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Post by flagrantangles on Feb 2, 2017 13:23:33 GMT 1
P1T5
{Tech}Macciatus, the Whisperer Spectral Flagbearer {Starting Hand} Reputable Newsman Free Speech Building Inspector {Workers}Porkhand Magistrate Jail Traffic Director Bluecoat Musketeer Building Inspector {Next Hand}Spectral Hound Reteller of Truths Manufactured Truth {Discard}Lawful Search Arrest Free Speech Macciatus, the Whisperer Spectral Flagbearer
Tech 2 card(s) Get Paid - ($8) Worker - ($7) Hire a Reputable Newsman who opposes spells and upgrades that cost 6. - ($5) Build Tech II - Truth. - ($0) Spectral Aven attacks Vandy for 2 more damage. Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: Tax Collector 2/3A * Elite: * Scavenger: Scribe 1/3 * Technician: Mirror Illusion 0/1 * Lookout: In Play:* Spectral Aven * Bigby Hayes (1) 2/3 * Reputable Newsman 0/3 Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Truth) Economy Info:Cards:* Hand: 3 * Deck: 1 * Disc: 5 Gold:* Gold: 0 * Workers: 9
{Secret Musings}Max level Vandy has access to Metamorphosis AND I HATE THAT SPELL so I'm blocking it perhaps out of paranoia but PERHAPS NOT?!
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Post by thehug0naut on Feb 2, 2017 14:22:26 GMT 1
I now unleash the ultimate power... the power of DANCE! *clap clap* P2T5
{Tech}Fairie Dragon Gargoyle {Starting Hand}Wandering Mimic Two Step Metamorphosis Nimble Fencer Bloom {Workers}Granfalloon Flagbearer Fruit Ninja Helpful Turtle Spark Bloom {Next Hand}Brick Thief Nimble Fencer Wither {Discard}Metamorphosis Fairie Dragon Gargoyle
Tech 2 card(s) Get Paid - ($9) Worker - ($8) Wandering Mimic, has Haste and Flying (thanks Spectral Aven) - ($4) Nimble Fencer - ($2) River casts Two Step, partnering Wandering Mimic and Nimble Fencer - ($0) Wandering Mimic (now a hasted 6/6 flyer) destroys your Tech II, your base takes 2 damage (now 18) Nimble Fencer (now a hasted 4/5) kills Tax Collector and takes 2 damage Tenderfoot and River kill Scribe, each takes 1 damage, you gain 1 gold Timely Messenger safely kills Mirror Illusion, you draw a card Vandy trades with Bigby, River midbands and heals Float ($0) Discard 1, draw 3 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L3 River Montoya (2/4) * Wandering Mimic (6/6) [Flying, Haste, Two-Step] * Nimble Fencer (4/3) [Haste, Two-Step] * Tenderfoot (1/1) [Haste] * Timely Messenger (1/1) [Haste] * Two Step [Channeling] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 3 * Deck: 2 * Disc: 4 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Plan successfully implemented. Tech II building smote, lets hope his hand had some Tech II units in there Expected response is Quince Mirror copy(s) of my Mimic, which is admittedly scary, but I've managed to hedge my bets enough between Tech Is, Tech IIs and heroes that he will likely struggle to know what to eliminate next. And of course thats an expensive way to leave your board more or less empty next turn...
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Post by flagrantangles on Feb 2, 2017 17:44:17 GMT 1
P1T6
{Tech}Spectral Hound Brave Knight {Starting Hand} Manufactured Truth Reteller of Truths Spectral Hound Scribe Lawful Search Brave Knight {Workers}Porkhand Magistrate Jail Traffic Director Bluecoat Musketeer Building Inspector {Next Hand}Arrest Tax Collector Free Speech Spectral Flagbearer {Discard}Manufactured Truth Lawful Search Spectral Hound Reteller of Truths
Tech 2 card(s) Get Paid - ($9) Rebuild Tech II. Hire a Scribe and draw a card. - ($7) Summon Sirus Quince and his Mirror Illusion. - ($5) Quince casts Manufactured Truth on the Mirror Illusion, turning it into a Nimble Fencer. - ($4) Manufactured Fencer attacks River Montoya for 2 damage. Spectral Aven kills River; Two Step fall away; Quince gains 2 levels. Quince performs a Lawful Search of your hand and draws a card. - ($3) Hire a Brave Knight. - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: Brave Knight 3/3A * Elite: Scribe 2/3 * Scavenger: * Technician: Reputable Newsman 0/3 [6] * Lookout: In Play:* Spectral Aven * Quince (3) 1/4 Buildings:* Base HP: 18 * Tech I HP: 5 * Tech II HP: 5 (Truth) Economy Info:Cards:* Hand: 4 * Deck: 3 * Disc: 4 Gold:* Gold: 0 * Workers: 9
{Secret Musings}I'm in a better position that I thought I would be. Thank you-based draws.
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Post by thehug0naut on Feb 2, 2017 23:36:30 GMT 1
I have nothing to hide from this Lawful Search, in fact I don't need any of the cards in my hand! P2T6
{Starting Hand}Brick Thief Wither Nimble Fencer {Workers}Granfalloon Flagbearer Fruit Ninja Helpful Turtle Spark Bloom {Next Hand}Wandering Mimic Nimble Fencer Older Brother Gargoyle Wither
Tech 0 card(s) Get Paid - ($10) Skip Worker Vandy Anadrose - ($8) Wandering Mimic kills Quince, Vandy gains 2 levels Maxband Vandy, doom Nimble Fencer and Spectral Aven (which immediately dies) - ($6) Doomed Nimble Fencer (now a 4/3) trades with Brave Knight, Brave Knight returns to hand Master Midori - ($4) Midband Midori - ($0) Tenderfoot (now a 2/2) and Timely Messenger safely kill Reputable Newsman, you draw a card Float ($0) Discard 3, draw 2, reshuffle, draw 3 Board Info:In Patrol:* Squad Leader: L3 Master Midori (3/4+A) * Elite: * Scavenger: * Technician: * Lookout: In Play:* L5 Vandy Anadrose (4/5) * Wandering Mimic (4/4) [Haste] * Tenderfoot (2/2) * Timely Messenger (1/1) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 5 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}Ok so with Quince and Reputable Newsman dead I should be able to play Metamorphosis next turn - need to Vandy it in though since I didn't draw it. I think I have this just about wrapped up now, though he does get to try and Tech II me
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Post by flagrantangles on Feb 3, 2017 14:07:07 GMT 1
You dastard! P1T7
{Tech}Reteller of Truths Eyes of the Chancellor {Starting Hand} Tax Collector Free Speech Spectral Flagbearer Arrest Scribe Macciatus, the Whisperer {Workers}Porkhand Magistrate Jail Traffic Director Bluecoat Musketeer Building Inspector Tax Collector {Next Hand}Spectral Aven Spectral Hound Eyes of the Chancellor Free Speech Spectral Hound
Tech 2 card(s) Get Paid - ($9) Worker - ($8) Hire a Scribe and draw a card. - ($6) Hire a Brave Knight. - ($3) Build a Tower. - ($0) Float ($0) Discard 4, draw 1, reshuffle, draw 4 Board Info:In Patrol:* Squad Leader: Scribe 1/3A * Elite: Brave Knight 4/3 * Scavenger: * Technician: Scribe 1/3 * Lookout: In Play:* Buildings:* Base HP: 18 * Tech I HP: 5 * Tech II HP: 5 (Truth) * Tower HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 8 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}UH, MAYBE I CAN HOLD ON BY MY FINGERTIPS?!
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Post by thehug0naut on Feb 3, 2017 17:17:16 GMT 1
In case anyone wondered what would happen if Midori went the way of Menelker this is it DEMON DRAGON MODE ENGAGED! P2T7
{Starting Hand}Older Brother Wandering Mimic Wither Gargoyle Nimble Fencer {Workers}Granfalloon Flagbearer Fruit Ninja Helpful Turtle Spark Bloom Older Brother {Next Hand}Two Step Fairie Dragon Nimble Fencer Brick Thief Metamorphosis {Discard}Wither Tenderfoot Timely Messenger Wandering Mimic Metamorphosis Gargoyle Nimble Fencer Wandering Mimic
Tech 0 card(s) Get Paid - ($10) Worker - ($9) Wandering Mimic kills Squad Leader Scribe and takes 1 damage Tenderfoot and Messenger trade with Elite Brave Knight River Montoya - ($7) Pay 1 and exhaust Vandy to discard a card and put Metamophasis into my hand - ($6) I return to my blood soaked altar of vengeance and have Vandy cast Metamorphosis, sacrificing my remaining units and making herself, River and Midori into demons - ($0) Midori embraces his new DEMON DRAGON form and destroys your Tech II while taking a pitiful 1 damage from your Tower, your base takes 2 damage from its annihilation (now 16) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: In Play:* L8 Demon Dragon Midori (6/6) [++, Flying, Readiness, Invisible] * L5 Demon Dancer River (5/6) [++, Readiness, Invisible] * L5 Demon Demon Vandy (6/7) [++, Readiness, Invisible] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 8 Gold:* Gold: 0 * Workers: 11
{Secret Musings}MWAHAHA I love Metamorphasis so much
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Post by flagrantangles on Feb 4, 2017 17:18:32 GMT 1
Play in the shadows and they might bite back. P1T8
{Starting Hand} Spectral Hound Spectral Aven Free Speech Spectral Hound Eyes of the Chancellor {Workers}Porkhand Magistrate Jail Traffic Director Bluecoat Musketeer Building Inspector Tax Collector {Next Hand}Reputable Newsman Manufactured Truth Lawful Search Macciatus, the Whisperer {Discard}Scribe Free Speech Spectral Hound Eyes of the Chancellor
Tech 0 card(s) Get Paid - ($10) Rebuild Tech II. Summon Sirus Quince and his Mirror Illusion. - ($8) Quince casts Free Speech, removing your heroes abilities and preventing them from casting spells. (I'm not clear on how this interacts with the benefits of Metamorphosis, I would presume they're still in effect, but I should probably ask someone.) - ($6) Hire a Brave Knight. - ($3) Hire a Spectral Aven. - ($1) Hire a Spectral Hound. - ($0) Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: Brave Knight 3/3A * Elite: Spectral Aven 3/2 * Scavenger: Spectral Hound 3/3 * Technician: Scribe 1/3 * Lookout: In Play:* Quince (1) 1/3 * Mirror Illusion Buildings:* Base HP: 16 * Tech I HP: 5 * Tech II HP: 5 (Truth) * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 4 * Disc: 4 Gold:* Gold: 0 * Workers: 10
{Secret Musings}UM. I CAN HOLD THE LINE FOR A BIT. However, I really need Eyes of the Chancellor to Detect everything, Reteller to keep my hand up, and Macciatus to make the illusions extra meaty. T^T
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Post by Bomber678 on Feb 4, 2017 22:08:29 GMT 1
Free speech removes all abilities. Invisibility and readiness are abilities. Runes are not abilities.
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Post by thehug0naut on Feb 5, 2017 17:27:22 GMT 1
Free speech removes all abilities. Invisibility and readiness are abilities. Runes are not abilities. Yeah that sounds correct, no invisible/flying/readiness shenanigans for me. Let me know if you want to change anything and I'll get my turn up
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Post by flagrantangles on Feb 6, 2017 13:26:24 GMT 1
I'm good with my patrol zone as is.
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Post by thehug0naut on Feb 7, 2017 1:43:50 GMT 1
The problem with Free Speech is that now you can see the horror of my mutated demon heroes... you may prefer them invisible P2T8
{Tech}Tyrannosaurus Rex Tyrannosaurus Rex {Starting Hand}Metamorphosis Fairie Dragon Nimble Fencer Two Step Brick Thief {Workers}Granfalloon Flagbearer Fruit Ninja Helpful Turtle Spark Bloom Older Brother {Next Hand}Tyrannosaurus Rex Gargoyle Wandering Mimic Timely Messenger Wither
Tech 2 card(s) Get Paid - ($11) Skip Worker Fairie Dragon, covers Spectral Hound in a bunch of feathers and it dies of embarassment, you gain 1 gold - ($7) Nimble Fencer - ($5) Demon Demon Vandy kills Brave Knight and takes 4 damage, Brave Knight returns to hand Demon Dancer River kills Scribe and takes 2 damage, you draw 1 card Demon (non-flying) Dragon Midori runs underneath your Spectral Aven and destroys your Tech II taking 1 damage from Tower, you base takes 2 damage (now 14) Nimble Fencer kills Mirror Illusion and takes 1 damage from Tower Tech III - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Fairie Dragon (4/2+A) [Flying] * Elite: * Scavenger: * Technician: * Lookout: In Play:* L8 Demon Dragon Midori (6/5) [++, Flying, Readiness, Invisible] * L5 Demon Dancer River (5/4) [++, Readiness, Invisible] * L5 Demon Demon Vandy (6/3) [++, Resist 1, Readiness, Invisible] * Nimble Fencer (2/2) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Balance) * Tech III HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 8 * Disc: 0 Gold:* Gold: 0 * Workers: 11
{Secret Musings}Just in case he has another Free Speech up his sleeve I have a T-Rex ready to smite his board next turn. Pretty sure GG is imminent now.
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Post by flagrantangles on Feb 7, 2017 13:23:15 GMT 1
COVER THEIR FACES WITH BOULDERS. P1T9
{Starting Hand} Lawful Search Macciatus, the Whisperer Manufactured Truth Reputable Newsman Spectral Flagbearer Arrest {Workers}Porkhand Magistrate Jail Traffic Director Bluecoat Musketeer Building Inspector Tax Collector {Next Hand}Lawful Search Reteller of Truths Reteller of Truths Scribe
Tech 0 card(s) Get Paid + Scavenger - ($11) Quince performs a Lawful Search of your hand and draws a card. - ($10) Quince Arrests the Faerie Dragon, disabling it. - ($8) Hire a Brave Knight. - ($5) Quince casts Manufactured Truth to turn the Aven into a Brave Knight. - ($4) Manufactured Knight kills Vandy; the Knight dies and returns to my hand; Quince gains 2 levels. Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($2) Hire a Spectral Aven. - ($0) Rebuild Tech II. Float ($0) Discard 2, draw 2, reshuffle, draw 2 Board Info:In Patrol:* Squad Leader: Spectral Aven 2/2A * Elite: Brave Knight 4/3 * Scavenger: * Technician: Reputable Newsman 0/3 * Lookout: In Play:* Quince (3) 1/4 Buildings:* Base HP: 14 * Tech I HP: 5 * Tech II HP: 5 (Truth) * Tower HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 9 * Disc: 0 Gold:* Gold: 0 * Workers: 10
{Secret Musings}I think I've orchestrated this in such a way that only one hero can get through my line since I have a Tower. If Midori goes first he's going to run into the Aven and take 3 damage. If River tries to break through, then she'll either sacrifice herself to the Brave Knight and Quince will maxband or she will kill the Reputable Newsman and I will gain a card.
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Post by thehug0naut on Feb 7, 2017 15:59:08 GMT 1
P2T9
{Starting Hand}Wandering Mimic Timely Messenger Tyrannosaurus Rex Gargoyle Wither {Workers}Granfalloon Flagbearer Fruit Ninja Helpful Turtle Spark Bloom Older Brother {Next Hand}Metamorphosis Tenderfoot Two Step Nimble Fencer Metamorphosis {Discard}Timely Messenger Wither Wandering Mimic Gargoyle
Tech 0 card(s) Get Paid - ($11) Your cry of boulder based resistance is drowned out by the roar of a rampaging Tyrannosaurus Rex, it promptly noms your Reputable Newsman and Brave Knight, you draw a card and Brave Knight does not return to hand following nommification - ($3) Invisible Demon Dancer River distracts your Tower and is detected while running under your Aven to hit your base for 5 damage (now 9) Nimble fencer joins the fray dealing 2 damage to your base (now 7) and takes 1 damage from Tower Invisible Demon Dragon Midori flies undetected past your Spectral Aven and busy Tower to hit your base for 6 damage (now 1) ...Just when it seems like you will perhaps survive 1 more turn, a free (Thanks River) Timely Messenger appears (He's Never Late!) and suicides into your base dealing the final 1 damage and DESTROYING IT! GG sir! Well played in resisting me for as long as you did post Metamorphosis!
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Post by flagrantangles on Feb 7, 2017 16:47:56 GMT 1
Hehehe! I didn't expect to be able to put up the fight that I did. Metamorphosis always scares the bits out of me! I really hadn't expected you to have Tech III just yet. And I just realized that I accidentally looked at your Starting Hand rather than your Next Hand. OOPS. Oh well, it wouldn't have made much difference. I rolled an 85 for the next one!
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Post by thehug0naut on Feb 7, 2017 18:58:05 GMT 1
Yes you did very well actually, gave me some puzzles to solve for a few turns before I broke through! Metamorphasis is super super strong. I love how strong a win condition it is. The fact I had to resort to Tech III probably tells you how good you were at fouling up my attacks Thats a shame you looked at the wrong hand, is the layout clear enough? I could ammend it if not. I managed to luck into my draw of the T-Rex the turn after I put them in, so maybe next time you'll have a turn or two to take my set up apart before DINOTIME I rolled a 10 so looks like you are up first - I'll stick with this deck since it worked rather well last time
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Post by flagrantangles on Feb 7, 2017 19:36:20 GMT 1
I think it's perfectly clear, I was just careless! I tried to defend myself as best I could. I'm glad it wasn't a complete cakewalk! P1T1
{Starting Hand} Spectral Aven Building Inspector Jail Reputable Newsman Lawful Search {Workers}Spectral Aven {Next Hand}Traffic Director Arrest Bluecoat Musketeer Manufactured Truth Porkhand Magistrate {Discard}Lawful Search Reputable Newsman Jail
Tech 0 card(s) Get Paid - ($4) Worker - ($3) Hire a Building Inspector. - ($2) Summon General Onimaru. - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: Building Inspector * Lookout: In Play:* Onimaru (1) 2/3 Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 3 Gold:* Gold: 0 * Workers: 5
{Secret Musings}THE ART OF WAR, BABY.
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Post by thehug0naut on Feb 7, 2017 22:04:46 GMT 1
Ahhh Oni! Have some old age before you get too powerful! P2T1
{Starting Hand} Spark Wither Older Brother Timely Messenger Fruit Ninja {Workers}Fruit Ninja {Next Hand}Tenderfoot Bloom Granfalloon Flagbearer Helpful Turtle Brick Thief {Discard}Wither Timely Messenger Older Brother Spark
Tech 0 card(s) Get Paid - ($5) Worker - ($4) Vandy Anadrose - ($2) Vandy casts Wither on Onimaru, his hair and nails grow long as he ages and weakens in a matter of moments - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Vandy Anadrose (2/3+A) * Elite: * Scavenger: * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 4 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Not sure if this is a good opening vs Oni. Might have been better to blocker up with Older Brother this turn and get a Hero out next turn, but I love Wither so much
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Post by flagrantangles on Feb 8, 2017 13:54:26 GMT 1
I WILL KEEP THE DREADLANDS AT BAY. P1T2
{Tech}The Art of War Elite Training {Starting Hand} Traffic Director Porkhand Magistrate Arrest Bluecoat Musketeer Manufactured Truth {Workers}Spectral Aven {Next Hand}Building Inspector The Art of War Arrest Lawful Search Elite Training
Tech 2 card(s) Get Paid - ($5) Midband Onimaru. - ($1) Building Inspector suicides against Vandy, removing her armor. Onimaru kills Vandy and gains 2 levels. Maxband Onimaru. - ($0) Float ($0) Discard 5, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: Soldier 1 1/1A * Elite: * Scavenger: Soldier 2 1/1 * Technician: Soldier 3 1/1 * Lookout: In Play:* Onimaru (8) - 3/4 Buildings:* Base HP: 20 Economy Info:Cards:* Hand: 5 * Deck: 6 * Disc: 0 Gold:* Gold: 0 * Workers: 5
{Secret Musings}WITHER CAN'T STOP WAR.
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Post by thehug0naut on Feb 9, 2017 14:21:45 GMT 1
ABORT ABORT! Dread Oni too stronk P2T2
{Tech}Discord Nimble Fencer {Starting Hand}Tenderfoot Helpful Turtle Bloom Granfalloon Flagbearer Brick Thief {Workers}Fruit Ninja Helpful Turtle {Next Hand}Spark Bloom Timely Messenger Discord Wither
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Master Midori - ($3) Tenderfoot - ($2) Tech I - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: L1 Master Midori (2/3+A) * Elite: * Scavenger: Tenderfoot (1/2) * Technician: * Lookout: In Play:* Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 4 * Disc: 0 Gold:* Gold: 0 * Workers: 7
{Secret Musings}Oh shit I should have looked at available gold and figured he would skip a worker to mangle Vandy. It might even be a really good economy trade-off for tempo assuming he gets an Art of War off next turn. I just hope to god he hasn't drawn/teched it!
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Post by flagrantangles on Feb 10, 2017 0:38:35 GMT 1
<Insert witty banter here> P1T3
{Tech}The Art of War Elite Training {Starting Hand} Lawful Search Elite Training Arrest Building Inspector The Art of War {Workers}Spectral Aven Building Inspector {Next Hand}Bluecoat Musketeer Porkhand Magistrate Traffic Director Jail Manufactured Truth {Discard}The Art of War Elite Training Lawful Search Arrest The Art of War Elite Training
Tech 2 card(s) Get Paid - ($5) Worker - ($4) Onimaru casts The Art of War on himself, gaining 2 Atk, 2 armor, swift strike and becoming unstoppable. - ($1) Onimaru destroys your Tech I Building, dealing 2 damage to your base. Build Tech I. - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Soldier 1 1/1A * Elite: * Scavenger: Soldier 2 1/1 * Technician: Soldier 3 1/1 * Lookout: In Play:* Onimaru (8) - 5/4AA Swift Strike Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 1 * Disc: 6 Gold:* Gold: 0 * Workers: 6
{Secret Musings}Let's see how long Onimaru stays alive!
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Post by thehug0naut on Feb 10, 2017 20:42:57 GMT 1
Oni was having too easy a time of it so Midori made it fair - you're welcome P2T3
{Tech}Dark Pact Terras Q, the Shackled {Starting Hand}Discord Bloom Timely Messenger Spark Wither {Workers}Fruit Ninja Helpful Turtle Spark {Next Hand}Brick Thief Nimble Fencer Granfalloon Flagbearer Older Brother {Discard}Wither Bloom Discord Timely Messenger Dark Pact Terras Q, the Shackled
Tech 2 card(s) Get Paid - ($7) Worker - ($6) Midori casts Wither Onimaru once more, aging him until dementia sets in and he hopefully forgets how to cast Art of War - ($4) Midori casts Bloom on himself, he becomes a wondrous and strong dragon flower - ($2) Heroes' Hall - ($0) Tech I rebuilds Float ($0) Discard 2, draw 4 Board Info:In Patrol:* Squad Leader: Tenderfoot (1/2+A) * Elite: * Scavenger: L1 Master Midori (3/4) [+] * Technician: * Lookout: In Play:* Buildings:* Base HP: 18 [Edited after initial post] * Tech I HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 4 * Deck: 0 * Disc: 6 Gold:* Gold: 0 * Workers: 8
{Secret Musings}I wonder if I misplayed last turn by not getting River on board to Discord away his soldiers. Kind of thought he might try and kill Midori though so he was sort of hedging my bets. It matters not though as I still have 2 heals on Midori, his Oni is now a 9 cost 2/3 with Frenzy 1 and I have a decent blocker out in front.
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Post by flagrantangles on Feb 10, 2017 21:59:50 GMT 1
Poor senescent Onimaru. P1T4
{Tech}Overeager Cadet Overeager Cadet {Starting Hand} Bluecoat Musketeer Manufactured Truth Jail Traffic Director Porkhand Magistrate {Workers}Spectral Aven Building Inspector Bluecoat Musketeer {Next Hand}Lawful Search Manufactured Truth Overeager Cadet Reputable Newsman The Art of War
Tech 2 card(s) Get Paid - ($6) Worker - ($5) Onimaru murders the Tenderfoot. Hire a Porkhand Magistrate. - ($2) Float ($2) Discard 3, draw 1, reshuffle, draw 4 Board Info:In Patrol:* Squad Leader: Soldier 1 1/1A * Elite: * Scavenger: Soldier 2 1/1 * Technician: Onimaru (8) -- 2/2 * Lookout: In Play:* Porkhand Magistrate * Soldier 3 1/1 Buildings:* Base HP: 20 * Tech I HP: 5 Economy Info:Cards:* Hand: 5 * Deck: 7 * Disc: 0 Gold:* Gold: 2 * Workers: 7
{Secret Musings}I think I have to relinquish The Art of War as a gameplan.
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Post by thehug0naut on Feb 12, 2017 23:49:19 GMT 1
Don't worry, Midori put him out of his misery. You're welcome again! P2T4
{Tech}Nimble Fencer Discord {Starting Hand}Older Brother Nimble Fencer Granfalloon Flagbearer Brick Thief {Workers}Fruit Ninja Helpful Turtle Spark {Next Hand}Terras Q, the Shackled Older Brother Nimble Fencer Granfalloon Flagbearer Dark Pact
Tech 2 card(s) Get Paid - ($8) Skip worker Nimble Fencer - ($6) Nimble Fencer kills Squad Leader Soldier and takes 1 damage River Montoya - ($4) Midori kills Technician Onimaru and takes 2 damage, River midbands and you draw 1 card Tech II (Demonology) - ($0) Float ($0) Discard 3, reshuffle, draw 5 Board Info:In Patrol:* Squad Leader: L3 River Montoya (2/4+A) * Elite: * Scavenger: * Technician: * Lookout: In Play:* L1 Master Midori (3/2) [+] * Nimble Fencer (2/2) [Haste] Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 7 * Disc: 0 Gold:* Gold: 0 * Workers: 8
{Secret Musings}I was really worried about not taking advantage of Onimaru being dead so made sure to pop in a Nimble Fencer rather than a demonology Tech II unit - so glad I did because I almost put in a second Terras Q which would have been horrific if I'd drawn both there with no Discord in hand!
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Post by flagrantangles on Feb 13, 2017 18:03:53 GMT 1
Trickery abounds! P1T5
{Tech}Flagstone Garrison Drill Sergeant {Starting Hand} Reputable Newsman The Art of War Manufactured Truth Lawful Search Overeager Cadet Traffic Director The Art of War {Workers}Spectral Aven Building Inspector Bluecoat Musketeer Traffic Director {Next Hand}Jail Overeager Cadet Elite Training Arrest Elite Training {Discard}Lawful Search Flagstone Garrison Drill Sergeant Manufactured Truth The Art of War Reputable Newsman The Art of War
Tech 2 card(s) Get Paid + float - ($9) Worker - ($8) Hire an Overeager Cadet. Build Tech II - Peace. - ($4) Summon Bigby Hayes. - ($2) Bigby casts Manufactured Truth on Soldier 3, turning him into a Porkhand Magistrate. - ($1) Porkhand Magistrate and Manufactured Magistrate attack River for 3 damage through the armor. Soldier 2 suicides into River, killing her; Bigby gains 2 levels. Bigby performs a Lawful Search of your hand and draws a card. - ($0) Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Overeager Cadet 2/2A * Elite: * Scavenger: * Technician: Bigby Hayes (3) 2/4 * Lookout: In Play:* Porkhand Magistrate 2/1 Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Peace) Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 7 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Let's see if we can't make Peace's engine work!
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Post by Bomber678 on Feb 13, 2017 18:34:04 GMT 1
I believe the Porkhand should've taken two damage.
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Post by thehug0naut on Feb 14, 2017 13:56:56 GMT 1
Well I do like to keep you guessing Edit: Mistake resolved now. I instead opted to murderise Bigby in place of your Tech II, you lucky cunning man you P2T5
{Tech}Metamorphosis Terras Q, the Shackled {Starting Hand}Older Brother Dark Pact Nimble Fencer Granfalloon Flagbearer Terras Q, the Shackled {In-Turn Draw}Tenderfoot Brick Thief {Workers}Fruit Ninja Helpful Turtle Spark Granfalloon Flagbearer {Next Hand}Timely Messenger Bloom Discord Discord Wither {Discard}Dark Pact Metamorphosis Terras Q, the Shackled Nimble Fencer Tenderfoot Nimble Fencer Brick Thief Older Brother Terras Q, the Shackled
Tech 2 card(s) Get Paid - ($8) Worker - ($7) Vandy Anadrose - ($5) Vandy, freshly returned to life, calls upon an ancient evil and makes a Dark Pact in blood, my base takes 2 damage and I draw 2 cards Hire Tenderfoot - ($4) Tenderfoot and Nimble Fencer trade with Squad Leader Overeager Cadet Midband Midori - ($0) Midori kills Technician Bigby and takes 2 damage, Vandy Midbands and you draw a card Float ($0) Discard 4, draw 5 Board Info:In Patrol:* Squad Leader: * Elite: * Scavenger: * Technician: * Lookout: L3 Vandy Anadrose (3/4) [Resist 2] In Play:* L5 Master Midori (4/3) [+] Buildings:* Base HP: 18 * Tech I HP: 5 * Tech II HP: 5 (Demonology) * Heroes' Hall HP: 4 Economy Info:Cards:* Hand: 5 * Deck: 0 * Disc: 9 Gold:* Gold: 0 * Workers: 9
{Secret Musings}And now I ramp up the pressure with cheap hasted units and powerful heroes. Nimble Fencer + Tenderfoot is one of my favourite combos - haste is so so good in this game.
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Post by flagrantangles on Feb 14, 2017 14:36:18 GMT 1
How did Midori and the Nimble Fencer bypass Bigby?
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Post by thehug0naut on Feb 14, 2017 15:05:24 GMT 1
Whoops! Totally missed him! Will fix shortly sir. Apologies for messing up so bad
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Post by thehug0naut on Feb 14, 2017 15:41:57 GMT 1
Fixed it! Apologies again for my goof
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Post by flagrantangles on Feb 15, 2017 16:54:27 GMT 1
P1T6
{Tech}Flagstone Garrison Drill Sergeant {Starting Hand} Jail Arrest Overeager Cadet Elite Training Elite Training Lawful Search Drill Sergeant {Workers}Spectral Aven Building Inspector Bluecoat Musketeer Traffic Director {Next Hand}Drill Sergeant The Art of War Flagstone Garrison Overeager Cadet Reputable Newsman {Discard}Elite Training Porkhand Magistrate Lawful Search Elite Training Jail Arrest
Tech 2 card(s) Get Paid - ($8) Summon General Onimaru. - ($6) Onimaru performs a Lawful Search of your hand and draws a card. - ($5) Hire a Drill Sergeant. - ($2) Hire an Overeager Cadet and generate a rune. Onimaru casts Elite Training on the Porkhand Magistrate and the Drill Sergeant, giving them +1 Atk, +1 Armor, Sparkshot, and Anti-Air. - ($0) Drill Sergeant gives his rune to the Porkhand Magistrate. Porkhand Magistrate suicides against Vandy, killing her and granting Onimaru 2 levels. Float ($0) Discard 3, draw 5 Board Info:In Patrol:* Squad Leader: Drill Sergeant 4/3AA Anti-Air * Elite: * Scavenger: * Technician: Overeager Cadet 2/2 * Lookout: In Play:* Onimaru (3) 2/3 Buildings:* Base HP: 20 * Tech I HP: 5 * Tech II HP: 5 (Peace) Economy Info:Cards:* Hand: 5 * Deck: 3 * Disc: 6 Gold:* Gold: 0 * Workers: 8
{Secret Musings}Well, this was convenient.
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