Magistrate {Discard}Manufactured Truth Reputable Newsman Lawful Search Arrest
Tech 0 card(s) Get Paid - ($4) Worker - ($3) Summon General Onimaru. - ($1) Float ($1) Discard 4, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Onimaru (1) 2/3 * Lookout: In Play:* Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 4 Gold:* Gold: 1 * Workers: 5
{Secret Musings}My opening hand was less than ideal. Let's go for the Art of War baby.
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Post by thehug0naut on Mar 6, 2017 23:50:37 GMT 1
Wow... I actually think fruit ninja was the correct play! Who knew!? P2T1
{Starting Hand}Granfalloon Flagbearer Fruit Ninja Bloom Helpful Turtle Tenderfoot {Workers}Granfalloon Flagbearer {Next Hand}Brick Thief Spark Timely Messenger Wither Older Brother {Discard}Bloom Helpful Turtle Tenderfoot
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Fruit Ninja - ($1) Float ($1) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: Fruit Ninja (3/2) * Scavenger: * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 1 * Workers: 6
{Secret Musings}I am still stunned at this revelation! I needed a 2 attack thing in the elite slot so Oni can't attack without trading and it was this or flagbearer, with the other one getting workered (healing is actually useful as player 2 imo so would be keeping the turtle for now). Of the two options I think the ninja has better utility if it survives so yeah I think its legit correct
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Post by flagrantangles on Mar 9, 2017 19:08:45 GMT 1
NO ONE EXPECTS A FRUIT NINJA. Also, sorry for my erratic plays lately. I've recently become unemployed so I've been spending more of my time looking for jobbies. P1T2
{Tech}Elite Training Overeager Cadet {Starting Hand} Spectral Aven Jail Building Inspector Porkhand Magistrate Traffic Director {Workers}Bluecoat Musketeer Jail {Next Hand}Lawful Search Overeager Cadet Spectral Aven Reputable Newsman Arrest
Tech 2 card(s) Get Paid + float - ($6) Worker - ($5) Hire a Porkhand Magistrate. - ($2) Build Tech I. - ($1) Float ($1) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Porkhand Magistrate 2/3A * Elite: * Scavenger: * Technician: * Lookout: In Play:* Onimaru (1) 2/3 Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 1 * Workers: 6
{Secret Musings}Let's see if I can't keep Onimaru alive enough to get to the Art of War. If he withers him, then I can just suicide him.
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Post by thehug0naut on Mar 14, 2017 14:38:56 GMT 1
No worries flangles, I figured you just had a bunch on. Apologies for the delay getting this up - had a rather busy weekend away to attend! Good luck job hunting! P2T2
{Tech}Shadow Blade Gemscout Owl {Starting Hand} Spark Wither Older Brother Timely Messenger Brick Thief {Workers}Granfalloon Flagbearer Older Brother {Next Hand}Timely Messenger Spark Gemscout Owl Helpful Turtle Tenderfoot
Tech 2 card(s) Get Paid + float - ($7) Worker - ($6) Brick Thief, who steals a brick from your Tech I dealing it 1 damage - ($4) Vandy Anadrose - ($2) Tech I - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: Fruit Ninja (3/2) [Frenzy 1] * Scavenger: * Technician: Brick Thief (2/1) * Lookout: In Play:* L1 Vandy Anadrose (2/3) [Sparkshot] Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 3 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}I want Vandy on board to threaten him with spells. He might be able to break through the patrol zone which would make me sad, but it'll give me a fair whack of card draw which would be nice. Gemscout Owl will help ramp my economy and lead into a later Circle of Life
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Post by flagrantangles on Mar 15, 2017 20:56:49 GMT 1
I've been having a time, that's for sure. P1T3
{Tech}Overeager Cadet Boot Camp {Starting Hand} Overeager Cadet Reputable Newsman Arrest Spectral Aven Lawful Search {Workers}Bluecoat Musketeer Jail Reputable Newsman {Next Hand}Traffic Director Building Inspector Manufactured Truth Elite Training Lawful Search
Tech 2 card(s) Get Paid + float - ($7) Worker - ($6) Hire an Overeager Cadet Onimaru kills the Brick Thief; you draw a card. Midband Onimaru. - ($2) Float ($2) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Overeager Cadet 2/2A * Elite: * Scavenger: * Technician: Porkhand Magistrate 2/3 * Lookout: In Play:* Onimaru (5) 3/4 Buildings:* Base HP: 20 * Tech I HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 2 * Workers: 7
{Secret Musings}LET'S KEEP ONIMARU ALIVE, MY FRIENDS.
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Post by thehug0naut on Mar 16, 2017 14:44:47 GMT 1
P2T3
{Tech}Discord Nimble Fencer {Starting Hand}Tenderfoot Gemscout Owl Helpful Turtle Spark Timely Messenger Wither {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle {Next Hand}Gemscout Owl Shadow Blade Spark Bloom
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Vandy Withers Onimaru back to a 2/3 - ($4) Timely Messenger - ($3) Tenderfoot - ($2) Heroes' Hall - ($0) Float ($0) Discard 2, draw 2, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: Fruit Ninja (2/2+A) [Frenzy 1] * Elite: Tenderfoot (2/2) * Scavenger: * Technician: Timely Messenger (1/1) [Haste] * Lookout: In Play:* L1 Vandy Anadrose (2/3) [Sparkshot] Buildings:* Base HP: 20 * Tech I HP: 5 * Heroes' Hall: 4 Economy Info:Cards:* Hand: 4 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Well this puts my plan of sneak in Tech II early on hold somewhat. Need to patrol up vs his ever growing board, and keeping Oni small seems like the most sensible way to deal with him. I may lose Vandy here but I don't think it matters too much right now.
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Post by flagrantangles on Mar 17, 2017 20:09:37 GMT 1
P1T4
{Tech}Flagstone Garrison Spectral Hound {Starting Hand} Elite Training Building Inspector Manufactured Truth Traffic Director Lawful Search {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector {Next Hand}Elite Training Spectral Aven Overeager Cadet Arrest Boot Camp
Tech 2 card(s) Get Paid + float - ($9) Worker - ($8) Build Tech II - Peace. - ($4) Build a Tech Lab - Truth. - ($3) Onimaru casts Elite Training on the Overeager Cadet and Porkhand Magistrate. - ($1) Overeager Cadet kills the Fruit Ninja and sparkshots a damage to the Tenderfoot. Onimaru kills the Timely Messenger; you draw a card. Porkhand Magistrate kills the Tenderfoot. Float ($1) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Onimaru (5) [-] 2/2 * Lookout: In Play:* Overeager Cadet 2/1 * Porkhand Magistrate 2/2 Buildings:* Base HP: 20 * Tech I HP: 4 * Tech II HP: 5 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 0 Gold:* Gold: 1 * Workers: 8
{Secret Musings}Truth Tech II can work if it you glue it onto Peace Tech II.
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Post by thehug0naut on Mar 18, 2017 2:32:32 GMT 1
What happened to my Tenderfoot? It's a 2/2 in the elite slot and would block blocking Oni from killing Vandy. As it is sparkshot from the Fruit Ninja's demise would only deal 1 damage to it so it's still alive
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Post by Bomber678 on Mar 18, 2017 3:07:28 GMT 1
What happened to my Tenderfoot? It's a 2/2 in the elite slot and would block blocking Oni from killing Vandy. As it is sparkshot from the Fruit Ninja's demise would only deal 1 damage to it so it's still alive What he said
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Post by flagrantangles on Mar 18, 2017 3:47:09 GMT 1
I completely overlooked it. OOPS.
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Post by flagrantangles on Mar 20, 2017 16:27:22 GMT 1
I have corrected my mistake!
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Post by thehug0naut on Mar 20, 2017 19:46:11 GMT 1
Thank you Tenderfoot - you made this a much more desirable board state for me P2T4
{Tech}Nimble Fencer Dark Pact {Starting Hand}Bloom Shadow Blade Gemscout Owl Spark Brick Thief (Technician Bonus) {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle Gemscout Owl {Next Hand}Nimble Fencer Spark Wither Discord
Tech 2 card(s) Get Paid - ($8) Worker - ($7) Vandy casts Shadow Blade killing Onimaru, you discard a random card first then draw from technician, Vandy gains 2 levels and midbands - ($4) Brick Thief, your Tech II takes 1 damage - ($2) Maxband Vandy, dooming/buffing my Brick Thief (now a 4/3) and your Porkhand Magistrate (now a 4/4) - ($0) Vandy destroys your Tech II, your base takes 2 damage (now 18) Float ($0) Discard 2, draw 3, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Brick Thief (4/3+A) [Doomed] * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] Buildings:* Base HP: 20 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 7 * Disc: 0 Gold:* Gold: 0 * Workers: 9
{Secret Musings}With his Tech II destroyed, the Tech Lab stops working so he's stuck with Tech 0 and I units. I can assume with Truth that he's gonna flood the board with illusions. I have Spark and/or Discord dependign on how he places them. I'm also threatening Metamorphosis with Vandy, so he's got a lot of threats to try and deal with.
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Post by flagrantangles on Mar 20, 2017 22:42:28 GMT 1
Tenderfeet always get in my way. Thankfully I have the law on my side. P1T5
{Tech}Flagstone Garrison Reteller of Truths {Starting Hand} Overeager Cadet Boot Camp Arrest Spectral Aven Elite Training Lawful Search Spectral Hound {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector Elite Training {Next Hand}Spectral Aven Manufactured Truth Flagstone Garrison Traffic Director
Tech 2 card(s) Get Paid + float - ($9) Worker - ($8) Rebuild Tech II. Summon Sirus Quince and his Mirror Illusion. - ($6) Quince Arrests the Brick Thief, disabling it. - ($3) Porkhand Magistrate and Overeager Cadet trade into Vandy, killing her. Quince gains 2 levels. Quince will perform a Lawful Search of your hand and draw a card. - ($2) Hire an Overeager Cadet. Float ($2) Discard 2, draw 3, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Overeager Cadet * Lookout: In Play:* Quince (3) 1/4 * Mirror Illusion Buildings:* Base HP: 18 * Tech I HP: 4 * Tech II HP: 5 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 4 * Deck: 8 * Disc: 0 Gold:* Gold: 2 * Workers: 9
{Secret Musings}Now I've got plenty of extra gold for the old Flagstone Garrison.
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Post by thehug0naut on Mar 21, 2017 0:02:17 GMT 1
Well I hope the law feels bad that they arrested that thief who immediately died. No compassion in law enforcement these days I tell you. P2T5
{Tech}Wandering Mimic Wandering Mimic {Starting Hand}Wither Nimble Fencer Discord Spark {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle Gemscout Owl {Next Hand}Tenderfoot Dark Pact Shadow Blade Bloom {Discard}Brick Thief Discord Wither Spark Wandering Mimic Wandering Mimic
Tech 2 card(s) Doom catches up with my Brick Thief Get Paid - ($9) Skip Worker River Montoya - ($7) Master Midori - ($5) Nimble Fencer - ($3) River casts Discord to pop your Mirror Illusion and make your Cadet a 0/1 - ($1) Nimble Fencer safely kills your cadet, you draw a card Float ($1) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: L1 River Montoya (2/3+A) * Elite: L1 Master Midori (3/3) * Scavenger: * Technician: * Lookout: In Play:* Nimble Fencer (2/3) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 6 Gold:* Gold: 1 * Workers: 9
{Secret Musings}Of course he had arrest. The one bloody card he needed to kill Vandy. Damnit I should've played more units.
In response I had to go down on cards slightly to mostly clear his board, but if I don't force him to spend his gold and cards just to keep the status quo I'll be overrun fairly swiftly. I need Midori on field to smash a building if he doesn't cast Free Speech. Dear god this went bad real quick.
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Post by Bomber678 on Mar 21, 2017 4:43:37 GMT 1
Hold on flangles, you need to pay to arrest someone! There are a lot of documents that need to be signed and lawyers consulted. Also brick thief has a lawyer of his own and is notably harder to pin down. So pay your lawyers, they don't work pro bono here!
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Post by thehug0naut on Mar 21, 2017 8:47:05 GMT 1
Well spotted - I totally missed that one!
Also I think I pretty much always forget about the resist 1 on Brick Thief, oopst.
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Post by flagrantangles on Mar 22, 2017 22:13:50 GMT 1
Oopsie daisy! I corrected the money situation. P1T6
{Tech}Macciatus, the Whisperer Spectral Tiger {Starting Hand} Traffic Director Flagstone Garrison Manufactured Truth Spectral Aven Spectral Hound Lawful Search Flagstone Garrison Arrest Overeager Cadet {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector Elite Training Manufactured Truth {Next Hand}Macciatus, the Whisperer Boot Camp Porkhand Magistrate Reteller of Truths Arrest
Tech 2 card(s) Get Paid + float - ($11) Worker - ($10) Build a Flagstone Garrison. - ($7) Hire a Spectral Hound and draw a card. - ($6) Hire a Spectral Aven and draw a card. - ($4) Build another Flagstone Garrison. - ($1) Hire a Traffic Director and draw 2 cards. - ($0) Float ($0) Discard 3, draw 3, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: Spectral Hound 3/3A * Elite: * Scavenger: Spectral Aven 2/2 * Technician: Traffic Director 1/1 * Lookout: In Play:* Flagstone Garrison 1 * Flagstone Garrison 2 * Quince (3) 1/4 Buildings:* Base HP: 18 * Tech I HP: 4 * Tech II HP: 5 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Prepare for the horde. Yes, that captures my feelings quite well.
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Post by thehug0naut on Mar 23, 2017 13:43:07 GMT 1
Who needs patrollers anyway P2T6
{Tech}Nature Reclaims Nature Reclaims {Starting Hand}Tenderfoot Shadow Blade Bloom Dark Pact {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle Gemscout Owl {Next Hand}Discord Fruit Ninja Nimble Fencer Timely Messenger
Tech 2 card(s) Get Paid + float - ($10) Tenderfoot, who gains Haste from Nimble Fencer - ($9) Midband River - ($7) Exhaust River to target and kill Spectral Hound Tenderfoot kills Technician Traffic Director and takes 1 damage, you draw a card River casts Bloom on Midori - ($5) Nimble Fencer and Midori destroy your Tech II, your base takes 2 damage (now 16) Tech II (Balance) - ($1) Skip Worker Float ($1) Discard 2, draw 3, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L3 River Montoya (2/4) * L1 Master Midori (3/4) [+] * Nimble Fencer (2/3) [Haste] * Tenderfoot (1/1) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 10 * Disc: 0 Gold:* Gold: 1 * Workers: 9
{Secret Musings}I feel like I have to keep denying Tech II until I can make a big push, its especially good that it keeps Oni and Truth shenanigans off the field right now. Though not drawing any Vandy spells, Tech II units or Nature Reclaims in my next hand means I'll need to work extra hard to keep him from a making a big tempo push. Thankfully haste is pretty good and my board is fairly large, even if I'm not well defended.
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Post by flagrantangles on Mar 25, 2017 20:09:11 GMT 1
The baby horde! P1T7
{Tech}Spectral Roc Spectral Tiger {Starting Hand} Boot Camp Reteller of Truths Porkhand Magistrate Macciatus, the Whisperer Arrest Overeager Cadet Lawful Search Overeager Cadet Spectral Tiger Spectral Tiger Spectral Hound Spectral Roc Traffic Director {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector Elite Training Manufactured Truth Porkhand Magistrate {Next Hand}Spectral Roc Lawful Search Spectral Tiger Reteller of Truths Arrest
Tech 2 card(s) Get Paid - ($10) Worker - ($9) Rebuild Tech II. Hire an Overeager Cadet and draw 2 cards. Hire another Overeager Cadet and draw 2 cards. Quince performs a Lawful Search of your hand and draws a card. - ($8) Quince attacks and kills the Tenderfoot. Maxband and heal Quince. - ($6) Quince creates a Mirror Illusion. - ($4) Hire a Spectral Hound; Quince's maxband makes a copy of it. - ($3) Float ($3) Discard 8, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Spectral Hound Mirror 3/3A * Elite: Spectral Aven 3/2 * Scavenger: Overeager Cadet 1 2/2 * Technician: Overeager Cadet 2 2/2 * Lookout: Spectral Hound 3/3 In Play:* Flagstone Garrison 1 * Flagstone Garrison 2 * Quince (5) 1/5 Buildings:* Base HP: 16 * Tech I HP: 4 * Tech II HP: 5 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 3 * Workers: 11
{Secret Musings}He hasn't got anything threatening in hand outside of Discord, but even that's not terrible. It will defang my patrollers, but he still has to deal with their bodies so I don't think there's much he can do to get through and deal real damage.
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Post by thehug0naut on Mar 29, 2017 12:02:41 GMT 1
Your wave of babies was left sprawling around ineffectually after a hideous noise was played through the nursery stereo Also, apologies the looong delay between plays - work be stupid busy lately P2T7
{Tech}Final Showdown Final Showdown {Starting Hand} Nimble Fencer Fruit Ninja Timely Messenger Discord {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle Gemscout Owl Fruit Ninja {Next Hand}Nature Reclaims Nature Reclaims {Discard}Tenderfoot Discord Final Showdown Final Showdown
Tech 2 card(s) Get Paid + float - ($10) Worker - ($9) Pay 1 gold and exhaust River to target Lookout Spectral Hound, killing both it and its mirror - ($8) Nimble Fencer - ($6) Timely Messenger - ($5) River casts Discord, giving your Tech 0 and Tech I units -2/-1 - ($3) Timely Messenger and Nimble Fencer A safely kill your Overeager Cadets, you draw a card and gain 1 gold Nimble Fencer B and Midori destroy your Tech II, your base takes 2 damage (now 14) Vandy Anadrose - ($1) Float ($1) Discard 0, draw 2 Board Info:In Patrol:* Squad Leader: L1 Vandy Anadrose (2/3+A) [Sparkshot] * Elite: * Scavenger: * Technician: * Lookout: In Play:* L3 River Montoya (2/4) * L1 Master Midori (3/4) [+] * Nimble Fencer A (2/3) [Haste] * Nimble Fencer B (2/3) [Haste] * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 2 * Deck: 8 * Disc: 4 Gold:* Gold: 1 * Workers: 10
{Secret Musings}Ok so I've built my board rather nicely while denying his Tech II, which keeps me firmly locked in as the effective P1 of the match. If he doesn't kill Midori or cast Free Speech I'm throwing a NATURE SPANNER in his Peace Engine. I will be very gutted if he decides to Free Speech me this exact turn, but it is a pretty good play with all my heroes on field. My only hope is that the fact I haven't seen it yet means he hasn't teched it, but I suspect I will not be so lucky.
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Post by flagrantangles on Mar 30, 2017 19:59:15 GMT 1
My babies! MY MIRRORS WILL HUNT YOU DOWN LIKE DURLAG'S DOPPLEGANGERS. P1T8
{Tech}Spectral Hound Spectral Flagbearer {Starting Hand} Reteller of Truths Arrest Spectral Tiger Lawful Search Spectral Roc Traffic Director Macciatus, the Whisperer Spectral Tiger Boot Camp {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector Elite Training Manufactured Truth Porkhand Magistrate Arrest {Next Hand}Macciatus, the Whisperer Overeager Cadet Spectral Roc Spectral Tiger Spectral Hound
Tech 2 card(s) Get Paid + float + Scavenger - ($15) Rebuild Tech II. Quince will perform a Lawful Search of your hand and draw a card. - ($14) Quince creates 2 mirror illusions. - ($10) Worker. - ($9) Spectral Aven attacks Vandy and deals 1 damage through the Armor. Quince turns one of the Mirrors into a Nimble Fencer who attacks and kills Vandy. - ($7) Quince turns the second Mirror into a Nimble Fencer who suicides into Midori. - ($5) Quince creates another Mirror Illusion, turns it into a Nimble Fencer again and suicides it against Midori, killing him. - ($1) Hire a Traffic Director and draw 2 cards. - ($0) Float ($0) Discard 6, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Traffic Director 1/1A Untargetable * Elite: * Scavenger: Quince (5) 1/5 * Technician: * Lookout: In Play:* Flagstone Garrison 1 * Flagstone Garrison 2 * Spectral Aven 2/2 Buildings:* Base HP: 14 * Tech I HP: 4 * Tech II HP: 5 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 5 * Deck: 7 * Disc: 0 Gold:* Gold: 0 * Workers: 12
{Secret Musings}I had money to burn so I figure using 12 gold to kill two heroes isn't sooooo bad, especially since it makes his next hand useless. It definitely defangs Metamorphosis but that wasn't truly on the table yet. Right now I'm hoping that he'll lick his wounds and let me keep Quince but I don't think that's likely. He loses next to nothing by killing him.
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Post by thehug0naut on Apr 5, 2017 13:09:02 GMT 1
Those mirror bombs be droppin' But my fencers keep a-boppin' And Quince sees his true reflection As blood drains from his complexion He knows his mirrors cannot save him From the fate that River made him. Dance? I'd like to see him try. P2T8
{Starting Hand} Nature Reclaims Nature Reclaims {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle Gemscout Owl Fruit Ninja {Next Hand}Brick Thief Wandering Mimic Shadow Blade Spark {Discard}Tenderfoot Discord Final Showdown Final Showdown Nature Reclaims Nature Reclaims
Tech 0 card(s) Get Paid + float - ($11) Maxband River - ($9) Nimble Fencer A kills Traffic Director and takes 1 damage Nimble Fencer B and River kill Quince and each take 1 damage each Timely Messenger deals 1 damage to your Tech II (now 4) Tech III - ($4) Float ($4) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 River Montoya (3/3) * Nimble Fencer A (2/2) [Haste] * Nimble Fencer B (2/2) [Haste] * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Tech III HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 4 * Disc: 6 Gold:* Gold: 4 * Workers: 10
{Secret Musings}Gotta get that Tech III and hope I can last to get a dino on field
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Post by flagrantangles on Apr 5, 2017 19:32:29 GMT 1
I was almost distracted by your transcendent poetry but now I see it for the ruse it is! P1T9
{Tech}Reteller of Truths Spectral Flagbearer {Starting Hand} Overeager Cadet Spectral Hound Macciatus, the Whisperer Spectral Tiger Spectral Roc Spectral Hound Boot Camp Spectral Flagbearer Overeager Cadet Spectral Tiger Reteller of Truths Lawful Search Reteller of Truths Spectral Flagbearer Traffic Director {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector Elite Training Manufactured Truth Porkhand Magistrate Arrest Traffic Director {Next Hand}Spectral Flagbearer Boot Camp Lawful Search Reteller of Truths Spectral Flagbearer
Tech 2 card(s) Get Paid + Scavenger - ($13) Hire Macciatus, the Whisperer and draw 2 cards. - ($11) Summon General Onimaru. - ($9) Spectral Aven kills River; Onimaru gains 2 levels. Hire a Spectral Roc and draw 2 cards. - ($5) Hire an Overeager Cadet and draw 2 cards. Hire another Overeager Cadet and draw 2 cards. Hire a Reteller of Truths and draw 2 cards. - ($3) Hire a Spectral Hound. - ($2) Hire another Spectral Hound. - ($1) Worker. - ($0) Float ($0) Discard 7, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Spectral Hound 1 4/4A * Elite: Overeager Cadet 1 3/2 * Scavenger: Reteller of Truths 4/4 * Technician: Overeager Cadet 2 2/2 * Lookout: Spectral Hound 2 4/4 In Play:* Flagstone Garrison 1 * Flagstone Garrison 2 * Onimaru (3) 2/3 * Macciatus, the Whisperer 3/3 * Spectral Roc 5/6 * Spectral Aven 3/3 Buildings:* Base HP: 14 * Tech I HP: 4 * Tech II HP: 4 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 5 * Deck: 2 * Disc: 0 Gold:* Gold: 0 * Workers: 13
{Secret Musings}Here's to hoping I don't see a terrifying Tech III unit right away. Even if I do, I might have enough shit on board to tank it for a turn. If it doesn't show up, then I've got some nasty fliers to help destroy the requisite building. Soon the swarm will feed.
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Post by thehug0naut on Apr 6, 2017 21:31:25 GMT 1
My my what a big army you have, I suspect I shall feel its true power this next turn... P2T9
{Tech}Tyrannosaurus Rex Tyrannosaurus Rex {Starting Hand} Spark Wandering Mimic Shadow Blade Brick Thief {Workers}Granfalloon Flagbearer Older Brother Helpful Turtle Gemscout Owl Fruit Ninja {Next Hand}Wandering Mimic Wither Bloom Dark Pact Nature Reclaims
Tech 2 card(s) Get Paid + float - ($14) Wandering Mimic, who gains Haste and Flying - ($10) Vandy Anadrose - ($8) Maxband Vandy and give doombuff to my Mimic and your Elite Cadet - ($4) Mimic (now a 6/6 hasted flyer) will kill your Spectral Roc, taking 5 damage Destroy Heroes' Hall (my base takes 2 damage, now 18) to build Tower - ($1) Float ($1) Discard 3, draw 4, reshuffle, draw 1 Board Info:In Patrol:* Squad Leader: Nimble Fencer A (2/2+A) [Haste] * Elite: L5 River Montoya (4/3) * Scavenger: Nimble Fencer B (2/2) [Haste] * Technician: Timely Messenger (1/1) [Haste] * Lookout: In Play:* L5 Vandy Anadrose (4/5) [Sparkshot, Resist 1] * Wandering Mimic (6/1) [Flying, Haste, Doomed] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Tech III HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 10 * Disc: 0 Gold:* Gold: 1 * Workers: 10
{Secret Musings}Panic Panic Panic. I am so dead next turn.
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Post by flagrantangles on Apr 6, 2017 22:57:50 GMT 1
My army continues to swell like an unsightly cyst *note to self: create a more flattering simile* P1T10
{Tech}Eyes of the Chancellor Drill Sergeant {Starting Hand} Spectral Flagbearer Reteller of Truths Boot Camp Spectral Flagbearer Lawful Search Spectral Tiger Spectral Tiger Overeager Cadet Drill Sergeant Eyes of the Chancellor {Workers}Bluecoat Musketeer Jail Reputable Newsman Building Inspector Elite Training Manufactured Truth Porkhand Magistrate Arrest Traffic Director Lawful Search {Next Hand}Spectral Tiger Eyes of the Chancellor Spectral Tiger Reteller of Truths Boot Camp
Tech 2 card(s) Get Paid - ($13) Worker - ($12) Onimaru kills Squad Leader Nimble Fencer. Spectral Hound 2 kills River Montoya; Onimaru gains 2 levels and midbands, healing his damage. The Hound returns to my hand. Overeager Cadet 1 kills Nimble Fencer B; you gain a gold. Overeager Cadet 2 kills the Timely Messenger before dying; you draw a card. Spectral Aven kills the Wandering Mimic; the Aven returns to my hand. Spectral Hound 1 attacks and destroys your Tower, dealing 2 damage to your base. Reteller of Truths attacks your Tech III building, dealing 4 damage to it. Macciatus, the Whisperer destroys your Tech III building, dealing 2 damage to your base. Hire a Spectral Roc and draw 2 cards. - ($8) Hire a Spectral Hound and draw 2 cards. - ($7) Hire a Drill Sergeant and draw a card. - ($4) Hire an Overeager Cadet and generate a rune. Hire a Spectral Flagbearer and generate a rune. - ($3) Hire another Spectral Flagbearer and generate a rune. - ($2) Hire a Spectral Aven and generate a rune. - ($0) Float ($0) Discard 5, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Overeager Cadet 2 2/2A * Elite: Spectral Hound 2 5/4 * Scavenger: Spectral Flagbearer 1 3/3 * Technician: Spectral Flagbearer 2 3/3 * Lookout: Spectral Aven 3/3 In Play:* Flagstone Garrison 1 * Flagstone Garrison 2 * Onimaru (5) 3/4 * Macciatus, the Whisperer 3/3 * Spectral Hound 1 4/3 * Overeager Cadet 1 4/2 Doomed * Reteller of Truths 4/4 * Drill Sergeant [4] 7/7 * Spectral Roc 5/6 Buildings:* Base HP: 14 * Tech I HP: 4 * Tech II HP: 4 (Peace) * Tech Lab HP: 4 (Truth) Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 0 Gold:* Gold: 0 * Workers: 14
{Secret Musings}Not quite dead but I think it's only a matter of time. My board is...ludicrous.
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Post by thehug0naut on Apr 10, 2017 8:49:58 GMT 1
And that'll be GG again! So much board I can't defend against it. And I drew a Nature Reclaims again just to taunt me Must learn to beat blue! I rolled a 76 for the next one. Not going to change my deck yet, though I'm thinking about it more and more with each beatdown
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Post by flagrantangles on Apr 10, 2017 20:49:23 GMT 1
I believe in you! I rolled a 2 so I think you'll be going first this time around.
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Post by thehug0naut on Apr 12, 2017 10:30:14 GMT 1
New game new build order. "WHAT? NO VANDY!?" *GASP* P1T1
{Starting Hand} Helpful Turtle Timely Messenger Fruit Ninja Granfalloon Flagbearer Bloom {Workers}Fruit Ninja {Next Hand}Wither Spark Brick Thief Tenderfoot Older Brother {Discard}Helpful Turtle Bloom Granfalloon Flagbearer
Tech 2 card(s) Get Paid - ($4) Worker - ($3) Timely Messenger - ($2) Master Midori - ($0) Timely Messenger hits your base for 1 damage Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L1 Master Midori (2/3) * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 5
{Secret Musings}Trying out something different. My idea with this opening is to get Moment's Peace up and use it to allow my hasted units to keep hitting him without fear of reprisal.
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Post by flagrantangles on Apr 12, 2017 20:39:26 GMT 1
My body was not ready for this kind of upset. P2T1
{Starting Hand} Spectral Aven Building Inspector Lawful Search Bluecoat Musketeer Porkhand Magistrate {Workers}Bluecoat Musketeer {Next Hand}Jail Reputable Newsman Arrest Manufactured Truth Traffic Director {Discard}Lawful Search Porkhand Magistrate Spectral Aven
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Hire a Building Inspector. - ($3) Summon General Onimaru. - ($1) Build Tech I. - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Building Inspector 1/1A * Elite: * Scavenger: Onimaru (1) 2/3 * Technician: * Lookout: In Play:* Buildings:* Base HP: 19 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 6
{Secret Musings}But can he handle...THE ART OF WAR?! If so, I'm teching a Cadet and Elite Training so my units are versatile and trade more effectively. Furthermore, it also meshes well with the old Garrison/Sergeant situation.
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