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Post by Southpaw Hare on Sept 24, 2016 20:33:41 GMT 1
" A cursed forest, what silliness!" Lezard thinks to himself as an unhinged smile subtlety creeps across his face . Lezard breaks the silence " In my decades of study I've encountered no evidence of a proper curse nor a principle from which one might derive." " However, it is somewhat hard to deny the appearance of supernaturally twisted nature..." " ...but I wonder, does anyone else feel as though we're walking in circles?" (Can I Discern Realities COACH? PUT ME IN COACH, I WANTA Discern Realities SO BAD!) If 7-9+: What here is not what it appears to be? If 10+: What happened here recently? If 10+: What is about to happen? Roll + WIS = 6 + 6 + 1 = 13! (Good start, bro) What here is not what it appears to be? The fungus.Among the vegetation throughout the forest floor are numerous groups of mushrooms, exhibiting bright oranges and yellows that contrast with the dreariness of the remainder of the setting. You've never seen this variety before, but your instincts tell you that they are dangerous, and not merely through ingestion, but mere proximity. What happened here recently? Enslavement.Although you've yet to see any fauna, you suspect that those that do exist within these woods are not of their own mind and judgement. No creature of even basic intelligence would (or could) live here of its own will and power. What is about to happen? You are about to be attacked.You don't know when, or by what, but it is inevitable and it will come soon. Of that you are certain.
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Post by snoc on Sept 24, 2016 20:52:05 GMT 1
"I'm sure there's something in the songs of the coast people about the history of Redshore. Let me see if I can recall how it goes. Perhaps some music might lighten the travelling mood a little?"
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully: What supernatural happenings are rumoured to have taken place in Redshore?
I'll also additionally Spout Lore, for a second bonus piece of knowledge.
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Post by Southpaw Hare on Sept 24, 2016 21:27:49 GMT 1
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully: What supernatural happenings are rumoured to have taken place in Redshore? I'll also additionally Spout Lore, for a second bonus piece of knowledge. Some stories say that the town was set upon by werewolves. Sailors have reported seeing large, furred figures, larger than a man and standing upright, wandering among the city ruins. The howls of canines have been known to echo through the forest still. Roll + INT = 6 + 4 + 1 = 11Tales of the weaknesses of werewolves are well-documented since early civilization. They are known to be particularly vulnerable to physical damage by silver objects, and any mundane item sharp or traveling fast enough can potentially do the trick; one famous traveling merchant claimed to have protected himself from a werewolf attack by slinging common silver coins using a sling quickly cobbled together from his bootstraps. Werewolves also draw power from the moon in some manner, making them unlikely to appear or be a threat during the day or the new moon.
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Post by snoc on Sept 24, 2016 22:10:07 GMT 1
What phase of the moon are we on at the moment?
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Post by Southpaw Hare on Sept 24, 2016 22:24:20 GMT 1
What phase of the moon are we on at the moment? 1 = New 2 = Waxing Crescent 3 = Waxing Half 4 = Waxing Gibbous 5 = Full 6 = Waning Gibbous 7 = Waning Half 8 = Waning Crescent Roll = 8 = Waning Crescent Fortunately, it seems that the danger from werewolves at this time is among its lowest.
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Post by Caphriel on Sept 25, 2016 2:01:36 GMT 1
Southpaw Hare This seems like a textbook opportunity for Hadrian to be on a "Discover the truth of what what happened to the village of Redshore." Can we retroactively enquestinate him? If so , the boons he chose were freedom from hunger, thirst, and fatigue, and senses that pierce lies.
Hadrian keeps his shield ready and his sword lose in its scabbard as he treads the path through the trees. He notices the Wizard is similarly tense, but Willa is humming some melody to herself, distracted, so he moves closer to her as the party walks. His eyes flick from side to side, scanning the unnatural dimness for danger, as he mutters a brief prayer.
"Ethar, guide me. What has perverted the natural order of this place?" (Pray for guidance/detect Evil - phrased in a way to exclude Lezard )
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Post by Southpaw Hare on Sept 25, 2016 2:18:18 GMT 1
Southpaw Hare This seems like a textbook opportunity for Hadrian to be on a "Discover the truth of what what happened to the village of Redshore." Can we retroactively enquestinate him? If so , the boons he chose were freedom from hunger, thirst, and fatigue, and senses that pierce lies.
Yes, I meant to bring this up before and forgot. You are officially On A Quest! The requirements of your quest are Truth (for how can you perceive the truth if you do not speak it yourself?) and Honor (for what is honor but a form of truth through one's actions?). And speaking of things we forgot to prepare, I also need bbobjs to select prepared spells. You get 2 slots, and each spell takes up a number of slots equal to its level (which is 1 for all of them right now). Edit: Actually, bbobjs , I've noticed some minor issues with your character sheet. For starters, it seems that with your abysmal carrying capacity of 4, you're unable to carry even the starting equipment that you've taken. This can be potentially fixed by off-loading some of your stuff - your rations, perhaps - to some other character to carry for you. Additionally, you took both Healing Potions and Anti-toxin when you were supposed to choose only one (keep in mind that the potions weigh an additional 1 that you can't ordinarily afford, while the toxins do not). I fixed a few other minor things on the sheet. Edit Edit: Actually, there are some calculation issues on everyone's character sheets, seemingly from issues in the originals. Let me have edit access anyway so I can tidy things up. I'll continue after that preparation is complete.
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bbobjs
Member
But I'm the Priest!
Posts: 82
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Post by bbobjs on Sept 25, 2016 9:32:50 GMT 1
Southpaw Hare Actually, it should all be correct. www.dungeonworldsrd.com/classes/wizard#TOC-GearYour load is 7+Str. You start with your spellbook (1 weight) and dungeon rations (5 uses, 1 weight). Choose your defenses: - Leather armor (1 armor, 1 weight)
- Bag of books (5 uses, 2 weight) and 3 healing potions
Choose your weapon: - Dagger (hand, 1 weight)
- Staff (close, two-handed, 1 weight)
Choose one: - Healing potion (0 weight)
- 3 antitoxins (0 weight)
7 (base) - 1 (str mod) is 6 max load Default: 1w (spellbook) & 1w (5 rations) Defense: 2w (5 books) & 0w (3 potions) Weapon: 1w (staff) Extra: 0w (antitoxins) (1+1+2+0+1+0)w = 5w So I'm fine and can even carry 3 more weight by using Unseen Servant. As for my spells, I prepared Magic Missile and Invisibility.
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Post by Southpaw Hare on Sept 25, 2016 23:28:03 GMT 1
"Ethar, guide me. What has perverted the natural order of this place?" (Pray for guidance/detect Evil - phrased in a way to exclude Lezard )
| ------------
| ------------
| ------------
| ------------
| ------------
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| Ahmvvar | Hadrian
| Garm
| Lezard
| Willa | HP
| 25/25
| 25/25
| 21/21
| 19/19
| 15/15
| XP
| 0/8
| 0/8
| 0/8
| 0/8
| 0/8
| Level
| 1
| 1
| 1
| 1
| 1
| Status
| -
| -
| -
| -
| -
|
| Lezard Spells
| Lvl
| Spell | 0
| Light
| 0
| Unseen Servant
| 0
| Prestidigitation
| 1
| Magic Missile
| 1
| Invisibility
|
You are given confidence that you are on the correct path toward finding the source of the corruption; it most assuredly originated amidst the town itself, spreading into the lands beyond. As for the immediate area, it surprises to you find that the mushrooms pointed out by Lezard are actually of sinister intent themselves. While they do not have the sapience or intellect of most evil foes you've faced, they nevertheless have the power to twist and corrupt. And wait...! Something else... Approaching you from ahead is some other type of creature that harbors evil intent. Knowing where to look, your eyes are able to do the rest: a wild bear of some sort is stumbling this way. The creature's fur is disheveled and missing patches; it is coated in moss and vegetative growths, with large, prominent mushroom caps peeking out from areas of exposed skin. Its behavior seems immediately unnatural and single-minded, and its eyes lack any of the usual animal intelligence a beast of this nature might possess, excepting for emotions of aggression and violence. The bear approaches. What do you do?
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Post by banewlf on Sept 26, 2016 1:04:25 GMT 1
"So... the bear is evil? And, the mushrooms are evil, too?"
Garm gives Hadrian a skeptical look.
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Post by Caphriel on Sept 26, 2016 1:22:54 GMT 1
You are given confidence that you are on the correct path toward finding the source of the corruption; it most assuredly originated amidst the town itself, spreading into the lands beyond. This implies that we are on our way to the town... I thought we'd already been there. Please clarify. Hadrian is unsettled by the knowledge that the fungi in the area are evil enough that Ethar would bring them to his attention. That implies a degree of sapience that is quite uncomfortable to contemplate in fungi. Not that there is time for serious contemplation at the moment. Hadrian draws his sword and shifts to stand between the approaching bear and the Wizard and Bard in order to best defend them while they prepare for battle. He spares Garm a brief glance. "I do not know what ails that bear, but it or whatever force controls it means us harm. Prepare for battle!" (I am going to Defend Willa and Le zard for the moment, as long as they don't move too far away.)
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Post by Southpaw Hare on Sept 26, 2016 1:48:58 GMT 1
You are given confidence that you are on the correct path toward finding the source of the corruption; it most assuredly originated amidst the town itself, spreading into the lands beyond. This implies that we are on our way to the town... I thought we'd already been there. Please clarify. Yes, the intent was that you are on your way to the town, which you have yet to reach. My apologies if that wasn't clear.
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Post by Southpaw Hare on Sept 26, 2016 1:58:17 GMT 1
Hadrian is unsettled by the knowledge that the fungi in the area are evil enough that Ethar would bring them to his attention. That implies a degree of sapience that is quite uncomfortable to contemplate in fungi. Not that there is time for serious contemplation at the moment. Hadrian draws his sword and shifts to stand between the approaching bear and the Wizard and Bard in order to best defend them while they prepare for battle. He spares Garm a brief glance. "I do not know what ails that bear, but it or whatever force controls it means us harm. Prepare for battle!" (I am going to Defend Willa and Le zard for the moment, as long as they don't move too far away.)Roll + CON = 3 + 6 + 1 = 10You succeed. You get three held defensive actions so long as you maintain this posture or until otherwise noted.
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Post by banewlf on Sept 26, 2016 2:06:51 GMT 1
[I'm a little confused about the map. Where are we, the bear, the forests, and the town in relation to one another?] [Also, we should wrap OOC in brackets so our posts are easier to parse.]
Garm slowly removes his sword from his back with one hand, letting the blade casually rest against the ground.
"It's just a bear! We should shoo it away and save ourselves the trouble."
Garm shouts furiously at the bear and loudly bangs his sword on the ground.
(Garm is trying to use his basic survival knowledge to Defy Danger by scaring away the bear)
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Post by Southpaw Hare on Sept 26, 2016 5:51:40 GMT 1
Garm slowly removes his sword from his back with one hand, letting the blade casually rest against the ground. " It's just a bear! We should shoo it away and save ourselves the trouble." Garm shouts furiously at the bear and loudly bangs his sword on the ground. (Garm is trying to use his basic survival knowledge to Defy Danger by scaring away the bear) Roll + INT = 3 + 5 + 0 = 8 The bear enters a bounding charge toward the group. It reacts to the noisy Garm with only slightly more than indifference, being discouraged from attacking the Blademaster himself (at least for starters), but not from fighting the group as a whole. The creature moves to bite and maul Lezard! [Hadrian can use his held defensive actions now. Alternatively, Lezard can attempt to Defy Danger to avoid the attack himself, or even Hack and Slash to fight it by striking first! Obviously, not all choices are of equal value or likelihood of success.]
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Post by Caphriel on Sept 26, 2016 6:12:25 GMT 1
[Now that we have a method for indication out-of-character dialog, should we switch to the DW convention of using first person pronouns for narration?]
Hadrian steps forward to meet the bear's charge. He braces himself and catches the first swipe of its massive paw on his shield, then bellows and pushes it away, forcing the bear to turn slightly... and exposing its flank to Ahmvvar!
(That's spending all three hold - first, to redirect the attack to myself, then to halve the incoming damage, and finally to open up the bear to Ahmvarr, giving him +1 forward against it. If I understand correctly, the damage is halved before armor is applied, so hopefully this won't hurt too much.)
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Post by Southpaw Hare on Sept 26, 2016 6:37:14 GMT 1
[Now that we have a method for indication out-of-character dialog, should we switch to the DW convention of using first person pronouns for narration?] Hadrian steps forward to meet the bear's charge. He braces himself and catches the first swipe of its massive paw on his shield, then bellows and pushes it away, forcing the bear to turn slightly... and exposing its flank to Ahmvvar! (That's spending all three hold - first, to redirect the attack to myself, then to halve the incoming damage, and finally to open up the bear to Ahmvarr, giving him +1 forward against it. If I understand correctly, the damage is halved before armor is applied, so hopefully this won't hurt too much.)
| ------------
| ------------
| ------------
| ------------
| ------------
|
| Ahmvvar | Hadrian
| Garm
| Lezard
| Willa | HP
| 25/25
| 22/25
| 21/21
| 19/19
| 15/15
| XP
| 0/8
| 0/8
| 0/8
| 0/8
| 0/8
| Level
| 1
| 1
| 1
| 1
| 1
| Status
| -
| -
| -
| -
| -
|
| Lezard Spells
| Lvl
| Spell | 0
| Light
| 0
| Unseen Servant
| 0
| Prestidigitation
| 1
| Magic Missile
| 1
| Invisibility
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Hadrian... The bear bites and claws at your shield and armor! The beast's claws are much larger than you imagined, as if large butcher's hooks, and its strength is greater than any human foe you've ever faced - you cannot be certain if this strength is typical for such a bear, or if its affliction has empowered it. Nevertheless, you are able to defend against the brunt of the assault with only minor injury. Damage = d8+3 = 8 + 3 = 11
Final Damage = (11 / 2) - 3 = 6 - 3 = 3
[Hadrian takes 3 damage. Ahmvvar gets +1 on his next action relating to fighting the bear.]
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bbobjs
Member
But I'm the Priest!
Posts: 82
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Post by bbobjs on Sept 26, 2016 9:49:29 GMT 1
[Lezard uses logic to deduce that the mushrooms, with which he has no direct experience, how something to do with the savage nature of this bear. Considering his background in alchemy, he would have basic understanding of botany, since plants are important for gaining the chemical components required for synthesis. Although he wouldn't know the exact nature of these fungi, it's likely that combined with his background in the arcane, he'd have an idea of whether the bear/fungi are under the influence of a magical effect or natural effect or a combination of the two. He would like to sprout lore if any is relevant]
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Post by Southpaw Hare on Sept 26, 2016 17:06:11 GMT 1
[Lezard uses logic to deduce that the mushrooms, with which he has no direct experience, how something to do with the savage nature of this bear. Considering his background in alchemy, he would have basic understanding of botany, since plants are important for gaining the chemical components required for synthesis. Although he wouldn't know the exact nature of these fungi, it's likely that combined with his background in the arcane, he'd have an idea of whether the bear/fungi are under the influence of a magical effect or natural effect or a combination of the two. He would like to sprout lore if any is relevant] Roll + INT = 6 + 5 + 2 = 13Lezard, you recall that you've heard of fungi that may be similar to these. Although they generally only affect small insects such as ants, they are able to infect and grow within creatures and have the ability to severely alter the minds of their hosts, causing them to act in hostile or suicidal ways. The specimens attached to the large bear before you may very well be an extension of this sort of parasitic fungus, albeit on a far greater scale than you've believed existed in nature. If so, you suspect that the beast will be entirely unable to be frightened away or calmed, and will only express a sort of berserker bloodlust.
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Post by snoc on Sept 26, 2016 18:37:43 GMT 1
I take account of the situation, and quickly decide that this is the exact type of situation that the worn bow and hours of practice were meant for. I pull it out, nock an arrow and take aim, stepping out to the behind of the bear to get a clear shot around Hadrian.
(Volley: on 7-9, take -1d6 damage)
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Post by Southpaw Hare on Sept 27, 2016 7:37:48 GMT 1
I take account of the situation, and quickly decide that this is the exact type of situation that the worn bow and hours of practice were meant for. I pull it out, nock an arrow and take aim, stepping out to the behind of the bear to get a clear shot around Hadrian. (Volley: on 7-9, take -1d6 damage) Roll + DEX = 6 + 6 + 1 = 13!
Damage = d6 - armor = 5 - 2 = 3
A nearly perfect shot! The arrow pierces the bear's side, and you suspect that it must have hit some vital organ or another. It reacts with a roar of pain, but it shows no signs of immediately stopping its attempted rampage.
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bbobjs
Member
But I'm the Priest!
Posts: 82
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Post by bbobjs on Sept 27, 2016 8:01:34 GMT 1
[ Southpaw Hare out of character, what I'm trying to discern is whether whatever Lezard thinks is afflicting this bear could be considered a toxin and if so would you rule that Antitoxin (when raw is limited in scope exclusively to poisons) would be likely to cure it. If so, obviously I want to trivialize this encounter by attempting to convince Ahmvvar to force feed the bear an Antitoxin. Assuming this is valid and hamvvar agrees...] "Ahmvvar! Take this, I'm going to distract the bear, throw this into his mouth when he comes for me!" Lezard hands Ahmvvar his Antitoxins, then positions himself in front of a tree projecting an illusion of himself on himself via Prestidigitation {Cast Spell, roll+int(2), 7-9 draw unwanted attention}. Using his real voice he taunts the bear. "Roar, raw, growl!" Lezard exclaims loudly in a mocking voice "Ah hahahahaha, foolish creature!" {Aid Ahmvvar, roll+bond(1?), 7-9 exposed to danger} Lezard intends to slip out of his illusion and behind the tree once he has the bear's attention. {Defy Danger via Quick Thinking, roll+int(2)} Finally as the bear, blinded by bearserking bloodlust and thus unable to distinguish illusion from reality, rushes the tree. As he unhinges his mouth, preparing to rend and devowwhat he assumes to be a tasty Lezard, Ahmvvar launches the Antitoxin into its mouth from a nearby location. {Volley, roll+dex} [The penalty for a 7-9 can be played off in a few different ways depending on how hamvvar wants to proceed. - If Ahmvvar chooses to move to get the shot placing himself in danger, it could be played off as basically doing the attack from close range and potentially taking a hit from the bear
- If Ahmvvar has to take multiple shots, then he'd use 2 Antitoxins instead of 1
- If Ahmvvar takes 1d6 instead, then it could be played off as stress from an awkward throw
This section is mostly to help sell hamvvar on the idea, obviously Southpaw Hare could play any of these off however he wants.]
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Post by Southpaw Hare on Sept 27, 2016 17:51:40 GMT 1
[ bbobjs Interesting stuff! I can run with this, but keep in mind that this long series of events could fall apart at any of the steps should any one of them fail. At that point, I immediately get to play a complication that might change the situation in some way. If you wish, I can play it out as far as it can go until something goes wrong.]
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bbobjs
Member
But I'm the Priest!
Posts: 82
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Post by bbobjs on Sept 27, 2016 19:55:04 GMT 1
I definitely wanta try, it's up to hamvvar to agree though, also turns out he already has antitoxins if he wants to use those instead.
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Post by Caphriel on Sept 27, 2016 21:46:34 GMT 1
[ I think we shouldn't get into the habit of chaining up long strings of rolls. In addition to the "something goes wrong and then it's wasted effort" problem, it also cuts all of the other characters who aren't involved out of the action.]
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Post by hamvvar on Sept 27, 2016 23:23:46 GMT 1
[we'll see how it works, but Ahmvvar might not go along with the plan. He makes his own decisions though, so it's out of my hands.]
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bbobjs
Member
But I'm the Priest!
Posts: 82
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Post by bbobjs on Sept 28, 2016 3:06:43 GMT 1
Lezard grasps his staff with both hands, orienting it horizontally "Lo, ye shall look upon the calamities of heresy with beclouded eyes!" Unseen energy swirls around Lezard as eerie particles rise from the ground beneath him "Prestidigitation!"
{Cast Spell, Prestidigitation, Roll+Int (2), 7-9 Attract Attention}
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Post by Southpaw Hare on Sept 28, 2016 20:09:41 GMT 1
Lezard grasps his staff with both hands, orienting it horizontally "Lo, ye shall look upon the calamities of heresy with beclouded eyes!" Unseen energy swirls around Lezard as eerie particles rise from the ground beneath him "Prestidigitation!" {Cast Spell, Prestidigitation, Roll+Int (2), 7-9 Attract Attention} Roll + INT = 1 + 6 + 2 = 9Lezard, the spell is cast successfully, causing a dazzle of light in the form of a crude illusion to draw the attention of the beast. With impressive instinctual understanding, it seems to recognize you as the cause of the diversion (perhaps due to all of your shouting) and turns its gaze toward you, lunging at you straight away. You're now in immediate danger - you won't be able to enact the rest of your plan until you Defy Danger or otherwise avoid harm first. How you do so exactly is up to you.
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bbobjs
Member
But I'm the Priest!
Posts: 82
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Post by bbobjs on Sept 29, 2016 1:54:27 GMT 1
Option 1: Lezard had taken the time to take stock of his surroundings and was prepared for this outcome! He'd noticed that although the majority of life in this forest were in decay, the brightly colored mushrooms were relatively undisturbed, perhaps deliberately so! Suspecting that this strange fungus is truly manipulating the actions of this creature creature, then perhaps there's a defense mechanism preventing the bear from trampling it! Although Lezard suspects these mushrooms are dangerous in their own rite, he throws caution to the wind and dives prone behind a large nearby patch of them, confident this will delay the bear long enough to test his theory!
{+1 Forward for acting on the answer of Discern Reality, What here is not what it appears to be?} {Defy Danger, Quick Thinking, Roll+Int(2)+1 forward}
(I'm not sure this is an acceptable use of Quick Thinking so assuming it's not)
Option 2: Lezard became visually frustrated by the bear's failure to comply. Testing his theory was of paramount importance! Of course, Lezard hadn't completely dismissed the possibility of this outcome.
"A million to one odds, lucky me" Lezard thought to himself as a rye half-smile crept across his face. "Of course, there's a reason I chose to cast with this posture!"
With his staff still held horizontally between his hands Lezard attempted to lodge his staff into the bear's mouth, hoping primarily to keep the bear's mouth open for application of the antitoxin.
{+1 Forward for acting on the answer to Discern Reality, What is about to happen?} {Defy Danger, Quick Thinking, Roll+Int(2)+1 forward}
(If that's also not seen as an acceptable use of Quick Thinking, then treat it as Defend) {Defend, Open up the attacker to an ally, Roll+Con(1)+1 forward}
(If that's not a valid option either because I'm in immediate danger then treat it as a Str based Defy Danger not applying the Forward from Discern Reality) {Defy Danger, Roll+Str(-1)}
(and if what I'm doing isn't considered defying danger because it's attack like, then Hack and Slash is fine but I'd like to treat it as a combat maneuver giving +1 Forward to Hamvvar on success rather than damage) {Hack and Slash, Roll+Str(-1)}
(and if I can't do that either, then I'll try casting Invisibility!... J/K I'll just try Option 1 but using Dex instead) {Defy Danger, Roll+Dex(0)+1 forward}
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Post by Southpaw Hare on Sept 29, 2016 4:04:23 GMT 1
Option 1: Lezard had taken the time to take stock of his surroundings and was prepared for this outcome! He'd noticed that although the majority of life in this forest were in decay, the brightly colored mushrooms were relatively undisturbed, perhaps deliberately so! Suspecting that this strange fungus is truly manipulating the actions of this creature creature, then perhaps there's a defense mechanism preventing the bear from trampling it! Although Lezard suspects these mushrooms are dangerous in their own rite, he throws caution to the wind and dives prone behind a large nearby patch of them, confident this will delay the bear long enough to test his theory! {+1 Forward for acting on the answer of Discern Reality, What here is not what it appears to be?} {Defy Danger, Quick Thinking, Roll+Int(2)+1 forward} (I'm not sure this is an acceptable use of Quick Thinking so assuming it's not) Option 1 is fine. Roll + INT + 1 = 5 + 5 + 2 + 1 = 13! Lezard, your quick-thinking pays off! As you dive into the patch of mushrooms, the bear turns to give chase, but stops short of the dense cluster. It acts with definite aversion to trampling the large, capped fungi. It's behavior changes primarily to confusion, being split between wanting to rip you apart and having no idea how to even get to you, as if an invisible wall of fire was licking at its paws each time it strayed too close.
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