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Post by fodazd on Jan 19, 2017 20:57:22 GMT 1
random.org = 94. Looks like I will actually be going first this time. {Turn 1} Hand: Pestering Haunt, Poisonblade Rogue, Thieving Imp, Skeletal Archery, Deteriorate
Worker: Poisonblade Rogue
Collect 4 Gold (4). -> Worker (3). -> Pestering Haunt (3). -> Garth (1). -> Skeleton (0). Discard 3, Draw 5. Leader: Elite: Scavenger: Skeleton (1/1) Technician: Garth (1/3) Lookout: Pestering Haunt (1/1) Base: 20 Workers: 5 Floating Gold: 0 Hand: 5 Deck: 0 Discard: 3 {Hand}Skeleton Javelineer, Jandra, Graveyard, Sacrifice the Weak, Summon Skeletons {Discard}Thieving Imp, Skeletal Archery, Deteriorate
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Post by thehug0naut on Jan 20, 2017 16:13:20 GMT 1
Bigby now controls your airwaves and your tabloids. DO NOT ADJUST YOUR SET. P2T1
{Starting Hand}Arrest Porkhand Magistrate Jail Reputable Newsman Building Inspector {Workers}Arrest {Next Hand}Spectral Aven Manufactured Truth Bluecoat Musketeer Traffic Director Lawful Search {Discard}Porkhand Magistrate Jail Building Inspector
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Reputable Newsman starts an aggressive propaganda campaign to discredit your spells and upgrades with a cost of 2 - ($2) Bigby Hayes - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Reputable Newsman (0/3+A) * Elite: * Scavenger: L1 Bigby Hayes (2/3) * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 6
{Secret Musings}I'm still not yet sure what I'm doing with my P2 openings as blue. This doesn't seem completely terrible though.
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Post by fodazd on Jan 20, 2017 16:27:55 GMT 1
{Turn 2} Techs: 2* Spectral Hound
Hand: Skeleton Javelineer, Jandra, Graveyard, Sacrifice the Weak, Summon Skeletons
Worker: Jandra
Collect 5 Gold (5). -> Worker (4). -> Skeleton (3). -> Skeleton Javelineer (2). -> Tech I (0). -> Garth + Sketon + Pestering Haunt attack the Newsman for 3. 1 HP left. Discard 3, reshuffle, Draw 5. Leader: Elite: Scavenger: Skeleton (1/1) Technician: Skeleton Javelineer (1/1) Lookout: Garth (1/3) Skeleton (1/1) Pestering Haunt (1/1) Base: 20 Tech I: 5 Workers: 6 Floating Gold: 0 Hand: 5 Deck: 3 Discard: 0 {Hand}Spectral Hound, Thieving Imp, Skeletal Archery, Graveyard, Summon Skeletons
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Post by thehug0naut on Jan 20, 2017 17:01:53 GMT 1
Curse this multicolour expense P2T2
{Tech}Gargoyle Judgment Day {Starting Hand}Traffic Director Manufactured Truth (Stashed) Bluecoat Musketeer Spectral Aven Lawful Search {Workers}Arrest Spectral Aven {Next Hand}Jail Manufactured Truth Lawful Search Porkhand Magistrate Judgment Day
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Tech I - ($3) Tower - ($0) Float ($0) Stash 1, Discard 3, reshuffle, draw 4 Board Info:In Patrol:* Squad Leader: L1 Bigby Hayes (2/3+A) * Elite: * Scavenger: Reputable Newsman (0/1) * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 * Tech I HP: 5 [Edited after intitial post] * Tower HP: 4 [Edited after intitial post] Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}He might trade with Bigby but it will cost a lot of board so I doubt it. Please no Doom Grasp, please no Doom Grasp, please no Doom Grasp
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Post by fodazd on Jan 20, 2017 17:15:35 GMT 1
{Turn 3} Techs: Free Speech, Doom Grasp
Hand: Spectral Hound, Thieving Imp, Skeletal Archery, Graveyard, Summon Skeletons
Worker: Summon Skeletons
Collect 6 Gold (6). -> Worker (5). -> Skeleton (4). -> Graveyard (2). -> Pestering Haunt trades with Newsman. You get 1 Gold. Pestering Haunt to Graveyard. -> Skeletal Archery (0). Discard 2, Draw 3, reshuffle, Draw 1. Leader: Skeleton (1/1 + Armor, anti-air) Elite: Skeleton (2/1, anti-air) Scavenger: Skeleton (1/1, anti-air) Technician: Skeleton Javelineer (1/1, anti-air) Lookout: Garth (1/3) Graveyard (3) [Pestering Haunt] Skeletal Archery Base: 20 Tech I: 5 Workers: 7 Floating Gold: 0 Hand: 4 Deck: 3 Discard: 0 {Hand}Spectral Hound, Deteriorate, Sacrifice the Weak, Doom Grasp
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Post by thehug0naut on Jan 20, 2017 17:51:22 GMT 1
JUDGMENT TIME! P2T3
{Tech}Gargoyle Judgment Day {Starting Hand}Manufactured Truth Lawful Search Jail (stashed) Judgment Day Porkhand Magistrate {Workers}Arrest Spectral Aven {Next Hand}Bluecoat Musketeer Jail Gargoyle Building Inspector Traffic Director {Discard}Reputable Newsman Judgment Day Porkhand Magistrate Manufactured Truth Gargoyle Judgment Day Lawful Search
Tech 2 card(s) Get Paid + scavenger - ($8) Maxband Bigby - ($4) Bigby Casts Judgment Day to murderise all your units (you gain 1 gold and draw 1 card, Skeleton Javelineer goes to Graveyard) - ($0) Bigby kills Garth and takes 1 damage Skip Worker Float ($0) Stash 1, Discard 3, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Bigby Hayes (3/3) Buildings:* Base HP: 20 * Tech I HP: 5 * Tower HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 7 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Well that actually worked! Even if the skipped worker is a bit of an economy hit. Next up some indestructible flyers
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Post by fodazd on Jan 20, 2017 23:04:59 GMT 1
Oh no, all my Skeletons! ...And Garth. {Turn 4} Techs: Eyes of the Chancellor, Macciatus
Hand: Spectral Hound, Deteriorate, Sacrifice the Weak, Doom Grasp Technician: Spectral Hound
Worker: Deteriorate
Collect 7 Gold + 1 scavenger (8). -> Worker (7). -> Spectral Hound (6). -> Tap Graveyard to replay Pestering Haunt (6). -> Tech II Truth (2). Discard 3, Draw 2, reshuffle, Draw 3. Leader: Elite: Scavenger: Technician: Spectral Hound (3/3, illusion) Lookout: Pestering Haunt (1/1) Graveyard (3) [Skeleton Javelineer] Skeletal Archery Base: 20 Tech I: 5 Tech II Truth: 5 Workers: 8 Floating Gold: 2 Hand: 5 Deck: 2 Discard: 0 {Hand}Free Speech, Thieving Imp, Doom Grasp, Eyes of the Chancellor, Macciatus
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Post by thehug0naut on Jan 22, 2017 19:17:09 GMT 1
A hound! Get it out of the *poof*... um.. where did it go? P2T4
{Tech}Nature Reclaims Nature Reclaims {Starting Hand}Jail Gargoyle Building Inspector Traffic Director Bluecoat Musketeer {Workers}Arrest Spectral Aven Jail {Next Hand}Lawful Search Building Inspector Nature Reclaims Judgment Day
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Bluecoat Musketeer - ($4) Gargoyle - ($1) Exhaust Bigby to sideline Spectral Hound, it to vanishes in a puff of lies (goes to graveyard) - ($1) Float ($1) Discard 2, reshuffle, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Bluecoat Musketeer (1/2) [Long Range] * Lookout: In Play:* L5 Bigby Hayes (3/3) * Gargoyle (0/2) [Indestructible] Buildings:* Base HP: 20 * Tech I HP: 5 * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 7 * Disc: 0 Gold:* Gold: 1 * Workers: 8
{Secret Musings}Decided to go for pressure now as opposed to teching up. Some Nature Reclaims in there in case he doom grasps Bigby before I judge him again, and to answer his annoying Graveyard strat.
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Post by fodazd on Jan 22, 2017 19:47:34 GMT 1
Alright, the Chancellor thinks he needs a new pair of Eyes again... {Turn 5} Techs: 2* Reteller of Truths
Hand: Free Speech, Thieving Imp, Doom Grasp, Eyes of the Chancellor, Macciatus Technician: Spectral Hound
Worker: Doom Grasp
Collect 8 Gold + 2 scavenger (10). -> Worker (9). -> Eyes of the Chancellor (6), look at your hand. -> Tap Graveyard to replay Spectral Hound (5). -> Eyes of the Chancellor makes Spectral Hound invisible. -> Quince (3). -> Free Speech (1). -> Pestering Haunt attacks Gargoyle, deals 1 damage to it and goes to the Graveyard. Discard 3, Draw 1, reshuffle, Draw 4. *** Free Speech *** Leader: Spectral Hound (3/3 + Armor, illusion, invisible) Elite: Scavenger: Mirror Illusion (0/1, illusion) Technician: Quince (1/3) Lookout: Graveyard (3) [Skeleton Javelineer, Pestering Haunt] Skeletal Archery Eyes of the Chancellor Base: 20 Tech I: 5 Tech II Truth: 5 Workers: 9 Floating Gold: 1 Hand: 5 Deck: 2 Discard: 0 {Hand}Sacrifice the Weak, Reteller of Truths, Spectral Hound, Thieving Imp, Macciatus
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Post by thehug0naut on Jan 25, 2017 0:09:52 GMT 1
Go go gadget Gargoyle! Punch that Quince in both his truths! P2T5
{Tech}Justice Juggernaut Censorship Council {Starting Hand}Nature Reclaims Building Inspector Judgment Day Lawful Search {Workers}Arrest Spectral Aven Jail Lawful Search {Next Hand}Gargoyle Nature Reclaims Reputable Newsman Manufactured Truth {Discard}Judgment Day Nature Reclaims Justice Juggernaut Censorship Council
Tech 2 card(s) Get Paid + float - ($9) Worker - ($8) Building Inspector is now accepting bribes to overlook your terrible construction - ($7) Bluecoat Musketeer bravely shoots Leader Spectral Hound from long range, destroying it's armour Pay 1 to animate Gargoyle (gains +3 attack and flying) - ($6) Gargoyle safely kills Leader Spectral Hound (you draw a card) Bigby kills Quince and takes 1 damage (you draw a card) Tech II (Law) - ($2) Float ($2) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Building Inspector (1/1) * Lookout: In Play:* L5 Bigby Hayes (3/2) * Gargoyle (3/2) [Flying] * Bluecoat Musketeer (1/2) [Long Range] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Law) * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 4 Gold:* Gold: 2 * Workers: 9
{Secret Musings}Ugh. I hate it when he can see my hand all the time. At least he patrolled the invisible Spectral Hound so I could attack it. Now to tech up and hopefully slow him down
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Post by fodazd on Jan 25, 2017 0:45:39 GMT 1
Is that Liberty I see?.. {Turn 6} Techs: 2* Liberty Gryphon
Hand: Sacrifice the Weak, Reteller of Truths, Spectral Hound, Thieving Imp, Macciatus Technician: Free Speech
Worker: Spectral Hound
Collect 9 Gold + 1 scavenger (10). -> Worker (9). -> Tap Graveyard to replay Pestering Haunt (9). -> Macciatus (7). -> Reteller of Truths (5). -> Eyes of the Chancellor makes Reteller of Truths invisible. -> Mirror Illusion trades with Building Inspector. You draw a card. -> Tech III Truth (0). Discard 3, Draw 1, reshuffle, Draw 4. Leader: Reteller of Truths (4/4 + Armor, invisible) Elite: Scavenger: Technician: Macciatus (3/3) Lookout: Pestering Haunt (1/1) Graveyard (3) [Skeleton Javelineer, Spectral Hound] Skeletal Archery Eyes of the Chancellor Base: 20 Tech I: 5 Tech II Truth: 5 Tech III Truth: 5 Workers: 10 Floating Gold: 0 Hand: 5 Deck: 1 Discard: 0 {Hand}Reteller of Truths, Liberty Gryphon, Free Speech, Sacrifice the Weak, Thieving Imp
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Post by thehug0naut on Jan 25, 2017 23:02:06 GMT 1
It's that time again... What time you ask? JUDGEMENT TIME P2T6
{Tech}Insurance Agent Insurance Agent {Starting Hand} Nature Reclaims Reputable Newsman Manufactured Truth Gargoyle Judgment Day {Workers}Arrest Spectral Aven Jail Lawful Search {Next Hand}Porkhand Magistrate Nature Reclaims Bluecoat Musketeer Traffic Director
Tech 2 card(s) Grin evilly as I draw Judgment Day from Technician bonus Get Paid + float - ($10) Skip worker Bigby casts Manufactured Truth to make Bluecoat Musketeer a faux Gargoyle - ($9) Pay 1 to awaken Bluecoat Gargoylesketeer - ($8) Bluecoat Gargoylesketeer hits your Tech III for 3 damage Bigby brings his hammer down for Judgment Day killing all non-indestructible units on the field and filling up your Graveyard so that it and its contents are discarded - ($4) Bigby destroys Tech III, your base to 18 Reputable Newsman once again discredits spells and upgrades with a cost of 2 - ($2) Vandy Androse - ($0) Float ($0) Discard 2, draw 2, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Reputable Newsman (0/3) [Blocking spells/upgrades of cost 2] * Lookout: In Play:* L5 Bigby Hayes (3/2) * L1 Vandy Androse (2/3) * Gargoyle (0/2) [Indestructible] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Law) * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 10 * Disc: 0 Gold:* Gold: 0 * Workers: 9
{Secret Musings}Although I could have gone with Midori since I teched Nature Reclaims, I feel it's time to threaten Vandy and a prompt GG at this stage. She can threaten a lot more nasty stuff next turn anyway so he probably has to respond. If he can, I've made it somewhat difficult.
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Post by fodazd on Jan 25, 2017 23:32:06 GMT 1
Well, apparently it was not Liberty I saw, but Judgement. No Techs. {Turn 7} Hand: Reteller of Truths, Liberty Gryphon, Free Speech, Sacrifice the Weak, Thieving Imp Technician: Liberty Gryphon Retold: Reteller of Truths
Worker: Sacrifice the Weak
Collect 10 Gold (10). -> Worker (9). -> Thieving Imp (6), you discard 1. -> Reteller of Truths (4). -> Reteller of Truths (2). -> Eyes of the Chancellor makes Reteller of Truths #1 invisible. -> Tech III rebuilds. Discard 3, reshuffle, Draw 5. Leader: Thieving Imp (2/2 + Armor) Elite: Scavenger: Reteller of Truths (3/3, illusion) Technician: Reteller of Truths (3/3, illusion, invisible) Lookout: Skeletal Archery Eyes of the Chancellor Base: 18 Tech I: 5 Tech II Truth: 5 Tech III Truth: 5 Workers: 11 Floating Gold: 2 Hand: 5 Deck: 3 Discard: 0 {Hand}Liberty Gryphon, Free Speech, Graveyard, Spectral Hound, Macciatus
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Post by thehug0naut on Jan 26, 2017 2:01:58 GMT 1
Some might say that all your units dying is the ultimate liberty... all that clutter, just gone P2T7
{Tech}Dark Pact Lawbringer Gryphon {Starting Hand}Traffic Director Porkhand Magistrate Bluecoat Musketeer (Thieved) Nature Reclaims {Workers}Arrest Spectral Aven Jail Lawful Search Traffic Director {Next Hand}Nature Reclaims Judgment Day Building Inspector {Discard}Bluecoat Musketeer Nature Reclaims Dark Pact Lawbringer Gryphon
Tech 2 card(s) Discard 1 card (Random.org [1-4] = 3) Get Paid - ($9) Worker - ($8) Midband Vandy - ($6) Vandy kills Leader Imp and takes 2 damage Maxband Vandy (heals and grants Gargoyle +2/+2) - ($4) Awaken boosted Gargoyle - ($3) Gargoyle (now a 5/4 flyer) destroys Tech III (your base to 16) Porkhand Magistrate - ($0) Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: Porkhand Magistrate (2/3+A) * Elite: * Scavenger: * Technician: L5 Bigby Hayes (3/2) * Lookout: In Play:* L5 Vandy Androse (4/5) [Resist 1] * Gargoyle (5/4) [Flying] * Reputable Newsman (0/3) [Blocking spells/upgrades of cost 2] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Law) * Tower HP: 4 Economy Info:Cards:* Hand: 3 * Deck: 7 * Disc: 4 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Unless he manages to kill Vandy this turn I should be able to Metamorphosis my heroes into scarifying invisible GG-machines
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Post by fodazd on Jan 26, 2017 2:11:29 GMT 1
It is time for the Wisperer to return... And also that other guy. Tech 1 card. {Turn 8} Techs: Spectral Roc
Hand: Liberty Gryphon, Free Speech, Graveyard, Spectral Hound, Macciatus
Worker: Graveyard
Collect 11 Gold + 2 floated (13). -> Worker (12). -> Macciatus (10). -> Garth (8). -> Skeleton (7). -> Reteller of Truths #1 kills Sql Porkhand Magistrate. -> Reteller of Truths #2 kills Bigby. Garth to L3, you draw a card. -> Maxband Garth (3), he cheats in Spectral Roc. -> Tower (0). -> Tech III rebuilds. -> Eyes of the Chancellor makes Macciatus invisible. Discard 3, Draw 3, reshuffle, Draw 2. Leader: Spectral Roc (5/6 + Armor) Elite: Scavenger: Technician: Skeleton (1/1, anti-air) Lookout: Garth (3/4, maxband) Macciatus (3/3, invisible) Reteller of Truths (4/1) Reteller of Truths (4/2) Skeletal Archery Eyes of the Chancellor Base: 16 Tech I: 5 Tech II Truth: 5 Tech III Truth: 5 Tower: 4 Workers: 12 Floating Gold: 0 Hand: 5 Deck: 2 Discard: 0 {Hand}Liberty Gryphon, Pestering Haunt, Skeleton Javelineer, Liberty Gryphon, Thieving Imp
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Post by Bomber678 on Jan 26, 2017 2:24:52 GMT 1
But if you'd activated gargoyle after judgment day it would've lived
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Post by thehug0naut on Jan 26, 2017 8:53:20 GMT 1
But if you'd activated gargoyle after judgment day it would've lived On which turn do you mean? I haven't lost a gargoyle to judgment day in this game so I'm confused Also if I needed it to attack or patrol after judgment day it couldn't because it's exhausted by "dying" right?
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Post by thehug0naut on Jan 26, 2017 9:51:35 GMT 1
Another Gargoyle question I have, Vandy's maxband says dies "at your next upkeep" and gargoyle loses indestructible "until your next upkeep" so my reading is that it's still alive, is that correct?
If I'm right, is it exhausted?
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Post by Bomber678 on Jan 26, 2017 11:27:51 GMT 1
But if you'd activated gargoyle after judgment day it would've lived On which turn do you mean? I haven't lost a gargoyle to judgment day in this game so I'm confused Also if I needed it to attack or patrol after judgment day it couldn't because it's exhausted by "dying" right? When you used Manufactured Truth to make your Musketeer a Gargoyle, you activated it before Judgement Day, when you could've saved it. Also yes, active player chooses the order of Vandy/Gargoyle triggers, so you can have Gargoyle live but be exhausted.
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Post by thehug0naut on Jan 26, 2017 12:35:06 GMT 1
On which turn do you mean? I haven't lost a gargoyle to judgment day in this game so I'm confused Also if I needed it to attack or patrol after judgment day it couldn't because it's exhausted by "dying" right? When you used Manufactured Truth to make your Musketeer a Gargoyle, you activated it before Judgement Day, when you could've saved it. Also yes, active player chooses the order of Vandy/Gargoyle triggers, so you can have Gargoyle live but be exhausted. Ahh ok yes but I wanted to use it to break his Tech III so I needed it able to attack - it would have been exhausted if I left it unactivated. Unless I'm reading judgment day incorrectly and it wouldnt affect the Gargoyle? I know they can't be sacrificed but "destroy" is a different wording. If they would have been unaffected I would definitely have played my lasy turn differently
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Post by Bomber678 on Jan 26, 2017 17:05:58 GMT 1
When you used Manufactured Truth to make your Musketeer a Gargoyle, you activated it before Judgement Day, when you could've saved it. Also yes, active player chooses the order of Vandy/Gargoyle triggers, so you can have Gargoyle live but be exhausted. Ahh ok yes but I wanted to use it to break his Tech III so I needed it able to attack - it would have been exhausted if I left it unactivated. Unless I'm reading judgment day incorrectly and it wouldnt affect the Gargoyle? I know they can't be sacrificed but "destroy" is a different wording. If they would have been unaffected I would definitely have played my lasy turn differently Ah no, you're right. I think if it's a sacrifice effect nothing happens, but a destroy effect will exhaust them.
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Post by thehug0naut on Jan 26, 2017 21:23:38 GMT 1
Hmmmm this does not look good for me. I think it was a major misplay not judgment day-ing you last turn... P2T8
{Starting Hand}Nature Reclaims Judgment Day Building Inspector Judgment Day
{Workers}Arrest Spectral Aven Jail Lawful Search Traffic Director {Next Hand}Insurance Agent Censorship Council Gargoyle {Discard}Bluecoat Musketeer Nature Reclaims Dark Pact Lawbringer Gryphon Porkhand Magistrate Judgment Day Soul Stone Judgment Day
Cry as I draw the other copy of Judgment day from scavenger Tech 0 card(s) Get Paid - ($10) Master Midori - ($8) Midori casts Nature Reclaims to trash itself and Eyes of the Chancellor - ($6) Use Vandy's midband to discard a useless Judgment Day and fetch Soul Stone - ($5) Vandy casts Soul Stone on Reputable Newsman - ($3) Building Inspector - ($2) Float ($2) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: Reputable Newsman (1/4+A) [Blocking spells and upgrades of cost 2, Soul Stone] * Elite: L1 Master Midori (3/3) * Scavenger: * Technician: Building Inspector (1/1) * Lookout: In Play:* L5 Vandy Androse (5/5) * Gargoyle (0/2) [Indestructible] Buildings:* Base HP: 18 * Tech I HP: 5 * Tech II HP: 5 (Law) * Tower HP: 4 Economy Info:Cards:* Hand: 3 * Deck: 3 * Disc: 8 Gold:* Gold: 2 * Workers: 10
{Secret Musings}I think I'm pretty pretty dead now. Prediction is Liberty Gryphons + Quince to ruin my base in 1 turn
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Post by fodazd on Jan 26, 2017 22:29:45 GMT 1
So, now I finally see Liberty. No Techs. {Turn 9} Hand: Liberty Gryphon, Pestering Haunt, Skeleton Javelineer, Liberty Gryphon, Thieving Imp
Collect 12 Gold (12). -> Quince (10). -> Maxband Quince (6). -> Liberty Gryphon #1 (3). Mirror Illusion becomes Mirror Gryphon. -> Liberty Gryphon #2 (0). -> 3 Liberty Gryphons + Spectral Roc kill your base with 23 damage. gg! The Liberty Gryphons continue to prove they are among the best Tech III Units in the game. ^^
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Post by thehug0naut on Jan 27, 2017 0:21:05 GMT 1
Indeed GG sir! I definitely think I made a silly choice in not judging you more when I had the chance, but your comeback was a masterful tempo push.
Truth Tech III is indeed très scary!
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Post by thehug0naut on Jan 27, 2017 0:23:23 GMT 1
Another one? I'm intrigued to try out a few other decks - the first being [Law]/Future/Demonology
If so then random.org gave me 22 so I imagine you will have first turn
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Post by fodazd on Jan 27, 2017 0:33:40 GMT 1
random.org = 83, so I will indeed have first turn. {Turn 1} Hand: Skeleton Javelineer, Poisonblade Rogue, Jandra, Deteriorate, Sacrifice the Weak
Worker: Poisonblade Rogue
Collect 4 Gold (4). -> Worker (3). -> Jandra (0). Discard 3, Draw 5. Leader: Elite: Scavenger: Technician: Lookout: Jandra (3/3) Base: 20 Workers: 5 Floating Gold: 0 Hand: 5 Deck: 0 Discard: 3 {Hand}Pestering Haunt, Thieving Imp, Graveyard, Skeletal Archery, Summon Skeletons {Discard}Skeleton Javelineer, Deteriorate, Sacrifice the Weak
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Post by thehug0naut on Jan 27, 2017 1:09:01 GMT 1
OoOoOoOoO Jandra P2T1
{Starting Hand} Jail Building Inspector Bluecoat Musketeer Manufactured Truth Arrest {Workers}Jail {Next Hand}Traffic Director Reputable Newsman Spectral Aven Manufactured Truth Porkhand Magistrate {Discard}Arrest Building Inspector
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Bluecoat Musketeer - ($2) Bigby Hayes - ($0) Float ($0) Stash 1, Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: L1 Bigby Hayes (2/3+A) * Elite: * Scavenger: * Technician: * Lookout: In Play:* Bluecoat Musketeer (1/2) [Long Range] Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 1 * Disc: 2 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Not sure what to make of Jandra, gonna try and exploit her weakness with my Aven next turn
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Post by fodazd on Jan 27, 2017 1:23:06 GMT 1
{Turn 2} Techs: 2* Bone Collector
Hand: Pestering Haunt, Thieving Imp, Graveyard, Skeletal Archery, Summon Skeletons
Worker: Summon Skeletons
Collect 5 Gold (5). -> Worker (4). -> Tech I (2). -> Skeletal Archery (0). Discard 3, reshuffle, Draw 5. Leader: Jandra (3/3 + Armor) Elite: Scavenger: Technician: Lookout: Skeletal Archery Base: 20 Tech I: 5 Workers: 6 Floating Gold: 0 Hand: 5 Deck: 3 Discard: 0 {Hand}Bone Collector, Deteriorate, Sacrifice the Weak, Pestering Haunt, Thieving Imp
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Post by thehug0naut on Jan 29, 2017 1:57:19 GMT 1
P2T2
{Tech}Judgment Day Gilded Glaxx {Starting Hand}Manufactured Truth Traffic Director Spectral Aven Porkhand Magistrate Reputable Newsman {Workers}Jail Traffic Director {Next Hand}Lawful Search Bluecoat Musketeer Reputable Newsman Manufactured Truth Spectral Aven
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Midband Bigby - ($3) Exhaust Bigby to sideline Jandra Bigby casts Manufactured Truth to make Bluecoat Musketeer into a Jandra copy - ($2) Bluecoat Jandra trades with real Jandra™ Tech I - ($0) Float ($0) Discard 3, draw 1, reshuffle, draw 4 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L3 Bigby Hayes (2/4) Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}The first synergy I want to test is Gilded Glaxx + Judgment Day so I'm gunning for that ASAP.
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Post by fodazd on Jan 29, 2017 2:15:20 GMT 1
At least the real Jandra died honorably (which means without killing any of my other stuff). {Turn 3} Techs: 2* Hooded Executioner
Hand: Bone Collector, Deteriorate, Sacrifice the Weak, Pestering Haunt, Thieving Imp
Worker: Pestering Haunt
Collect 6 Gold (6). -> Worker (5). -> Garth (3). -> Skeleton (2). -> Bone Collector (0). Discard 3, Draw 3, reshuffle, Draw 2. Leader: Bone Collector (3/3 + Armor) Elite: Scavenger: Technician: Skeleton (1/1, anti-air) Lookout: Garth (1/3) Skeletal Archery Base: 20 Tech I: 5 Workers: 7 Floating Gold: 0 Hand: 5 Deck: 4 Discard: 0 {Hand}Bone Collector, Skeleton Javelineer, Graveyard, Hooded Executioner, Jandra
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